mirror of
https://github.com/konvajs/konva.git
synced 2025-10-15 12:34:52 +08:00
stage tweens now work correctly. getChildren() and getLayers() now return a Kinetic.Collection. added toArray() method to Kinetic.Collection
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@@ -423,12 +423,12 @@ Test.Modules.EVENT = {
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layer.on('draw', function(evt) {
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savedEvt = evt;
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eventNodes.push(this.getNodeType());
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eventNodes.push(this.getType());
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order.push('layer draw');
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});
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stage.on('draw', function(evt) {
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eventNodes.push(this.getNodeType());
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eventNodes.push(this.getType());
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order.push('stage draw');
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});
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@@ -447,7 +447,7 @@ Test.Modules.EVENT = {
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// Note: draw events no longer bubble
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//test(eventNodes.toString() === 'Layer,Stage', 'layer draw event should have fired followed by stage draw event');
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test(savedEvt.node.getNodeType() === 'Layer', 'event object should contain a node property which is Layer');
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test(savedEvt.node.getType() === 'Layer', 'event object should contain a node property which is Layer');
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//test(order.toString() === 'layer beforeDraw,stage beforeDraw,layer draw,stage draw', 'order should be: layer beforeDraw,stage beforeDraw,layer draw,stage draw');
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@@ -1,4 +1,4 @@
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Test.Modules.TRANSITION = {
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Test.Modules.Tween = {
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'!transition position and rotation': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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@@ -213,21 +213,50 @@ Test.Modules.TRANSITION = {
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tween.play();
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/*
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var tween2 = new Kinetic.Tween({
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node: greenBox,
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duration: 2,
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x: 200,
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easing: Kinetic.Easings.BounceEaseOut,
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});
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tween2.play();
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*/
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document.getElementById(containerId).addEventListener('click', function() {
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tween.seek(1.5);
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tween.reverse();
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});
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},
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'tween stage': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var greenBox = new Kinetic.Rect({
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x: 50,
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y: stage.getHeight() / 2 - 25,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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offset: {
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x: 50,
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y: 25
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}
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});
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layer.add(greenBox);
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stage.add(layer);
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var tween = new Kinetic.Tween({
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node: stage,
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duration: 2,
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x: 400,
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scaleX: 2,
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scaleY: 2,
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easing: Kinetic.Easings.BounceEaseOut,
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yoyo: false,
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onFinish: function() {
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console.log('finished!')
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}
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});
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tween.play();
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}
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};
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