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README.md
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README.md
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#KineticJS
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[](https://travis-ci.org/lavrton/KineticJS) [](http://badge.fury.io/js/kinetic)
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Greetings fellow webonauts! KineticJS is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.
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You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.
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Go to [http://lavrton.github.io/KineticJS/](http://lavrton.github.io/KineticJS/) for tutorial and documentation.
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#Installation
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* `bower install kineticjs`
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###NodeJS
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Support of NodeJS is experimental.
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We are using [node-canvas](https://github.com/LearnBoost/node-canvas) to create canvas element.
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1. Install node-canvas [https://github.com/LearnBoost/node-canvas/wiki/_pages](https://github.com/LearnBoost/node-canvas/wiki/_pages)
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See file `nodejs-demo.js` for example.
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#Change log
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See [CHANGELOG.md](https://github.com/lavrton/KineticJS/blob/master/CHANGELOG.md).
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#Dev environment
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Before doing all dev stuff make sure you have node installed. After that, run `npm install --dev` in the main directory to install the node module dependencies.
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##Testing
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[](https://travis-ci.org/lavrton/KineticJS)
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KineticJS uses Mocha for testing.
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* If you need run test only one time run `grunt test`.
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