changed bufferImage property to imageBuffer

This commit is contained in:
Eric Rowell
2012-08-21 19:42:29 -07:00
parent 4b142db887
commit 7b4ec5e6c8
5 changed files with 13 additions and 13 deletions

10
dist/kinetic-core.js vendored
View File

@@ -4128,8 +4128,8 @@ Kinetic.Shape = Kinetic.Node.extend({
if('image' in this.attrs) { if('image' in this.attrs) {
attrs.image = this.attrs.image; attrs.image = this.attrs.image;
if(this.bufferImage) { if(this.imageBuffer) {
this.attrs.image = this.bufferImage; this.attrs.image = this.imageBuffer;
} }
else { else {
this.attrs.image = null; this.attrs.image = null;
@@ -4534,14 +4534,14 @@ Kinetic.Image = Kinetic.Shape.extend({
} }
}, },
/** /**
* create buffer image which enables more accurate hit detection mapping of the image * create image buffer which enables more accurate hit detection mapping of the image
* by avoiding event detections for transparent pixels * by avoiding event detections for transparent pixels
* @name createBufferImage * @name createImageBuffer
* @methodOf Kinetic.Image.prototype * @methodOf Kinetic.Image.prototype
* @param {Function} [callback] callback function to be called once * @param {Function} [callback] callback function to be called once
* the buffer image has been created and set * the buffer image has been created and set
*/ */
createBufferImage: function(callback) { createImageBuffer: function(callback) {
var canvas = new Kinetic.Canvas(this.attrs.width, this.attrs.height); var canvas = new Kinetic.Canvas(this.attrs.width, this.attrs.height);
var context = canvas.getContext(); var context = canvas.getContext();
context.drawImage(this.attrs.image, 0, 0); context.drawImage(this.attrs.image, 0, 0);

File diff suppressed because one or more lines are too long

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@@ -387,8 +387,8 @@ Kinetic.Shape = Kinetic.Node.extend({
if('image' in this.attrs) { if('image' in this.attrs) {
attrs.image = this.attrs.image; attrs.image = this.attrs.image;
if(this.bufferImage) { if(this.imageBuffer) {
this.attrs.image = this.bufferImage; this.attrs.image = this.imageBuffer;
} }
else { else {
this.attrs.image = null; this.attrs.image = null;

View File

@@ -100,14 +100,14 @@ Kinetic.Image = Kinetic.Shape.extend({
} }
}, },
/** /**
* create buffer image which enables more accurate hit detection mapping of the image * create image buffer which enables more accurate hit detection mapping of the image
* by avoiding event detections for transparent pixels * by avoiding event detections for transparent pixels
* @name createBufferImage * @name createImageBuffer
* @methodOf Kinetic.Image.prototype * @methodOf Kinetic.Image.prototype
* @param {Function} [callback] callback function to be called once * @param {Function} [callback] callback function to be called once
* the buffer image has been created and set * the buffer image has been created and set
*/ */
createBufferImage: function(callback) { createImageBuffer: function(callback) {
var canvas = new Kinetic.Canvas(this.attrs.width, this.attrs.height); var canvas = new Kinetic.Canvas(this.attrs.width, this.attrs.height);
var context = canvas.getContext(); var context = canvas.getContext();
context.drawImage(this.attrs.image, 0, 0); context.drawImage(this.attrs.image, 0, 0);

View File

@@ -1884,7 +1884,7 @@ Test.prototype.tests = {
layer.add(cachedShape); layer.add(cachedShape);
cachedShape.createBufferImage(function() { cachedShape.createImageBuffer(function() {
layer.draw(); layer.draw();
@@ -2369,7 +2369,7 @@ Test.prototype.tests = {
}); });
layer.add(lion); layer.add(lion);
lion.createBufferImage(function() { lion.createImageBuffer(function() {
stage.add(layer); stage.add(layer);
}); });
//document.body.appendChild(layer.bufferCanvas.element); //document.body.appendChild(layer.bufferCanvas.element);