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_setInterval for Sprite
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0a664e009c
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@ -61,15 +61,12 @@
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this.frameIndex(0);
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this.frameIndex(0);
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});
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});
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// smooth change for frameRate
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// smooth change for frameRate
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var that = this;
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this.on('frameRateChange.kinetic', function() {
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this.on('frameRateChange.kinetic', function() {
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if (!this.anim.isRunning()) {
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if (!this.anim.isRunning()) {
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return;
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return;
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}
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}
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clearInterval(this.interval);
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clearInterval(this.interval);
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this.interval = setInterval(function() {
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this._setInterval();
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that._updateIndex();
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}, 1000 / this.getFrameRate());
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});
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});
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this.sceneFunc(this._sceneFunc);
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this.sceneFunc(this._sceneFunc);
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@ -106,13 +103,18 @@
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_useBufferCanvas: function() {
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_useBufferCanvas: function() {
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return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasStroke();
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return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasStroke();
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},
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},
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_setInterval: function() {
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var that = this;
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this.interval = setInterval(function() {
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that._updateIndex();
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}, 1000 / this.getFrameRate());
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},
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/**
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/**
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* start sprite animation
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* start sprite animation
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* @method
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* @method
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* @memberof Kinetic.Sprite.prototype
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* @memberof Kinetic.Sprite.prototype
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*/
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*/
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start: function() {
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start: function() {
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var that = this;
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var layer = this.getLayer();
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var layer = this.getLayer();
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/*
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/*
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@ -122,11 +124,7 @@
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* redraw
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* redraw
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*/
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*/
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this.anim.setLayers(layer);
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this.anim.setLayers(layer);
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this._setInterval();
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this.interval = setInterval(function() {
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that._updateIndex();
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}, 1000 / this.getFrameRate());
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this.anim.start();
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this.anim.start();
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},
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},
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/**
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/**
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