rewrote shadow logic. fill and strokes are now both taken into account. shape and shadow opacities now work well together

This commit is contained in:
Eric Rowell
2013-09-26 01:39:50 -07:00
parent 63c6e9eea3
commit 4cf15cedb8
9 changed files with 112 additions and 120 deletions

View File

@@ -357,7 +357,7 @@ suite('Shape-test', function() {
layer.draw();
var trace = layer.getContext().getTrace();
//console.log(trace);
assert.equal(trace, 'clearRect(0,0,578,200);save();transform(3,0,0,1,289,100);beginPath();arc(0,0,70,0,6.283,false);closePath();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;fillStyle=green;fill();restore();fillStyle=green;fill();setLineDash([10,10]);lineWidth=4;strokeStyle=black;stroke();restore();clearRect(0,0,578,200);save();transform(3,0,0,1,289,100);beginPath();arc(0,0,70,0,6.283,false);closePath();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;fillStyle=green;fill();restore();fillStyle=green;fill();save();setTransform(1,0,0,1,0,0);setLineDash([10,10]);lineWidth=4;strokeStyle=black;stroke();restore();restore();');
assert.equal(trace, 'clearRect(0,0,578,200);save();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;drawImage([object HTMLCanvasElement],0,0);restore();drawImage([object HTMLCanvasElement],0,0);restore();clearRect(0,0,578,200);save();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;drawImage([object HTMLCanvasElement],0,0);restore();drawImage([object HTMLCanvasElement],0,0);restore();');
circle.disableFill();
assert.equal(circle.getFillEnabled(), false, 'fillEnabled should be false');