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isRunning
function for Sprite
object
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@@ -72,6 +72,48 @@ suite('Sprite', function() {
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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test('check is sprite running', function(done){
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var sprite = new Kinetic.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.isRunning(), false);
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sprite.start();
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assert.equal(sprite.isRunning(), true);
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sprite.stop();
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done();
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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test.skip('can change frame rate on fly', function(done){
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var imageObj = new Image();
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imageObj.onload = function() {
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