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https://github.com/konvajs/konva.git
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Renaming
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@@ -4,10 +4,10 @@ suite('Sprite', function() {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var layer = new Konva.Layer();
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var sprite = new Kinetic.Sprite({
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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@@ -78,10 +78,10 @@ suite('Sprite', function() {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var layer = new Konva.Layer();
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var sprite = new Kinetic.Sprite({
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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@@ -131,10 +131,10 @@ suite('Sprite', function() {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var layer = new Konva.Layer();
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var sprite = new Kinetic.Sprite({
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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@@ -152,7 +152,7 @@ suite('Sprite', function() {
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frameRate: 5
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});
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var sprite2 = new Kinetic.Sprite({
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var sprite2 = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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@@ -199,10 +199,10 @@ suite('Sprite', function() {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var layer = new Konva.Layer();
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var sprite = new Kinetic.Sprite({
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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@@ -240,10 +240,10 @@ suite('Sprite', function() {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var layer = new Konva.Layer();
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var sprite = new Kinetic.Sprite({
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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