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https://github.com/konvajs/konva.git
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different values for corner radius. fix #687
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@@ -1,12 +1,11 @@
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import { Collection } from '../Util';
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import { Factory } from '../Factory';
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import { Shape, ShapeConfig } from '../Shape';
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import { getNumberValidator } from '../Validators';
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import { _registerNode } from '../Global';
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import { GetSet } from '../types';
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export interface RectConfig extends ShapeConfig {
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cornerRadius?: number;
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cornerRadius?: number | number[];
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}
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/**
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@@ -39,51 +38,58 @@ export class Rect extends Shape<RectConfig> {
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// simple rect - don't bother doing all that complicated maths stuff.
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context.rect(0, 0, width, height);
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} else {
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// arcTo would be nicer, but browser support is patchy (Opera)
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cornerRadius = Math.min(cornerRadius, width / 2, height / 2);
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context.moveTo(cornerRadius, 0);
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context.lineTo(width - cornerRadius, 0);
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let topLeft = 0;
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let topRight = 0;
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let bottomLeft = 0;
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let bottomRight = 0;
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if (typeof cornerRadius === 'number') {
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topLeft = topRight = bottomLeft = bottomRight = Math.min(
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cornerRadius,
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width / 2,
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height / 2
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);
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} else {
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topLeft = Math.min(cornerRadius[0], width / 2, height / 2);
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topRight = Math.min(cornerRadius[1], width / 2, height / 2);
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bottomRight = Math.min(cornerRadius[2], width / 2, height / 2);
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bottomLeft = Math.min(cornerRadius[3], width / 2, height / 2);
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}
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context.moveTo(topLeft, 0);
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context.lineTo(width - topRight, 0);
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context.arc(
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width - cornerRadius,
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cornerRadius,
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cornerRadius,
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width - topRight,
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topRight,
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topRight,
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(Math.PI * 3) / 2,
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0,
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false
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);
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context.lineTo(width, height - cornerRadius);
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context.lineTo(width, height - bottomRight);
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context.arc(
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width - cornerRadius,
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height - cornerRadius,
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cornerRadius,
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width - bottomRight,
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height - bottomRight,
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bottomRight,
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0,
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Math.PI / 2,
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false
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);
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context.lineTo(cornerRadius, height);
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context.lineTo(bottomLeft, height);
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context.arc(
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cornerRadius,
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height - cornerRadius,
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cornerRadius,
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bottomLeft,
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height - bottomLeft,
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bottomLeft,
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Math.PI / 2,
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Math.PI,
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false
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);
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context.lineTo(0, cornerRadius);
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context.arc(
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cornerRadius,
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cornerRadius,
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cornerRadius,
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Math.PI,
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(Math.PI * 3) / 2,
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false
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);
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context.lineTo(0, topLeft);
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context.arc(topLeft, topLeft, topLeft, Math.PI, (Math.PI * 3) / 2, false);
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}
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context.closePath();
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context.fillStrokeShape(this);
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}
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cornerRadius: GetSet<number, this>;
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cornerRadius: GetSet<number | number[], this>;
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}
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Rect.prototype.className = 'Rect';
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@@ -101,7 +107,11 @@ _registerNode(Rect);
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*
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* // set corner radius
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* rect.cornerRadius(10);
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*
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* // set different corner radius values
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* // top-left, top-right, bottom-right, bottom-left
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* rect.cornerRadius([0, 10, 20, 30]);
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*/
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Factory.addGetterSetter(Rect, 'cornerRadius', 0, getNumberValidator());
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Factory.addGetterSetter(Rect, 'cornerRadius', 0);
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Collection.mapMethods(Rect);
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