mirror of
https://github.com/konvajs/konva.git
synced 2025-10-15 12:34:52 +08:00
draw events no longer bubble. It was causing too much of a performance hit, and didn't provide a whole lot of value. Now, only layers fire draw events
This commit is contained in:
@@ -11,7 +11,8 @@ function stop(build, test) {
|
||||
}
|
||||
|
||||
var tests = {
|
||||
'render 20,000 circles': function(Kinetic, container, test) {
|
||||
/*
|
||||
'render 2,000 circles': function(Kinetic, container, test) {
|
||||
start();
|
||||
var stage = new Kinetic.Stage({
|
||||
width: 500,
|
||||
@@ -21,7 +22,7 @@ var tests = {
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
|
||||
for (var n=0; n<20000; n++) {
|
||||
for (var n=0; n<2000; n++) {
|
||||
var circle = new Kinetic.Circle({
|
||||
x: Math.random() * 500,
|
||||
y: Math.random() * 200,
|
||||
@@ -35,6 +36,36 @@ var tests = {
|
||||
}
|
||||
|
||||
stage.add(layer);
|
||||
stop(Kinetic, test);
|
||||
}
|
||||
*/
|
||||
'render one circle 2,000 times': function(Kinetic, container, test) {
|
||||
start();
|
||||
var stage = new Kinetic.Stage({
|
||||
width: 500,
|
||||
height: 200,
|
||||
container: container
|
||||
});
|
||||
|
||||
var layer = new Kinetic.Layer();
|
||||
|
||||
var circle = new Kinetic.Circle({
|
||||
x: Math.random() * 500,
|
||||
y: Math.random() * 200,
|
||||
radius: 40,
|
||||
fill: 'red',
|
||||
stroke: 'black',
|
||||
strokeWidth: 3
|
||||
});
|
||||
|
||||
layer.add(circle);
|
||||
stage.add(layer);
|
||||
|
||||
for (var n=0; n<2000; n++) {
|
||||
layer.draw();
|
||||
}
|
||||
|
||||
|
||||
stop(Kinetic, test);
|
||||
}
|
||||
};
|
||||
|
Reference in New Issue
Block a user