greatly improved animation, transition, and drag and drop performance by dynamically switching between fixed and dynamic frame rates, and also created a single source of truth for the animation frame object

This commit is contained in:
Eric Rowell
2012-11-03 11:16:33 -07:00
parent 1ad12bbbf1
commit 78668b0d38
7 changed files with 61 additions and 54 deletions

View File

@@ -14,13 +14,6 @@ Kinetic.Animation = function(config) {
this[key] = config[key];
}
// add frame object
this.frame = {
time: 0,
timeDiff: 0,
lastTime: new Date().getTime()
};
this.id = Kinetic.Animation.animIdCounter++;
};
/*
@@ -34,7 +27,6 @@ Kinetic.Animation.prototype = {
*/
start: function() {
this.stop();
this.frame.lastTime = new Date().getTime();
Kinetic.Animation._addAnimation(this);
Kinetic.Animation._handleAnimation();
},
@@ -50,6 +42,17 @@ Kinetic.Animation.prototype = {
Kinetic.Animation.animations = [];
Kinetic.Animation.animIdCounter = 0;
Kinetic.Animation.animRunning = false;
Kinetic.Animation.frame = {
time: 0,
timeDiff: 0,
lastTime: new Date().getTime(),
frameRate: 0
};
Kinetic.Animation.fixedRequestAnimFrame = function(callback) {
window.setTimeout(callback, 1000 / 60);
};
Kinetic.Animation._addAnimation = function(anim) {
this.animations.push(anim);
};
@@ -63,13 +66,15 @@ Kinetic.Animation._removeAnimation = function(anim) {
}
}
};
Kinetic.Animation._updateFrameObject = function(anim) {
Kinetic.Animation._updateFrameObject = function() {
var time = new Date().getTime();
anim.frame.timeDiff = time - anim.frame.lastTime;
anim.frame.lastTime = time;
anim.frame.time += anim.frame.timeDiff;
this.frame.timeDiff = time - this.frame.lastTime;
this.frame.lastTime = time;
this.frame.time += this.frame.timeDiff;
this.frame.frameRate = 1000 / this.frame.timeDiff;
};
Kinetic.Animation._runFrames = function() {
this._updateFrameObject();
var nodes = {};
/*
* loop through all animations and execute animation
@@ -80,13 +85,12 @@ Kinetic.Animation._runFrames = function() {
*/
for(var n = 0; n < this.animations.length; n++) {
var anim = this.animations[n];
this._updateFrameObject(anim);
if(anim.node && anim.node._id !== undefined) {
nodes[anim.node._id] = anim.node;
}
// if animation object has a function, execute it
if(anim.func) {
anim.func(anim.frame);
anim.func(this.frame);
}
}
@@ -98,7 +102,7 @@ Kinetic.Animation._animationLoop = function() {
if(this.animations.length > 0) {
this._runFrames();
var that = this;
requestAnimFrame(function() {
Kinetic.Animation.requestAnimFrame(function() {
that._animationLoop();
});
}
@@ -113,9 +117,8 @@ Kinetic.Animation._handleAnimation = function() {
that._animationLoop();
}
};
requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
Kinetic.Animation.requestAnimFrame = function(callback) {
var raf = Kinetic.DD && Kinetic.DD.moving ? this.fixedRequestAnimFrame : window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || Kinetic.Animation.fixedRequestAnimFrame;
raf(callback);
};