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https://github.com/konvajs/konva.git
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refactor tests
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232
test/unit/Rect-test.ts
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232
test/unit/Rect-test.ts
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import { assert } from 'chai';
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import { addStage, Konva, createCanvas, compareLayerAndCanvas } from './utis';
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describe('Rect', function () {
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// ======================================================
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it('add rect to stage', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 100,
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y: 50,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'blue',
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});
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layer.add(rect);
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stage.add(layer);
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assert.equal(rect.x(), 100);
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assert.equal(rect.y(), 50);
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var trace = layer.getContext().getTrace();
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//console.log(trace);
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assert.equal(
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trace,
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'clearRect(0,0,578,200);save();transform(1,0,0,1,100,50);beginPath();rect(0,0,100,50);closePath();fillStyle=green;fill();lineWidth=2;strokeStyle=blue;stroke();restore();'
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);
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var relaxedTrace = layer.getContext().getTrace(true);
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//console.log(relaxedTrace);
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assert.equal(
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relaxedTrace,
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'clearRect();save();transform();beginPath();rect();closePath();fillStyle;fill();lineWidth;strokeStyle;stroke();restore();'
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);
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});
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// ======================================================
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it('add rect with shadow, corner radius, and opacity', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 100,
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y: 50,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'blue',
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shadowColor: 'red',
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shadowBlur: 10,
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shadowOffset: { x: 5, y: 5 },
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shadowOpacity: 0.5,
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opacity: 0.4,
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cornerRadius: 5,
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});
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layer.add(rect);
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stage.add(layer);
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assert.equal(rect.shadowColor(), 'red');
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assert.equal(rect.shadowBlur(), 10);
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assert.equal(rect.shadowOffsetX(), 5);
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assert.equal(rect.shadowOffsetY(), 5);
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assert.equal(rect.shadowOpacity(), 0.5);
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assert.equal(rect.opacity(), 0.4);
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assert.equal(rect.cornerRadius(), 5);
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});
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// ======================================================
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it('draw rect', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 200,
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y: 90,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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scale: {
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x: 2,
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y: 2,
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},
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cornerRadius: 15,
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draggable: true,
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});
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layer.add(rect);
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stage.add(layer);
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assert.equal(rect.getClassName(), 'Rect');
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});
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// ======================================================
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it('add fill stroke rect', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 200,
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y: 100,
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width: 100,
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height: 50,
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fill: 'blue',
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stroke: 'green',
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strokeWidth: 4,
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});
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layer.add(rect);
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stage.add(layer);
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var canvas = createCanvas();
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var context = canvas.getContext('2d');
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context.beginPath();
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context.rect(200, 100, 100, 50);
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context.fillStyle = 'blue';
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context.fill();
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context.lineWidth = 4;
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context.strokeStyle = 'green';
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context.stroke();
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compareLayerAndCanvas(layer, canvas);
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});
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// ======================================================
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it('add stroke rect', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 200,
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y: 100,
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width: 100,
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height: 50,
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stroke: 'green',
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strokeWidth: 4,
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});
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layer.add(rect);
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stage.add(layer);
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var canvas = createCanvas();
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var context = canvas.getContext('2d');
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context.beginPath();
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context.rect(200, 100, 100, 50);
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context.lineWidth = 4;
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context.strokeStyle = 'green';
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context.stroke();
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compareLayerAndCanvas(layer, canvas);
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});
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// ======================================================
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it('use default stroke width (stroke width should be 2)', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 200,
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y: 100,
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width: 100,
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height: 50,
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stroke: 'blue',
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});
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layer.add(rect);
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stage.add(layer);
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var canvas = createCanvas();
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var context = canvas.getContext('2d');
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context.beginPath();
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context.rect(200, 100, 100, 50);
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context.lineWidth = 2;
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context.strokeStyle = 'blue';
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context.stroke();
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compareLayerAndCanvas(layer, canvas);
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});
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// ======================================================
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it('limit corner radius', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 50,
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y: 50,
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width: 100,
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height: 100,
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fill: 'black',
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cornerRadius: 100,
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});
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layer.add(rect);
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stage.add(layer);
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// as corner radius is much bigger we should have circe in the result
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var canvas = createCanvas();
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var context = canvas.getContext('2d');
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context.beginPath();
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context.arc(100, 100, 50, 0, Math.PI * 2);
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context.fillStyle = 'black';
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context.fill();
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compareLayerAndCanvas(layer, canvas, 100);
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});
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// ======================================================
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it('array for corner radius', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 50,
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y: 50,
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width: 100,
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height: 100,
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fill: 'black',
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cornerRadius: [0, 10, 20, 30],
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});
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layer.add(rect);
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stage.add(layer);
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layer.draw();
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var trace = layer.getContext().getTrace();
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assert.equal(
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trace,
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'clearRect(0,0,578,200);save();transform(1,0,0,1,50,50);beginPath();moveTo(0,0);lineTo(90,0);arc(90,10,10,4.712,0,false);lineTo(100,80);arc(80,80,20,0,1.571,false);lineTo(30,100);arc(30,70,30,1.571,3.142,false);lineTo(0,0);arc(0,0,0,3.142,4.712,false);closePath();fillStyle=black;fill();restore();clearRect(0,0,578,200);save();transform(1,0,0,1,50,50);beginPath();moveTo(0,0);lineTo(90,0);arc(90,10,10,4.712,0,false);lineTo(100,80);arc(80,80,20,0,1.571,false);lineTo(30,100);arc(30,70,30,1.571,3.142,false);lineTo(0,0);arc(0,0,0,3.142,4.712,false);closePath();fillStyle=black;fill();restore();'
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);
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});
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});
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