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https://github.com/konvajs/konva.git
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allow reset component attributes via overloader
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parent
94ac6f3684
commit
63d2aceaa7
@ -44,7 +44,13 @@ export const Factory = {
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return this;
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};
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},
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addComponentsGetterSetter(constructor, attr, components, validator?, after?) {
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addComponentsGetterSetter(
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constructor,
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attr: string,
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components: Array<string>,
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validator?: Function,
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after?: Function
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) {
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var len = components.length,
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capitalize = Util._capitalize,
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getter = GET + capitalize(attr),
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@ -85,6 +91,11 @@ export const Factory = {
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}
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this._setAttr(attr + capitalize(key), val[key]);
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}
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if (!val) {
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components.forEach((component) => {
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this._setAttr(attr + capitalize(component), undefined);
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});
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}
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this._fireChangeEvent(attr, oldVal, val);
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64
src/Node.ts
64
src/Node.ts
@ -2021,41 +2021,40 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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quality?: number;
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callback?: (img: HTMLImageElement) => void;
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}) {
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return new Promise((resolve, reject)=>{
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try{
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return new Promise((resolve, reject) => {
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try {
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const callback = config?.callback;
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if (callback)
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delete config.callback;
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if (callback) delete config.callback;
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Util._urlToImage(this.toDataURL(config as any), function (img) {
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resolve(img);
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callback?.(img);
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});
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}catch(err){
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} catch (err) {
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reject(err);
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}
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});
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}
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/**
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* Converts node into a blob. Since the toBlob method is asynchronous,
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* the resulting blob can only be retrieved from the config callback
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* or the returned Promise.
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* @method
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* @name Konva.Node#toBlob
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* @param {Object} config
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* @param {Function} [config.callback] function executed when the composite has completed
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* @param {Number} [config.x] x position of canvas section
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* @param {Number} [config.y] y position of canvas section
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* @param {Number} [config.width] width of canvas section
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* @param {Number} [config.height] height of canvas section
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* @param {Number} [config.pixelRatio] pixelRatio of output canvas. Default is 1.
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* You can use that property to increase quality of the image, for example for super hight quality exports
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* or usage on retina (or similar) displays. pixelRatio will be used to multiply the size of exported image.
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* If you export to 500x500 size with pixelRatio = 2, then produced image will have size 1000x1000.
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* @param {Boolean} [config.imageSmoothingEnabled] set this to false if you want to disable imageSmoothing
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* @example
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* var blob = await node.toBlob({});
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* @returns {Promise<Blob>}
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*/
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* Converts node into a blob. Since the toBlob method is asynchronous,
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* the resulting blob can only be retrieved from the config callback
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* or the returned Promise.
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* @method
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* @name Konva.Node#toBlob
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* @param {Object} config
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* @param {Function} [config.callback] function executed when the composite has completed
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* @param {Number} [config.x] x position of canvas section
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* @param {Number} [config.y] y position of canvas section
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* @param {Number} [config.width] width of canvas section
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* @param {Number} [config.height] height of canvas section
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* @param {Number} [config.pixelRatio] pixelRatio of output canvas. Default is 1.
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* You can use that property to increase quality of the image, for example for super hight quality exports
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* or usage on retina (or similar) displays. pixelRatio will be used to multiply the size of exported image.
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* If you export to 500x500 size with pixelRatio = 2, then produced image will have size 1000x1000.
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* @param {Boolean} [config.imageSmoothingEnabled] set this to false if you want to disable imageSmoothing
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* @example
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* var blob = await node.toBlob({});
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* @returns {Promise<Blob>}
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*/
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toBlob(config?: {
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x?: number;
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y?: number;
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@ -2065,17 +2064,16 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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mimeType?: string;
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quality?: number;
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callback?: (blob: Blob) => void;
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}){
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return new Promise((resolve, reject)=>{
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try{
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}) {
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return new Promise((resolve, reject) => {
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try {
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const callback = config?.callback;
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if (callback)
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delete config.callback;
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this.toCanvas(config).toBlob(blob => {
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if (callback) delete config.callback;
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this.toCanvas(config).toBlob((blob) => {
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resolve(blob);
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callback?.(blob);
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});
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} catch(err){
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} catch (err) {
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reject(err);
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}
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});
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@ -2615,7 +2613,7 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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rotation: GetSet<number, this>;
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zIndex: GetSet<number, this>;
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scale: GetSet<Vector2d, this>;
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scale: GetSet<Vector2d | undefined, this>;
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scaleX: GetSet<number, this>;
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scaleY: GetSet<number, this>;
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skew: GetSet<Vector2d, this>;
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@ -146,7 +146,7 @@ export function getNumberArrayValidator() {
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// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#description
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const TypedArray = Int8Array ? Object.getPrototypeOf(Int8Array) : null;
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if (TypedArray && val instanceof TypedArray) {
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return val
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return val;
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}
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if (!Util._isArray(val)) {
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Util.warn(
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@ -191,6 +191,10 @@ export function getBooleanValidator() {
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export function getComponentValidator(components: any) {
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if (Konva.isUnminified) {
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return function (val: any, attr: string) {
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// ignore validation on undefined value, because it will reset to defalt
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if (val === undefined || val === null) {
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return val;
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}
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if (!Util.isObject(val)) {
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Util.warn(
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_formatValue(val) +
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@ -3274,6 +3274,25 @@ describe('Node', function () {
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assert.equal(circle.size().height, 11);
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});
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it('overloaders reset', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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var circle = new Konva.Circle({
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radius: 70,
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fill: 'green',
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});
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layer.add(circle);
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stage.add(layer);
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circle.scale({ x: 2, y: 2 });
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circle.scale(undefined);
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assert.equal(circle.scaleX(), 1);
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assert.equal(circle.scaleY(), 1);
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});
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it('cache shape', function () {
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var stage = addStage();
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var layer = new Konva.Layer();
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