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https://github.com/konvajs/konva.git
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isRunning
function for Sprite
object
This commit is contained in:
@@ -136,6 +136,15 @@
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this.anim.stop();
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this.anim.stop();
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clearInterval(this.interval);
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clearInterval(this.interval);
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},
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},
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/**
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* determine if animation of sprite is running or not. returns true or false
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* @method
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* @memberof Kinetic.Animation.prototype
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* @returns {Boolean}
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*/
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isRunning: function() {
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return this.anim.isRunning();
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},
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_updateIndex: function() {
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_updateIndex: function() {
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var index = this.frameIndex(),
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var index = this.frameIndex(),
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animation = this.getAnimation(),
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animation = this.getAnimation(),
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@@ -72,6 +72,48 @@ suite('Sprite', function() {
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};
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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});
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test('check is sprite running', function(done){
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var sprite = new Kinetic.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.isRunning(), false);
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sprite.start();
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assert.equal(sprite.isRunning(), true);
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sprite.stop();
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done();
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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test.skip('can change frame rate on fly', function(done){
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test.skip('can change frame rate on fly', function(done){
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var imageObj = new Image();
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var imageObj = new Image();
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imageObj.onload = function() {
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imageObj.onload = function() {
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