setup prettier and make all code better

This commit is contained in:
Anton Lavrenov
2017-02-24 09:15:33 -05:00
parent bfb859cfca
commit 59cc7b99f2
124 changed files with 47390 additions and 41165 deletions

View File

@@ -1,41 +1,42 @@
suite('Canvas', function() {
// ======================================================
test('pixel ratio', function() {
var stage = addStage();
// ======================================================
test('pixel ratio', function() {
var stage = addStage();
var layer = new Konva.Layer();
var circle = new Konva.Circle({
x: 100,
y: 70,
radius: 70,
fill: 'green',
stroke: 'blue',
strokeWidth: 4,
draggable : true
});
layer.add(circle);
stage.add(layer);
stage.setWidth(578/2);
stage.setHeight(100);
stage.draw();
assert.equal(layer.getCanvas().getPixelRatio(), Konva.pixelRatio || window.devicePixelRatio || 1);
layer.getCanvas().setPixelRatio(1);
assert.equal(layer.getCanvas().getPixelRatio(), 1);
assert.equal(layer.getCanvas().width, 289);
assert.equal(layer.getCanvas().height, 100);
layer.getCanvas().setPixelRatio(2);
assert.equal(layer.getCanvas().getPixelRatio(), 2);
assert.equal(layer.getCanvas().width, 578);
assert.equal(layer.getCanvas().height, 200);
layer.draw();
var layer = new Konva.Layer();
var circle = new Konva.Circle({
x: 100,
y: 70,
radius: 70,
fill: 'green',
stroke: 'blue',
strokeWidth: 4,
draggable: true
});
layer.add(circle);
stage.add(layer);
stage.setWidth(578 / 2);
stage.setHeight(100);
stage.draw();
assert.equal(
layer.getCanvas().getPixelRatio(),
Konva.pixelRatio || window.devicePixelRatio || 1
);
layer.getCanvas().setPixelRatio(1);
assert.equal(layer.getCanvas().getPixelRatio(), 1);
assert.equal(layer.getCanvas().width, 289);
assert.equal(layer.getCanvas().height, 100);
layer.getCanvas().setPixelRatio(2);
assert.equal(layer.getCanvas().getPixelRatio(), 2);
assert.equal(layer.getCanvas().width, 578);
assert.equal(layer.getCanvas().height, 200);
layer.draw();
});
});