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updated jsdocs
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38
src/Node.js
38
src/Node.js
@@ -815,21 +815,29 @@ Kinetic.GlobalObject.addGetters(Kinetic.Node, ['scale', 'x', 'y', 'detectionType
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/**
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* set node x position
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* @name setX
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* @methodOf Kinetic.Node.prototype
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* @param {Number} x
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*/
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/**
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* set node y position
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* @name setY
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* @methodOf Kinetic.Node.prototype
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* @param {Number} y
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*/
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/**
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* set detection type
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* @name setDetectionType
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* @methodOf Kinetic.Node.prototype
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* @param {String} type can be "path" or "pixel"
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*/
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/**
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* set node rotation in radians
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* @name setRotation
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* @methodOf Kinetic.Node.prototype
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* @param {Number} theta
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*/
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@@ -837,16 +845,22 @@ Kinetic.GlobalObject.addGetters(Kinetic.Node, ['scale', 'x', 'y', 'detectionType
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* set alpha. Alpha values range from 0 to 1.
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* A node with an alpha of 0 is fully transparent, and a node
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* with an alpha of 1 is fully opaque
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* @name setAlpha
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* @methodOf Kinetic.Node.prototype
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* @param {Object} alpha
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*/
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/**
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* set drag constraint
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* @name setDragConstraint
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* @methodOf Kinetic.Node.prototype
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* @param {String} constraint
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*/
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/**
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* set drag bounds
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* @name setDragBounds
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* @methodOf Kinetic.Node.prototype
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* @param {Object} bounds
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* @config {Number} [left] left bounds position
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* @config {Number} [top] top bounds position
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@@ -856,46 +870,68 @@ Kinetic.GlobalObject.addGetters(Kinetic.Node, ['scale', 'x', 'y', 'detectionType
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/**
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* get scale
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* @name getScale
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get node x position
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* @name getX
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get node y position
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* @name getY
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get detection type
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* @name getDetectionType
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get rotation in radians
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* @name getRotation
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get alpha. Alpha values range from 0 to 1.
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* A node with an alpha of 0 is fully transparent, and a node
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* with an alpha of 1 is fully opaque
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* @name getAlpha
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get name
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* @name getName
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get id
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* @name getId
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get center offset
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* get offset
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* @name getOffset
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get drag constraint
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* @name getDragConstraint
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* @methodOf Kinetic.Node.prototype
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*/
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/**
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* get drag bounds
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* @name getDragBounds
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* @methodOf Kinetic.Node.prototype
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*/
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