mirror of
https://github.com/konvajs/konva.git
synced 2025-05-02 20:05:08 +08:00
updated the documentation for all methods to reflect the new inhertiance changes. And yes, if you're curious, it took forever.
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dist/kinetic-core.js
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dist/kinetic-core.js
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dist/kinetic-core.min.js
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@ -1,23 +1,29 @@
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///////////////////////////////////////////////////////////////////////
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// Container
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///////////////////////////////////////////////////////////////////////
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/**
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* Container constructor. Containers are used to contain nodes or other containers
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* @constructor
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* @augments Kinetic.Node
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* @param {Object} config
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*/
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Kinetic.Container = Kinetic.Node.extend({
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/**
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* Container constructor. Containers are used to contain nodes or other containers
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* @constructor
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*/
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init: function(config) {
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this.children = [];
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this._super(config);
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},
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/**
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* get children
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* @name getChildren
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* @methodOf Kinetic.Container.prototype
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*/
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getChildren: function() {
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return this.children;
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},
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/**
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* remove all children
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* @name removeChildren
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* @methodOf Kinetic.Container.prototype
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*/
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removeChildren: function() {
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while(this.children.length > 0) {
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@ -26,6 +32,8 @@ Kinetic.Container = Kinetic.Node.extend({
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},
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/**
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* add node to container
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* @name add
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* @methodOf Kinetic.Container.prototype
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* @param {Node} child
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*/
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add: function(child) {
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@ -62,6 +70,8 @@ Kinetic.Container = Kinetic.Node.extend({
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},
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/**
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* remove child from container
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* @name remove
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* @methodOf Kinetic.Container.prototype
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* @param {Node} child
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*/
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remove: function(child) {
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@ -104,6 +114,8 @@ Kinetic.Container = Kinetic.Node.extend({
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* ex:
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* var node = stage.get('#foo'); // selects node with id foo
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* var nodes = layer.get('.bar'); // selects nodes with name bar inside layer
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* @name get
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* @methodOf Kinetic.Container.prototype
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* @param {String} selector
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*/
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get: function(selector) {
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@ -136,6 +148,8 @@ Kinetic.Container = Kinetic.Node.extend({
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/**
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* determine if node is an ancestor
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* of descendant
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* @name isAncestorOf
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* @methodOf Kinetic.Container.prototype
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* @param {Kinetic.Node} node
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*/
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isAncestorOf: function(node) {
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@ -155,6 +169,8 @@ Kinetic.Container = Kinetic.Node.extend({
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},
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/**
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* get shapes that intersect a point
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* @name getIntersections
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* @methodOf Kinetic.Container.prototype
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* @param {Object} point
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*/
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getIntersections: function() {
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13
src/Group.js
13
src/Group.js
@ -1,14 +1,13 @@
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///////////////////////////////////////////////////////////////////////
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// Group
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///////////////////////////////////////////////////////////////////////
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/**
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* Group constructor. Groups are used to contain shapes or other groups.
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* @constructor
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* @augments Kinetic.Container
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* @param {Object} config
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*/
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Kinetic.Group = Kinetic.Container.extend({
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/**
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* Group constructor. Groups are used to contain shapes or other groups.
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* @constructor
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* @augments Kinetic.Container
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* @augments Kinetic.Node
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* @param {Object} config
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*/
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init: function(config) {
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this.nodeType = 'Group';
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27
src/Layer.js
27
src/Layer.js
@ -1,15 +1,14 @@
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///////////////////////////////////////////////////////////////////////
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// Layer
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///////////////////////////////////////////////////////////////////////
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/**
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* Layer constructor. Layers are tied to their own canvas element and are used
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* to contain groups or shapes
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* @constructor
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* @augments Kinetic.Container
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* @param {Object} config
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*/
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Kinetic.Layer = Kinetic.Container.extend({
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/**
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* Layer constructor. Layers are tied to their own canvas element and are used
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* to contain groups or shapes
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* @constructor
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* @augments Kinetic.Container
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* @augments Kinetic.Node
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* @param {Object} config
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*/
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init: function(config) {
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this.setDefaultAttrs({
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throttle: 80,
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@ -31,6 +30,8 @@ Kinetic.Layer = Kinetic.Container.extend({
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/**
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* draw children nodes. this includes any groups
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* or shapes
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* @name draw
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* @methodOf Kinetic.Layer.prototype
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*/
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draw: function() {
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var throttle = this.attrs.throttle;
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@ -63,12 +64,16 @@ Kinetic.Layer = Kinetic.Container.extend({
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},
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/**
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* set before draw function handler
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* @name beforeDraw
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* @methodOf Kinetic.Layer.prototype
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*/
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beforeDraw: function(func) {
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this.beforeDrawFunc = func;
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},
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/**
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* set after draw function handler
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* @name afterDraw
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* @methodOf Kinetic.Layer.prototype
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*/
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afterDraw: function(func) {
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this.afterDrawFunc = func;
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@ -78,6 +83,8 @@ Kinetic.Layer = Kinetic.Container.extend({
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* a layer does not remove its children. The nodes within
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* the layer will be redrawn whenever the .draw() method
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* is used again.
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* @name clear
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* @methodOf Kinetic.Layer.prototype
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*/
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clear: function() {
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var context = this.getContext();
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@ -86,12 +93,16 @@ Kinetic.Layer = Kinetic.Container.extend({
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},
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/**
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* get layer canvas
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* @name getCanvas
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* @methodOf Kinetic.Layer.prototype
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*/
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getCanvas: function() {
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return this.canvas;
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},
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/**
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* get layer context
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* @name getContext
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* @methodOf Kinetic.Layer.prototype
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*/
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getContext: function() {
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return this.context;
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88
src/Node.js
88
src/Node.js
@ -1,14 +1,14 @@
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///////////////////////////////////////////////////////////////////////
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// Node
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///////////////////////////////////////////////////////////////////////
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/**
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* Node constructor. Nodes are entities that can be transformed, layered,
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* and have events bound to them. They are the building blocks of a KineticJS
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* application
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* @constructor
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* @param {Object} config
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*/
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Kinetic.Node = Kinetic.Class.extend({
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/**
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* Node constructor. Nodes are entities that can be transformed, layered,
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* and have events bound to them. They are the building blocks of a KineticJS
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* application
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* @constructor
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* @param {Object} config
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*/
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init: function(config) {
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this.defaultNodeAttrs = {
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visible: true,
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@ -70,6 +70,8 @@ Kinetic.Node = Kinetic.Class.extend({
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* of event types delimmited by a space to bind multiple events at once
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* such as 'mousedown mouseup mousemove'. include a namespace to bind an
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* event by name such as 'click.foobar'.
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* @name on
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* @methodOf Kinetic.Node.prototype
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* @param {String} typesStr
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* @param {Function} handler
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*/
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@ -103,6 +105,8 @@ Kinetic.Node = Kinetic.Class.extend({
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* bindings at once such as 'mousedown mouseup mousemove'.
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* include a namespace to remove an event binding by name
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* such as 'click.foobar'.
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* @name off
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* @methodOf Kinetic.Node.prototype
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* @param {String} typesStr
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*/
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off: function(typesStr) {
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@ -136,12 +140,16 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get attrs
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* @name getAttrs
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* @methodOf Kinetic.Node.prototype
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*/
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getAttrs: function() {
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return this.attrs;
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},
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/**
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* set default attrs
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* @name setDefaultAttrs
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* @methodOf Kinetic.Node.prototype
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* @param {Object} confic
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*/
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setDefaultAttrs: function(config) {
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@ -167,6 +175,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* set attrs
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* @name setAttrs
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* @methodOf Kinetic.Node.prototype
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* @param {Object} config
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*/
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setAttrs: function(config) {
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@ -259,6 +269,8 @@ Kinetic.Node = Kinetic.Class.extend({
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* determine if shape is visible or not. Shape is visible only
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* if it's visible and all of its ancestors are visible. If one ancestor
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* is invisible, this means that the shape is also invisible
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* @name isVisible
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* @methodOf Kinetic.Node.prototype
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*/
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isVisible: function() {
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if(this.attrs.visible && this.getParent() && !this.getParent().isVisible()) {
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@ -268,6 +280,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* show node
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* @name show
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* @methodOf Kinetic.Node.prototype
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*/
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show: function() {
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this.setAttrs({
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@ -276,6 +290,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* hide node
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* @name hide
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* @methodOf Kinetic.Node.prototype
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*/
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hide: function() {
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this.setAttrs({
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@ -284,6 +300,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get zIndex
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* @name getZIndex
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* @methodOf Kinetic.Node.prototype
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*/
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getZIndex: function() {
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return this.index;
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@ -291,6 +309,8 @@ Kinetic.Node = Kinetic.Class.extend({
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/**
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* get absolute z-index by taking into account
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* all parent and sibling indices
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* @name getAbsoluteZIndex
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* @methodOf Kinetic.Node.prototype
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*/
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getAbsoluteZIndex: function() {
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var level = this.getLevel();
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@ -324,6 +344,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get node level in node tree
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* @name getLevel
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* @methodOf Kinetic.Node.prototype
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*/
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getLevel: function() {
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var level = 0;
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@ -336,6 +358,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* set node position
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* @name setPosition
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* @methodOf Kinetic.Node.prototype
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* @param {Object} point
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*/
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setPosition: function() {
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@ -344,6 +368,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get node position relative to container
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* @name getPosition
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* @methodOf Kinetic.Node.prototype
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*/
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getPosition: function() {
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return {
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@ -353,12 +379,16 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get absolute position relative to stage
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* @name getAbsolutePosition
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* @methodOf Kinetic.Node.prototype
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*/
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getAbsolutePosition: function() {
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return this.getAbsoluteTransform().getTranslation();
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},
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/**
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* set absolute position relative to stage
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* @name setAbsolutePosition
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* @methodOf Kinetic.Node.prototype
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* @param {Object} pos object containing an x and
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* y property
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*/
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@ -404,6 +434,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node by an amount
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* @name move
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* @methodOf Kinetic.Node.prototype
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*/
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move: function() {
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var pos = Kinetic.Type._getXY(Array.prototype.slice.call(arguments));
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@ -426,12 +458,16 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get rotation in degrees
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* @name getRotationDeg
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* @methodOf Kinetic.Node.prototype
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*/
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getRotationDeg: function() {
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return this.attrs.rotation * 180 / Math.PI;
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},
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/**
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* rotate node by an amount in radians
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* @name rotate
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* @methodOf Kinetic.Node.prototype
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* @param {Number} theta
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*/
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rotate: function(theta) {
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@ -441,6 +477,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* rotate node by an amount in degrees
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* @name rotateDeg
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* @methodOf Kinetic.Node.prototype
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* @param {Number} deg
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*/
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rotateDeg: function(deg) {
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@ -450,6 +488,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node to top
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* @name moveToTop
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* @methodOf Kinetic.Node.prototype
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*/
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moveToTop: function() {
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var index = this.index;
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@ -459,6 +499,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node up
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* @name moveUp
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* @methodOf Kinetic.Node.prototype
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*/
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moveUp: function() {
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var index = this.index;
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@ -468,6 +510,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node down
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* @name moveDown
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* @methodOf Kinetic.Node.prototype
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*/
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moveDown: function() {
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var index = this.index;
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@ -479,6 +523,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node to bottom
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* @name moveToBottom
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* @methodOf Kinetic.Node.prototype
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*/
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moveToBottom: function() {
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var index = this.index;
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@ -488,6 +534,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* set zIndex
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* @name setZIndex
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* @methodOf Kinetic.Node.prototype
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* @param {int} zIndex
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*/
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setZIndex: function(zIndex) {
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@ -498,6 +546,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get absolute alpha
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* @name getAbsoluteAlpha
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* @methodOf Kinetic.Node.prototype
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*/
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getAbsoluteAlpha: function() {
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var absAlpha = 1;
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@ -511,6 +561,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* determine if node is currently in drag and drop mode
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* @name isDragging
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* @methodOf Kinetic.Node.prototype
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*/
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isDragging: function() {
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var go = Kinetic.Global;
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@ -518,6 +570,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* move node to another container
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* @name moveTo
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* @methodOf Kinetic.Node.prototype
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* @param {Container} newContainer
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*/
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moveTo: function(newContainer) {
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@ -534,12 +588,16 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* get parent container
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* @name getParent
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* @methodOf Kinetic.Node.prototype
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*/
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getParent: function() {
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return this.parent;
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},
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/**
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* get layer associated to node
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* get layer that contains the node
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* @name getLayer
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* @methodOf Kinetic.Node.prototype
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*/
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getLayer: function() {
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if(this.nodeType === 'Layer') {
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@ -550,7 +608,9 @@ Kinetic.Node = Kinetic.Class.extend({
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}
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},
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/**
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* get stage associated to node
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* get stage that contains the node
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* @name getStage
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* @methodOf Kinetic.Node.prototype
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*/
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getStage: function() {
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if(this.nodeType !== 'Stage' && this.getParent()) {
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@ -565,6 +625,8 @@ Kinetic.Node = Kinetic.Class.extend({
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},
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/**
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* simulate event
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* @name simulate
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* @methodOf Kinetic.Node.prototype
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* @param {String} eventType
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*/
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simulate: function(eventType) {
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@ -574,6 +636,8 @@ Kinetic.Node = Kinetic.Class.extend({
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* transition node to another state. Any property that can accept a real
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* number can be transitioned, including x, y, rotation, alpha, strokeWidth,
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* radius, scale.x, scale.y, offset.x, offset.y, etc.
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* @name transitionTo
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* @methodOf Kinetic.Node.prototype
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* @param {Object} config
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* @config {Number} [duration] duration that the transition runs in seconds
|
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* @config {String} [easing] easing function. can be linear, ease-in, ease-out, ease-in-out,
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@ -641,6 +705,8 @@ Kinetic.Node = Kinetic.Class.extend({
|
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/**
|
||||
* get transform of the node while taking into
|
||||
* account the transforms of its parents
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* @name getAbsoluteTransform
|
||||
* @methodOf Kinetic.Node.prototype
|
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*/
|
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getAbsoluteTransform: function() {
|
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// absolute transform
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@ -667,6 +733,8 @@ Kinetic.Node = Kinetic.Class.extend({
|
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/**
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||||
* get transform of the node while not taking
|
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* into account the transforms of its parents
|
||||
* @name getTransform
|
||||
* @methodOf Kinetic.Node.prototype
|
||||
*/
|
||||
getTransform: function() {
|
||||
var m = new Kinetic.Transform();
|
||||
@ -685,6 +753,8 @@ Kinetic.Node = Kinetic.Class.extend({
|
||||
},
|
||||
/**
|
||||
* clone node
|
||||
* @name clone
|
||||
* @methodOf Kinetic.Node.prototype
|
||||
* @param {Object} config used to override cloned
|
||||
* attrs
|
||||
*/
|
||||
|
50
src/Shape.js
50
src/Shape.js
@ -1,23 +1,23 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Shape
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
|
||||
* application
|
||||
* @constructor
|
||||
* @augments Kinetic.Node
|
||||
* @param {Object} config
|
||||
* @config {String|Object} [fill] can be a string color, a linear gradient object, a radial
|
||||
* gradient object, or a pattern object.
|
||||
* @config {String} [stroke] stroke color
|
||||
* @config {Number} [strokeWidth] stroke width
|
||||
* @config {String} [lineJoin] line join can be "miter", "round", or "bevel". The default
|
||||
* is "miter"
|
||||
* @config {Object} [shadow] shadow object
|
||||
* @config {String} [detectionType] shape detection type. Can be "path" or "pixel".
|
||||
* The default is "path" because it performs better
|
||||
*/
|
||||
Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
|
||||
* application
|
||||
* @constructor
|
||||
* @augments Kinetic.Node
|
||||
* @param {Object} config
|
||||
* @config {String|Object} [fill] can be a string color, a linear gradient object, a radial
|
||||
* gradient object, or a pattern object.
|
||||
* @config {String} [stroke] stroke color
|
||||
* @config {Number} [strokeWidth] stroke width
|
||||
* @config {String} [lineJoin] line join can be "miter", "round", or "bevel". The default
|
||||
* is "miter"
|
||||
* @config {Object} [shadow] shadow object
|
||||
* @config {String} [detectionType] shape detection type. Can be "path" or "pixel".
|
||||
* The default is "path" because it performs better
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
detectionType: 'path'
|
||||
@ -36,12 +36,16 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
* user created layer that contains the shape. When the event detection
|
||||
* engine is determining whether or not an event has occured on that shape,
|
||||
* .getContext() returns the context of the invisible path layer.
|
||||
* @name getContext
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
getContext: function() {
|
||||
return this.tempLayer.getContext();
|
||||
},
|
||||
/**
|
||||
* get shape temp layer canvas
|
||||
* @name getCanvas
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
getCanvas: function() {
|
||||
return this.tempLayer.getCanvas();
|
||||
@ -49,6 +53,8 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to stroke the shape and apply
|
||||
* shadows if needed
|
||||
* @name stroke
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
stroke: function() {
|
||||
var go = Kinetic.Global;
|
||||
@ -77,6 +83,8 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to fill the shape with a color, linear gradient,
|
||||
* radial gradient, or pattern, and also apply shadows if needed
|
||||
* @name fill
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
* */
|
||||
fill: function() {
|
||||
var appliedShadow = false;
|
||||
@ -161,6 +169,8 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to fill text and appy shadows if needed
|
||||
* @param {String} text
|
||||
* @name fillText
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
fillText: function(text) {
|
||||
var appliedShadow = false;
|
||||
@ -182,9 +192,9 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to stroke text and apply shadows
|
||||
* if needed
|
||||
* @name strokeText
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
* @param {String} text
|
||||
* @param {Number} x
|
||||
* @param {Number} y
|
||||
*/
|
||||
strokeText: function(text) {
|
||||
var appliedShadow = false;
|
||||
@ -215,6 +225,8 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to draw an image and apply
|
||||
* a shadow if neede
|
||||
* @name drawImage
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
drawImage: function() {
|
||||
var appliedShadow = false;
|
||||
@ -245,6 +257,8 @@ Kinetic.Shape = Kinetic.Node.extend({
|
||||
/**
|
||||
* helper method to set the line join of a shape
|
||||
* based on the lineJoin property
|
||||
* @name applyLineJoin
|
||||
* @methodOf Kinetic.Shape.prototype
|
||||
*/
|
||||
applyLineJoin: function() {
|
||||
var context = this.getContext();
|
||||
|
60
src/Stage.js
60
src/Stage.js
@ -1,17 +1,17 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Stage
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Stage constructor. A stage is used to contain multiple layers and handle
|
||||
* animations
|
||||
* @constructor
|
||||
* @augments Kinetic.Container
|
||||
* @augments Kinetic.Node
|
||||
* @param {String|DomElement} cont Container id or DOM element
|
||||
* @param {int} width
|
||||
* @param {int} height
|
||||
*/
|
||||
Kinetic.Stage = Kinetic.Container.extend({
|
||||
/**
|
||||
* Stage constructor. A stage is used to contain multiple layers and handle
|
||||
* animations
|
||||
* @constructor
|
||||
* @augments Kinetic.Container
|
||||
* @augments Kinetic.Node
|
||||
* @param {String|DomElement} cont Container id or DOM element
|
||||
* @param {int} width
|
||||
* @param {int} height
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
width: 400,
|
||||
@ -50,6 +50,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* sets onFrameFunc for animation
|
||||
* @name onFrame
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {function} func
|
||||
*/
|
||||
onFrame: function(func) {
|
||||
@ -59,6 +61,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* start animation
|
||||
* @name start
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
start: function() {
|
||||
if(!this.animRunning) {
|
||||
@ -70,6 +74,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* stop animation
|
||||
* @name stop
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
stop: function() {
|
||||
Kinetic.Animation._removeAnimation(this.anim);
|
||||
@ -77,12 +83,16 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* draw children
|
||||
* @name draw
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
draw: function() {
|
||||
this._drawChildren();
|
||||
},
|
||||
/**
|
||||
* set stage size
|
||||
* @name setSize
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
setSize: function() {
|
||||
// set stage dimensions
|
||||
@ -91,6 +101,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* return stage size
|
||||
* @name getSize
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
getSize: function() {
|
||||
return {
|
||||
@ -100,6 +112,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* clear all layers
|
||||
* @name clear
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
clear: function() {
|
||||
var layers = this.children;
|
||||
@ -111,6 +125,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
* Creates a composite data URL and passes it to a callback. If MIME type is not
|
||||
* specified, then "image/png" will result. For "image/jpeg", specify a quality
|
||||
* level as quality (range 0.0 - 1.0)
|
||||
* @name toDataURL
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {function} callback
|
||||
* @param {String} mimeType (optional)
|
||||
* @param {Number} quality (optional)
|
||||
@ -149,6 +165,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* serialize stage and children as a JSON object
|
||||
* @name toJSON
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
toJSON: function() {
|
||||
var type = Kinetic.Type;
|
||||
@ -185,6 +203,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* reset stage to default state
|
||||
* @name reset
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
reset: function() {
|
||||
// remove children
|
||||
@ -201,6 +221,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
* event handlers (it probably does), then you need to select the appropriate
|
||||
* shapes after loading the stage and set these properties via on(), setDrawFunc(),
|
||||
* and setImage()
|
||||
* @name load
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {String} JSON string
|
||||
*/
|
||||
load: function(json) {
|
||||
@ -244,6 +266,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* get mouse position for desktop apps
|
||||
* @name getMousePosition
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {Event} evt
|
||||
*/
|
||||
getMousePosition: function(evt) {
|
||||
@ -251,6 +275,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* get touch position for mobile apps
|
||||
* @name getTouchPosition
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {Event} evt
|
||||
*/
|
||||
getTouchPosition: function(evt) {
|
||||
@ -258,6 +284,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* get user position (mouse position or touch position)
|
||||
* @name getUserPosition
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
* @param {Event} evt
|
||||
*/
|
||||
getUserPosition: function(evt) {
|
||||
@ -265,18 +293,16 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
},
|
||||
/**
|
||||
* get container DOM element
|
||||
* @name getContainer
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
getContainer: function() {
|
||||
return this.attrs.container;
|
||||
},
|
||||
/**
|
||||
* get content DOM element
|
||||
*/
|
||||
getContent: function() {
|
||||
return this.content;
|
||||
},
|
||||
/**
|
||||
* get stage
|
||||
* @name getStage
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
getStage: function() {
|
||||
return this;
|
||||
@ -284,6 +310,8 @@ Kinetic.Stage = Kinetic.Container.extend({
|
||||
/**
|
||||
* get stage DOM node, which is a div element
|
||||
* with the class name "kineticjs-content"
|
||||
* @name getDOM
|
||||
* @methodOf Kinetic.Stage.prototype
|
||||
*/
|
||||
getDOM: function() {
|
||||
return this.content;
|
||||
|
@ -48,6 +48,8 @@ Kinetic.Transition = function(node, config) {
|
||||
Kinetic.Transition.prototype = {
|
||||
/**
|
||||
* start transition
|
||||
* @name start
|
||||
* @methodOf Kinetic.Transition.prototype
|
||||
*/
|
||||
start: function() {
|
||||
for(var n = 0; n < this.tweens.length; n++) {
|
||||
@ -56,6 +58,8 @@ Kinetic.Transition.prototype = {
|
||||
},
|
||||
/**
|
||||
* stop transition
|
||||
* @name stop
|
||||
* @methodOf Kinetic.Transition.prototype
|
||||
*/
|
||||
stop: function() {
|
||||
for(var n = 0; n < this.tweens.length; n++) {
|
||||
@ -64,6 +68,8 @@ Kinetic.Transition.prototype = {
|
||||
},
|
||||
/**
|
||||
* resume transition
|
||||
* @name resume
|
||||
* @methodOf Kinetic.Transition.prototype
|
||||
*/
|
||||
resume: function() {
|
||||
for(var n = 0; n < this.tweens.length; n++) {
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Ellipse
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Ellipse constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Ellipse = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Ellipse constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
radius: {
|
||||
@ -70,6 +70,8 @@ Kinetic.Node.addGettersSetters(Kinetic.Ellipse, ['radius']);
|
||||
|
||||
/**
|
||||
* set radius
|
||||
* @name setRadius
|
||||
* @methodOf Kinetic.Ellipse.prototype
|
||||
* @param {Number|Object|Array} radius
|
||||
* radius can be a number, in which the ellipse becomes a circle,
|
||||
* it can be an object with an x and y component, or it
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Image
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Image constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Image = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Image constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.shapeType = "Image";
|
||||
config.drawFunc = function() {
|
||||
@ -42,6 +42,8 @@ Kinetic.Image = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* set width and height
|
||||
* @name setSize
|
||||
* @methodOf Kinetic.Image.prototype
|
||||
*/
|
||||
setSize: function() {
|
||||
var size = Kinetic.GlobalObject._getSize(Array.prototype.slice.call(arguments));
|
||||
@ -49,6 +51,8 @@ Kinetic.Image = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* return image size
|
||||
* @name getSize
|
||||
* @methodOf Kinetic.Image.prototype
|
||||
*/
|
||||
getSize: function() {
|
||||
return {
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Line
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Line constructor. Lines are defined by an array of points
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Line = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Line constructor. Lines are defined by an array of points
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
points: [],
|
||||
|
@ -1,14 +1,14 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// SVG Path
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Path constructor.
|
||||
* @author Jason Follas
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Path = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Path constructor.
|
||||
* @author Jason Follas
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.shapeType = "Path";
|
||||
this.dataArray = [];
|
||||
@ -62,10 +62,10 @@ Kinetic.Path = Kinetic.Shape.extend({
|
||||
// call super constructor
|
||||
this._super(config);
|
||||
|
||||
this.dataArray = this.getDataArray();
|
||||
this.dataArray = this._getDataArray();
|
||||
|
||||
this.on('dataChange', function() {
|
||||
that.dataArray = that.getDataArray();
|
||||
that.dataArray = that._getDataArray();
|
||||
});
|
||||
},
|
||||
/**
|
||||
@ -74,7 +74,7 @@ Kinetic.Path = Kinetic.Shape.extend({
|
||||
* L data for the purpose of high performance Path
|
||||
* rendering
|
||||
*/
|
||||
getDataArray: function() {
|
||||
_getDataArray: function() {
|
||||
|
||||
// Path Data Segment must begin with a moveTo
|
||||
//m (x y)+ Relative moveTo (subsequent points are treated as lineTo)
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Polygon
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Polygon constructor. Polygons are defined by an array of points
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Polygon = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Polygon constructor. Polygons are defined by an array of points
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
points: []
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Rect
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Rect constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Rect = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Rect constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
width: 0,
|
||||
@ -46,6 +46,8 @@ Kinetic.Rect = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* set width and height
|
||||
* @name setSize
|
||||
* @methodOf Kinetic.Rect.prototype
|
||||
*/
|
||||
setSize: function() {
|
||||
var size = Kinetic.Type._getSize(Array.prototype.slice.call(arguments));
|
||||
@ -53,6 +55,8 @@ Kinetic.Rect = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* return rect size
|
||||
* @name getSize
|
||||
* @methodOf Kinetic.Rect.prototype
|
||||
*/
|
||||
getSize: function() {
|
||||
return {
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// RegularPolygon
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc.
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.RegularPolygon = Kinetic.Shape.extend({
|
||||
/**
|
||||
* RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc.
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
radius: 0,
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Sprite
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Sprite constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Sprite = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Sprite constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
index: 0,
|
||||
@ -39,6 +39,8 @@ Kinetic.Sprite = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* start sprite animation
|
||||
* @name start
|
||||
* @methodOf Kinetic.Sprite.prototype
|
||||
*/
|
||||
start: function() {
|
||||
var that = this;
|
||||
@ -68,7 +70,7 @@ Kinetic.Sprite = Kinetic.Shape.extend({
|
||||
ka._addAnimation(this.anim);
|
||||
|
||||
this.interval = setInterval(function() {
|
||||
var index = that.attrs.index;
|
||||
var index = that.attrs.index;
|
||||
that._updateIndex();
|
||||
if(that.afterFrameFunc && index === that.afterFrameIndex) {
|
||||
that.afterFrameFunc();
|
||||
@ -79,6 +81,8 @@ Kinetic.Sprite = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* stop sprite animation
|
||||
* @name stop
|
||||
* @methodOf Kinetic.Sprite.prototype
|
||||
*/
|
||||
stop: function() {
|
||||
var ka = Kinetic.Animation;
|
||||
@ -90,6 +94,8 @@ Kinetic.Sprite = Kinetic.Shape.extend({
|
||||
},
|
||||
/**
|
||||
* set after frame event handler
|
||||
* @name afterFrame
|
||||
* @methodOf Kinetic.Sprite.prototype
|
||||
* @param {Integer} index frame index
|
||||
* @param {Function} func function to be executed after frame has been drawn
|
||||
*/
|
||||
|
@ -1,13 +1,13 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Star
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Star constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
Kinetic.Star = Kinetic.Shape.extend({
|
||||
/**
|
||||
* Star constructor
|
||||
* @constructor
|
||||
* @augments Kinetic.Shape
|
||||
* @param {Object} config
|
||||
*/
|
||||
init: function(config) {
|
||||
this.setDefaultAttrs({
|
||||
numPoints: 0,
|
||||
|
@ -104,30 +104,38 @@ Kinetic.Text = Kinetic.Shape.extend({
|
||||
|
||||
that._setTextData();
|
||||
},
|
||||
/**
|
||||
* get text width in pixels
|
||||
*/
|
||||
getTextWidth: function() {
|
||||
return this.textWidth;
|
||||
},
|
||||
/**
|
||||
* get text height in pixels
|
||||
*/
|
||||
getTextHeight: function() {
|
||||
return this.textHeight;
|
||||
},
|
||||
/**
|
||||
* get box width
|
||||
* @name getBoxWidth
|
||||
* @methodOf Kinetic.Text.prototype
|
||||
*/
|
||||
getBoxWidth: function() {
|
||||
return this.attrs.width === 'auto' ? this.getTextWidth() + this.attrs.padding * 2 : this.attrs.width;
|
||||
},
|
||||
/**
|
||||
* get box height
|
||||
* @name getBoxHeight
|
||||
* @methodOf Kinetic.Text.prototype
|
||||
*/
|
||||
getBoxHeight: function() {
|
||||
return this.attrs.height === 'auto' ? (this.getTextHeight() * this.textArr.length * this.attrs.lineHeight) + this.attrs.padding * 2 : this.attrs.height;
|
||||
},
|
||||
/**
|
||||
* get text width in pixels
|
||||
* @name getTextWidth
|
||||
* @methodOf Kinetic.Text.prototype
|
||||
*/
|
||||
getTextWidth: function() {
|
||||
return this.textWidth;
|
||||
},
|
||||
/**
|
||||
* get text height in pixels
|
||||
* @name getTextHeight
|
||||
* @methodOf Kinetic.Text.prototype
|
||||
*/
|
||||
getTextHeight: function() {
|
||||
return this.textHeight;
|
||||
},
|
||||
_getTextSize: function(text) {
|
||||
var dummyCanvas = this.dummyCanvas;
|
||||
var context = dummyCanvas.getContext('2d');
|
||||
|
@ -17,9 +17,7 @@
|
||||
* class.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Matrix object
|
||||
*/
|
||||
|
||||
Kinetic.Transform = function() {
|
||||
this.m = [1, 0, 0, 1, 0, 0];
|
||||
}
|
||||
|
@ -7,9 +7,6 @@
|
||||
* an animation of a single Node property. A Transition is a set of
|
||||
* multiple tweens
|
||||
*/
|
||||
/**
|
||||
* Tween constructor
|
||||
*/
|
||||
Kinetic.Tween = function(obj, propFunc, func, begin, finish, duration) {
|
||||
this._listeners = [];
|
||||
this.addListener(this);
|
||||
|
@ -1440,12 +1440,12 @@ Test.prototype.tests = {
|
||||
stage.add(layer);
|
||||
|
||||
test(path.getData() === 'M200,100h100v50z', 'data are incorrect');
|
||||
test(path.getDataArray().length === 4, 'data array should have 4 elements');
|
||||
test(path._getDataArray().length === 4, 'data array should have 4 elements');
|
||||
|
||||
path.setData('M200');
|
||||
|
||||
test(path.getData() === 'M200', 'data are incorrect');
|
||||
test(path.getDataArray().length === 1, 'data array should have 1 element');
|
||||
test(path._getDataArray().length === 1, 'data array should have 1 element');
|
||||
|
||||
path.setData('M200,100h100v50z');
|
||||
|
||||
@ -1490,9 +1490,9 @@ Test.prototype.tests = {
|
||||
stage.add(layer);
|
||||
|
||||
test(path.getData() === 'm200,100,100,0,0,50,z', 'data are incorrect');
|
||||
test(path.getDataArray().length === 4, 'data array should have 4 elements');
|
||||
test(path._getDataArray().length === 4, 'data array should have 4 elements');
|
||||
|
||||
test(path.getDataArray()[1].command === 'L', 'second command should be an implied lineTo');
|
||||
test(path._getDataArray()[1].command === 'L', 'second command should be an implied lineTo');
|
||||
},
|
||||
'SHAPE - add map path': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
@ -1517,7 +1517,7 @@ Test.prototype.tests = {
|
||||
});
|
||||
|
||||
if(key === 'US')
|
||||
test(path.getDataArray()[0].command === 'M', 'first command should be a moveTo');
|
||||
test(path._getDataArray()[0].command === 'M', 'first command should be a moveTo');
|
||||
|
||||
path.on('mouseover', function() {
|
||||
this.setFill('red');
|
||||
@ -3009,13 +3009,13 @@ Test.prototype.tests = {
|
||||
|
||||
layer.add(text);
|
||||
stage.add(layer);
|
||||
|
||||
|
||||
/*
|
||||
text.transitionTo({
|
||||
width: 500,
|
||||
duration: 10
|
||||
});
|
||||
*/
|
||||
text.transitionTo({
|
||||
width: 500,
|
||||
duration: 10
|
||||
});
|
||||
*/
|
||||
},
|
||||
'SHAPE - get shape name': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
|
Loading…
Reference in New Issue
Block a user