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rewrote shadow logic. fill and strokes are now both taken into account. shape and shadow opacities now work well together
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@@ -357,7 +357,7 @@ suite('Shape-test', function() {
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layer.draw();
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var trace = layer.getContext().getTrace();
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//console.log(trace);
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assert.equal(trace, 'clearRect(0,0,578,200);save();transform(3,0,0,1,289,100);beginPath();arc(0,0,70,0,6.283,false);closePath();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;fillStyle=green;fill();restore();fillStyle=green;fill();setLineDash([10,10]);lineWidth=4;strokeStyle=black;stroke();restore();clearRect(0,0,578,200);save();transform(3,0,0,1,289,100);beginPath();arc(0,0,70,0,6.283,false);closePath();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;fillStyle=green;fill();restore();fillStyle=green;fill();save();setTransform(1,0,0,1,0,0);setLineDash([10,10]);lineWidth=4;strokeStyle=black;stroke();restore();restore();');
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assert.equal(trace, 'clearRect(0,0,578,200);save();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;drawImage([object HTMLCanvasElement],0,0);restore();drawImage([object HTMLCanvasElement],0,0);restore();clearRect(0,0,578,200);save();save();shadowColor=black;shadowBlur=10;shadowOffsetX=10;shadowOffsetY=10;drawImage([object HTMLCanvasElement],0,0);restore();drawImage([object HTMLCanvasElement],0,0);restore();');
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circle.disableFill();
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assert.equal(circle.getFillEnabled(), false, 'fillEnabled should be false');
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