now that things are drawn onto arbitrary canvas elements wrapped with the Canvas class, it's now possible to create temp canvases on the fly, which enables correct-size image filtering, and no limits on node caching

This commit is contained in:
Eric Rowell
2012-07-19 23:30:59 -07:00
parent c09742c77c
commit 4b0b3a2a20
6 changed files with 152 additions and 151 deletions

View File

@@ -2004,7 +2004,8 @@ Test.prototype.tests = {
x: 10,
y: 10,
image: imageObj,
draggable: true
draggable: true,
stroke: 'blue'
});
layer.add(darth);