setup prettier and make all code better

This commit is contained in:
Anton Lavrenov
2017-02-24 09:15:33 -05:00
parent bfb859cfca
commit 59cc7b99f2
124 changed files with 47390 additions and 41165 deletions

View File

@@ -1,293 +1,424 @@
suite('Sprite', function() {
// ======================================================
test('add sprite', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
// ======================================================
test('add sprite', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
],
kicking: [
0,
109,
45,
98,
45,
109,
45,
98,
95,
109,
63,
98,
156,
109,
70,
98,
229,
109,
60,
98,
287,
109,
41,
98
]
},
frameRate: 10,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: { x: 3, y: 1 },
shadowOpacity: 0.3
});
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
],
kicking: [
0, 109, 45, 98,
45, 109, 45, 98,
95, 109, 63, 98,
156, 109, 70, 98,
229, 109, 60, 98,
287, 109, 41, 98
]
},
frameRate: 10,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: {x: 3, y:1},
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
layer.add(sprite);
stage.add(layer);
assert.equal(sprite.getClassName(), 'Sprite');
assert.equal(sprite.frameIndex(), 0);
assert.equal(sprite.getClassName(), 'Sprite');
assert.equal(sprite.frameIndex(), 0);
showHit(layer);
showHit(layer);
var trace = layer.hitCanvas.getContext().getTrace();
var trace = layer.hitCanvas.getContext().getTrace();
assert.equal(trace.indexOf(sprite.colorKey) >= 0, true);
assert.equal(trace.indexOf(sprite.colorKey) >= 0, true);
sprite.start();
sprite.start();
// kick once
setTimeout(
function() {
sprite.setAnimation('kicking');
sprite.on('indexChange', function(evt) {
if (evt.newVal === 0 && this.getAnimation() === 'kicking') {
sprite.setAnimation('standing');
}
});
},
2000
);
setTimeout(
function() {
sprite.stop();
},
3000
);
done();
};
imageObj.src = 'assets/scorpion-sprite.png';
});
// kick once
setTimeout(function() {
sprite.setAnimation('kicking');
sprite.on('indexChange', function(evt) {
if (evt.newVal === 0 && this.getAnimation() === 'kicking') {
sprite.setAnimation('standing');
}
});
}, 2000);
setTimeout(function() {
sprite.stop();
}, 3000);
// ======================================================
test('don`t update layer too many times', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
]
},
frameRate: 5,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: { x: 3, y: 1 },
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
done();
};
imageObj.src = 'assets/scorpion-sprite.png';
});
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
// ======================================================
test('don`t update layer too many times', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
sprite.start();
setTimeout(
function() {
sprite.stop();
assert.equal(updateCount < 7, true);
done();
},
1000
);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
// ======================================================
test('don`t update layer too many times 2', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 5,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: {x: 3, y:1},
shadowOpacity: 0.3
});
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
]
},
frameRate: 5
});
layer.add(sprite);
stage.add(layer);
var sprite2 = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
]
},
frameRate: 20
});
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
layer.add(sprite).add(sprite2);
stage.add(layer);
sprite.start();
setTimeout(function() {
sprite.stop();
assert.equal(updateCount < 7, true);
done();
}, 1000);
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
sprite.start();
sprite2.start();
setTimeout(
function() {
sprite.stop();
sprite2.stop();
assert.equal(updateCount > 15, true);
assert.equal(updateCount < 27, true);
done();
},
1000
);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
};
imageObj.src = 'assets/scorpion-sprite.png';
});
test('check is sprite running', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
// ======================================================
test('don`t update layer too many times 2', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
]
},
frameRate: 50,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: { x: 3, y: 1 },
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
assert.equal(sprite.isRunning(), false);
sprite.start();
assert.equal(sprite.isRunning(), true);
sprite.stop();
done();
};
imageObj.src = 'assets/scorpion-sprite.png';
});
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 5
});
test.skip('can change frame rate on fly', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite2 = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 20
});
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0,
0,
49,
109,
52,
0,
49,
109,
105,
0,
49,
109,
158,
0,
49,
109,
210,
0,
49,
109,
262,
0,
49,
109
]
},
frameRate: 50,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: { x: 3, y: 1 },
shadowOpacity: 0.3
});
layer.add(sprite).add(sprite2);
stage.add(layer);
layer.add(sprite);
stage.add(layer);
assert.equal(sprite.frameRate(), 50);
setTimeout(
function() {
sprite.frameRate(100);
assert.equal(sprite.frameRate(), 100);
// don't run animation after change frame rate
assert.equal(sprite.anim.isRunning(), false);
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
sprite.start();
},
23
);
sprite.start();
sprite2.start();
setTimeout(function() {
sprite.stop();
sprite2.stop();
assert.equal(updateCount > 15, true);
assert.equal(updateCount < 27, true);
done();
}, 1000);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
test('check is sprite running', function(done){
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 50,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: {x: 3, y:1},
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
assert.equal(sprite.isRunning(), false);
sprite.start();
assert.equal(sprite.isRunning(), true);
sprite.stop();
done();
};
imageObj.src = 'assets/scorpion-sprite.png';
});
test.skip('can change frame rate on fly', function(done){
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Konva.Layer();
var sprite = new Konva.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 50,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: {x: 3, y:1},
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
assert.equal(sprite.frameRate(), 50);
setTimeout(function(){
sprite.frameRate(100);
assert.equal(sprite.frameRate(), 100);
// don't run animation after change frame rate
assert.equal(sprite.anim.isRunning(), false);
sprite.start();
}, 23);
setTimeout(function(){
sprite.frameRate(52);
assert.equal(sprite.anim.isRunning(), true);
// for this moment should tick more than 2 times
// make sure that sprite is not restating after set frame rate
assert.equal(sprite.frameIndex() > 2, true);
done();
}, 68);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
});
setTimeout(
function() {
sprite.frameRate(52);
assert.equal(sprite.anim.isRunning(), true);
// for this moment should tick more than 2 times
// make sure that sprite is not restating after set frame rate
assert.equal(sprite.frameIndex() > 2, true);
done();
},
68
);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
});