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Merge pull request #517 from rfrei/rfrei-fix_mouse_mobile
fix mouse events on mobile devices
This commit is contained in:
20
src/Stage.js
20
src/Stage.js
@@ -396,13 +396,10 @@
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}
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},
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_mouseover: function(evt) {
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if (!Konva.UA.mobile) {
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this._setPointerPosition(evt);
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this._fire(CONTENT_MOUSEOVER, { evt: evt });
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}
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},
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_mouseout: function(evt) {
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if (!Konva.UA.mobile) {
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this._setPointerPosition(evt);
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var targetShape = this.targetShape;
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@@ -414,25 +411,12 @@
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this.pointerPos = undefined;
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this._fire(CONTENT_MOUSEOUT, { evt: evt });
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}
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},
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_mousemove: function(evt) {
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// workaround for mobile IE to force touch event when unhandled pointer event elevates into a mouse event
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if (Konva.UA.ieMobile) {
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return this._touchmove(evt);
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}
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// workaround fake mousemove event in chrome browser https://code.google.com/p/chromium/issues/detail?id=161464
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if (
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(typeof evt.movementX !== 'undefined' ||
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typeof evt.movementY !== 'undefined') &&
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evt.movementY === 0 &&
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evt.movementX === 0
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) {
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return null;
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}
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if (Konva.UA.mobile) {
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return null;
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}
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this._setPointerPosition(evt);
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var shape;
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@@ -485,7 +469,6 @@
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if (Konva.UA.ieMobile) {
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return this._touchstart(evt);
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}
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if (!Konva.UA.mobile) {
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this._setPointerPosition(evt);
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var shape = this.getIntersection(this.getPointerPosition());
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@@ -504,7 +487,6 @@
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// content event
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this._fire(CONTENT_MOUSEDOWN, { evt: evt });
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}
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// always call preventDefault for desktop events because some browsers
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// try to drag and drop the canvas element
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@@ -520,7 +502,6 @@
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if (Konva.UA.ieMobile) {
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return this._touchend(evt);
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}
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if (!Konva.UA.mobile) {
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this._setPointerPosition(evt);
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var shape = this.getIntersection(this.getPointerPosition()),
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clickStartShape = this.clickStartShape,
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@@ -588,7 +569,6 @@
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}
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Konva.listenClickTap = false;
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}
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// always call preventDefault for desktop events because some browsers
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// try to drag and drop the canvas element
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