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now that things are drawn onto arbitrary canvas elements wrapped with the Canvas class, it's now possible to create temp canvases on the fly, which enables correct-size image filtering, and no limits on node caching
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@@ -2004,7 +2004,8 @@ Test.prototype.tests = {
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x: 10,
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y: 10,
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image: imageObj,
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draggable: true
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draggable: true,
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stroke: 'blue'
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});
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layer.add(darth);
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