mirror of
https://github.com/konvajs/konva.git
synced 2025-09-19 19:07:59 +08:00
rebuilt performance test framework. It now runs tests across multiple Kinetic versions to track performance improvements
This commit is contained in:
@@ -2,17 +2,58 @@
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<html>
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<head>
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<link rel="stylesheet" type="text/css"href="../base.css">
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<script src="../../dist/kinetic-vcurrent.js"></script>
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<!-- assets -->
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<script src="../js/Test.js"></script>
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<script src="../js/performanceTests.js"></script>
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<script src="../assets/worldMap.js"></script>
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<script>
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window.onload = function() {
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var test = new Test();
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test.run();
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};
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</script>
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</head>
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<body onmousedown="return false;"></body>
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<body>
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</body>
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<script src="../js/performanceTests.js"></script>
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<!-- versions -->
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.4.0.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.4.1.js"></script>
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||||
<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.4.2.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.4.3.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.5.0.min.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.5.1.min.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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<script src="../../dist/kinetic-vcurrent.js"></script>
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<script>
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(function(K) {
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run(K);
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})(Kinetic);
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</script>
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</html>
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@@ -1,651 +1,52 @@
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Test.Modules.PERFORMANCE = {
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'animating nested nodes': function(containerId) {
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var angularVelocity = 6;
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var angularVelocities = [];
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var lastRotations = 0;
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var controlled = false;
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var numWedges = 25;
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var angularFriction = 0.2;
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var target, activeWedge, stage, animatedLayer, wheel, pointer;
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var startTime;
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function getAverageAngularVelocity() {
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var total = 0;
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var len = angularVelocities.length;
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if(len === 0) {
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return 0;
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function start() {
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startTime = new Date().getTime();
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}
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for(var n = 0; n < len; n++) {
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total += angularVelocities[n];
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}
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return total / len;
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}
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function purifyColor(color) {
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var randIndex = Math.round(Math.random() * 3);
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color[randIndex] = 0;
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return color;
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}
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function getRandomColor() {
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var r = 100 + Math.round(Math.random() * 55);
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var g = 100 + Math.round(Math.random() * 55);
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var b = 100 + Math.round(Math.random() * 55);
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var color = [r, b, b];
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color = purifyColor(color);
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color = purifyColor(color);
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return color;
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}
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function bind() {
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wheel.on('mousedown', function(evt) {
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angularVelocity = 0;
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controlled = true;
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target = evt.shape;
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});
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// add listeners to container
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document.body.addEventListener('mouseup', function() {
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controlled = false;
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angularVelocity = getAverageAngularVelocity() * 5;
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angularVelocities = [];
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}, false);
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document.body.addEventListener('mousemove', function(evt) {
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var mousePos = stage.getMousePosition();
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if(controlled && mousePos && target) {
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var x = mousePos.x - wheel.getX();
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var y = mousePos.y - wheel.getY();
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var atan = Math.atan(y / x);
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var rotation = x >= 0 ? atan : atan + Math.PI;
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var targetGroup = target.getParent();
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wheel.setRotation(rotation - targetGroup.startRotation - (target.getAngle() / 2));
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}
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}, false);
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}
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function buildWedge(n) {
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var s = getRandomColor();
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var r = s[0];
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var g = s[1];
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var b = s[2];
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var endColor = 'rgb(' + r + ',' + g + ',' + b + ')';
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r += 100;
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g += 100;
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b += 100;
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var startColor = 'rgb(' + r + ',' + g + ',' + b + ')';
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var wedge = new Kinetic.Group({
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rotation: 2 * n * Math.PI / numWedges,
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});
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var wedgeBackground = new Kinetic.Wedge({
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radius: 400,
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angle: 2 * Math.PI / numWedges,
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fillRadialGradientStartPoint: 0,
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fillRadialGradientStartRadius: 0,
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fillRadialGradientEndPoint: 0,
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fillRadialGradientEndRadius: 400,
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fillRadialGradientColorStops: [0, startColor, 1, endColor],
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fill: '#64e9f8',
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fillPriority: 'radial-gradient',
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stroke: '#ccc',
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strokeWidth: 2
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});
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var text = new Kinetic.Text({
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x: 0,
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y: 0,
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text: 'testing testing testing testing',
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fontFamily: 'Calibri',
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fontSize: 30,
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fill: 'red'
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});
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wedge.add(wedgeBackground);
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wedge.add(text);
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wedge.startRotation = wedge.getRotation();
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return wedge;
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}
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function animate(frame) {
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console.log(frame.frameRate);
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// handle wheel spin
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var angularVelocityChange = angularVelocity * frame.timeDiff * (1 - angularFriction) / 1000;
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angularVelocity -= angularVelocityChange;
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if(controlled) {
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if(angularVelocities.length > 10) {
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angularVelocities.shift();
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function stop(build, test) {
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var t = new Date().getTime();
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var diff = t - startTime;
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console.log('[' + build.version + '] ' + test + ': ' + diff);
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}
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angularVelocities.push((wheel.getRotation() - lastRotation) * 1000 / frame.timeDiff);
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}
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else {
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wheel.rotate(frame.timeDiff * angularVelocity / 1000);
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}
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lastRotation = wheel.getRotation();
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// activate / deactivate wedges based on point intersection
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var intersection = stage.getIntersection({
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x: stage.getWidth() / 2,
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y: 100
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});
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if(intersection) {
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var shape = intersection.shape;
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if(shape && (!activeWedge || (shape._id !== activeWedge._id))) {
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pointer.setY(20);
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pointer.transitionTo({
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y: 30,
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easing: 'elastic-ease-out',
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duration: 0.3
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});
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if(activeWedge) {
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activeWedge.setFillPriority('radial-gradient');
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}
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shape.setFillPriority('fill');
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activeWedge = shape;
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}
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}
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}
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function init() {
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stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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animatedLayer = new Kinetic.Layer();
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wheel = new Kinetic.Group({
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x: stage.getWidth() / 2,
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y: 410
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});
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for(var n = 0; n < numWedges; n++) {
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var wedge = buildWedge(n);
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wheel.add(wedge);
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}
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pointer = new Kinetic.Wedge({
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fillRadialGradientStartPoint: 0,
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fillRadialGradientStartRadius: 0,
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fillRadialGradientEndPoint: 0,
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fillRadialGradientEndRadius: 30,
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fillRadialGradientColorStops: [0, 'white', 1, 'red'],
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stroke: 'white',
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strokeWidth: 2,
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lineJoin: 'round',
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angleDeg: 30,
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radius: 30,
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x: stage.getWidth() / 2,
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y: 30,
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rotationDeg: -105,
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shadowColor: 'black',
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shadowOffset: 3,
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shadowBlur: 2,
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shadowOpacity: 0.5
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});
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// add components to the stage
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animatedLayer.add(wheel);
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animatedLayer.add(pointer);
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stage.add(animatedLayer);
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// bind events
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bind();
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var anim = new Kinetic.Animation(animate, animatedLayer);
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// wait one second and then spin the wheel
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setTimeout(function() {
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anim.start();
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}, 1000);
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setTimeout(function() {
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anim.stop();
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}, 5000);
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}
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init();
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},
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'draw 1000 cropped and scaled images': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var tests = {
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'render 500 circles': function(Kinetic, container, test) {
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start();
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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width: 500,
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height: 200,
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container: container
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});
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var layer = new Kinetic.Layer();
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var darth = new Kinetic.Image({
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x: 200,
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y: 75,
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image: imageObj,
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width: 107,
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height: 75,
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crop: [186, 211, 292 - 186, 285 - 211],
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draggable: true,
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scale: [0.5, 0.5]
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});
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layer.add(darth);
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}
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stage.add(layer);
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endTimer('draw 1000 cropped and scaled images');
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};
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imageObj.src = '../assets/darth-vader.jpg';
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},
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'draw 1000 cropped images': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var darth = new Kinetic.Image({
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x: 200,
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y: 75,
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image: imageObj,
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width: 53,
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height: 37,
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crop: [186, 211, 292 - 186, 285 - 211],
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draggable: true
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});
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layer.add(darth);
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}
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stage.add(layer);
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endTimer('draw 1000 cropped images');
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};
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imageObj.src = '../assets/darth-vader.jpg';
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},
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'draw 1000 scaled images': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var darth = new Kinetic.Image({
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x: 200,
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y: 75,
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image: imageObj,
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width: 107,
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height: 75,
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draggable: true,
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scale: 0.5
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});
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layer.add(darth);
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}
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stage.add(layer);
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endTimer('draw 1000 scaled images');
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};
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imageObj.src = '../assets/darth-vader.jpg';
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},
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'draw 1000 pre-processed cropped and scaled images': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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||||
container: containerId,
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width: 578,
|
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height: 200
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});
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var layer = new Kinetic.Layer();
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startTimer();
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for(var n = 0; n < 1000; n++) {
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var darth = new Kinetic.Image({
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x: 200,
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y: 75,
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image: imageObj,
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width: 107,
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height: 75,
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//crop: [186, 211, 292 - 186, 285 - 211],
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draggable: true,
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scale: [0.5, 0.5]
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||||
});
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||||
layer.add(darth);
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||||
}
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stage.add(layer);
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||||
endTimer('draw 1000 pre-processed images');
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};
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imageObj.src = '../assets/cropped-darth.jpg';
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||||
},
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'DRAWING - draw rect': function(containerId) {
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||||
var stage = new Kinetic.Stage({
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||||
container: containerId,
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||||
width: 578,
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||||
height: 200
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||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
|
||||
startTimer();
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||||
for(var n = 0; n < 1000; n++) {
|
||||
var rect = new Kinetic.Rect({
|
||||
x: 10,
|
||||
y: 10,
|
||||
width: 100,
|
||||
height: 100,
|
||||
fill: 'yellow',
|
||||
stroke: 'blue'
|
||||
});
|
||||
|
||||
layer.add(rect);
|
||||
}
|
||||
stage.add(layer);
|
||||
|
||||
endTimer('add and draw 1,000 Kinetic rectangles');
|
||||
|
||||
},
|
||||
'ANIMATION - test animation frame rate': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
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||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
var rect = new Kinetic.Rect({
|
||||
x: 200,
|
||||
y: 100,
|
||||
width: 100,
|
||||
height: 50,
|
||||
fill: 'green',
|
||||
stroke: 'black',
|
||||
strokeWidth: 4
|
||||
});
|
||||
|
||||
layer.add(rect);
|
||||
stage.add(layer);
|
||||
|
||||
var amplitude = 150;
|
||||
var period = 1000;
|
||||
// in ms
|
||||
var centerX = stage.getWidth() / 2 - 100 / 2;
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||||
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||||
var anim = new Kinetic.Animation(function(frame) {
|
||||
rect.attrs.x = amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX;
|
||||
|
||||
//console.log(frame.timeDiff)
|
||||
}, layer);
|
||||
|
||||
anim.start();
|
||||
|
||||
setTimeout(function() {
|
||||
anim.stop();
|
||||
}, 2000);
|
||||
setTimeout(function() {
|
||||
anim.start();
|
||||
}, 4000);
|
||||
},
|
||||
'*DRAWING - draw 10,000 small circles with tooltips': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
|
||||
var circlesLayer = new Kinetic.Layer();
|
||||
|
||||
var colors = ["red", "orange", "yellow", "green", "blue", "cyan", "purple"];
|
||||
var colorIndex = 0;
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 10000; n++) {
|
||||
// induce scope
|
||||
( function() {
|
||||
var i = n;
|
||||
var color = colors[colorIndex++];
|
||||
if(colorIndex >= colors.length) {
|
||||
colorIndex = 0;
|
||||
}
|
||||
|
||||
var randX = Math.random() * stage.getWidth();
|
||||
var randY = Math.random() * stage.getHeight();
|
||||
|
||||
for (var n=0; n<500; n++) {
|
||||
var circle = new Kinetic.Circle({
|
||||
x: randX,
|
||||
y: randY,
|
||||
radius: 2,
|
||||
fill: color
|
||||
});
|
||||
|
||||
circlesLayer.add(circle);
|
||||
}());
|
||||
}
|
||||
|
||||
|
||||
stage.add(circlesLayer);
|
||||
|
||||
endTimer('drew 10,000 circles');
|
||||
|
||||
//document.body.appendChild(circlesLayer.bufferCanvas.element)
|
||||
|
||||
},
|
||||
'DRAWING - draw rect vs image from image data': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
stage.add(layer);
|
||||
|
||||
var canvas = layer.getCanvas();
|
||||
var context = layer.getContext();
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 10000; n++) {
|
||||
context.fillStyle = 'blue';
|
||||
context.lineWidth = 6;
|
||||
context.strokeStyle = 'red';
|
||||
context.fillRect(10, 10, 100, 100);
|
||||
context.strokeRect(10, 10, 100, 100);
|
||||
}
|
||||
endTimer('draw 10,000 rects with canvas API');
|
||||
|
||||
startTimer();
|
||||
var imageData = context.getImageData(7, 7, 106, 106);
|
||||
endTimer('create image data');
|
||||
|
||||
layer.canvas.clear();
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 10000; n++) {
|
||||
context.putImageData(imageData, 7, 7);
|
||||
}
|
||||
endTimer('draw 10,000 images with putImageData');
|
||||
|
||||
},
|
||||
'DRAWING - draw rect vs image from data url': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
stage.add(layer);
|
||||
|
||||
var canvas = layer.getCanvas();
|
||||
var context = layer.getContext();
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 10000; n++) {
|
||||
context.fillStyle = 'blue';
|
||||
context.lineWidth = 6;
|
||||
context.strokeStyle = 'red';
|
||||
context.fillRect(10, 10, 100, 100);
|
||||
context.strokeRect(10, 10, 100, 100);
|
||||
}
|
||||
endTimer('draw 10,000 rects with canvas API');
|
||||
|
||||
startTimer();
|
||||
var url = layer.toDataURL();
|
||||
endTimer('create data url');
|
||||
|
||||
var imageObj = new Image();
|
||||
imageObj.onload = function() {
|
||||
layer.canvas.clear();
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 10000; n++) {
|
||||
context.drawImage(imageObj, 7, 7, 106, 106, 10, 10, 106, 106);
|
||||
}
|
||||
endTimer('draw 10,000 images with image object from data url');
|
||||
}
|
||||
imageObj.src = url;
|
||||
|
||||
},
|
||||
'DRAWING - draw 1,000 stars': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
|
||||
startTimer();
|
||||
for(var n = 0; n < 1000; n++) {
|
||||
var star = new Kinetic.Star({
|
||||
innerRadius: 20,
|
||||
outerRadius: 50,
|
||||
fill: 'yellow',
|
||||
x: Math.random() * 500,
|
||||
y: Math.random() * 200,
|
||||
radius: 40,
|
||||
fill: 'red',
|
||||
stroke: 'black',
|
||||
strokeWidth: 5,
|
||||
numPoints: 5,
|
||||
x: Math.random() * stage.getWidth(),
|
||||
y: Math.random() * stage.getHeight(),
|
||||
shadow: {
|
||||
offset: 5,
|
||||
color: 'black',
|
||||
blur: 5,
|
||||
alpha: 0.5
|
||||
}
|
||||
strokeWidth: 3
|
||||
});
|
||||
|
||||
layer.add(star);
|
||||
layer.add(circle);
|
||||
}
|
||||
|
||||
stage.add(layer);
|
||||
|
||||
endTimer('draw 1,000 stars');
|
||||
},
|
||||
'DRAWING - draw 1,000 cached stars': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 578,
|
||||
height: 200
|
||||
});
|
||||
var layer = new Kinetic.Layer();
|
||||
|
||||
var star = new Kinetic.Star({
|
||||
innerRadius: 20,
|
||||
outerRadius: 50,
|
||||
fill: 'yellow',
|
||||
stroke: 'black',
|
||||
strokeWidth: 5,
|
||||
numPoints: 5,
|
||||
x: 70,
|
||||
y: 70,
|
||||
shadow: {
|
||||
offset: 5,
|
||||
color: 'black',
|
||||
blur: 5,
|
||||
alpha: 0.5
|
||||
}
|
||||
});
|
||||
|
||||
layer.add(star);
|
||||
stage.add(layer);
|
||||
|
||||
star.toImage({
|
||||
callback: function(img) {
|
||||
startTimer();
|
||||
for(var n = 0; n < 1000; n++) {
|
||||
var image = new Kinetic.Image({
|
||||
image: img,
|
||||
x: Math.random() * stage.getWidth(),
|
||||
y: Math.random() * stage.getHeight(),
|
||||
offset: 70
|
||||
});
|
||||
|
||||
layer.add(image);
|
||||
}
|
||||
|
||||
layer.draw();
|
||||
|
||||
endTimer('draw 1,000 cached stars');
|
||||
}
|
||||
});
|
||||
},
|
||||
'PATH - add map path': function(containerId) {
|
||||
startTimer();
|
||||
var stage = new Kinetic.Stage({
|
||||
container: containerId,
|
||||
width: 1024,
|
||||
height: 480,
|
||||
throttle: 80,
|
||||
scale: 0.5,
|
||||
x: 50,
|
||||
y: 10
|
||||
});
|
||||
var mapLayer = new Kinetic.Layer();
|
||||
|
||||
for(var key in worldMap.shapes) {
|
||||
var c = worldMap.shapes[key];
|
||||
|
||||
var path = new Kinetic.Path({
|
||||
data: c,
|
||||
fill: '#ccc',
|
||||
stroke: '#999',
|
||||
strokeWidth: 1
|
||||
});
|
||||
|
||||
if(key === 'US')
|
||||
test(path.dataArray[0].command === 'M', 'first command should be a moveTo');
|
||||
|
||||
path.on('mouseover', function() {
|
||||
this.setFill('red');
|
||||
mapLayer.draw();
|
||||
});
|
||||
|
||||
path.on('mouseout', function() {
|
||||
this.setFill('#ccc');
|
||||
mapLayer.draw();
|
||||
});
|
||||
|
||||
mapLayer.add(path);
|
||||
}
|
||||
|
||||
stage.add(mapLayer);
|
||||
|
||||
endTimer('time build and to draw map');
|
||||
|
||||
mapLayer.beforeDraw(startTimer);
|
||||
mapLayer.afterDraw(function() {
|
||||
endTimer('redraw layer');
|
||||
});
|
||||
stop(Kinetic, test);
|
||||
}
|
||||
};
|
||||
|
||||
var body = document.getElementsByTagName('body')[0];
|
||||
function run(Kinetic) {
|
||||
body.innerHTML = '';
|
||||
for (var k in tests) {
|
||||
var div = document.createElement('div');
|
||||
body.appendChild(div);
|
||||
tests[k](Kinetic, div, k);
|
||||
}
|
||||
Kinetic = null;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user