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fixed bug with _setSize()
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@@ -178,8 +178,8 @@ Kinetic.GlobalObject = {
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// val is an array
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if(Kinetic.GlobalObject._isArray(val)) {
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obj[key].x = val[2];
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obj[key].y = val[3];
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obj[key].width = val[2];
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obj[key].height = val[3];
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}
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// val is an object
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else if(obj[key] !== undefined) {
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@@ -2,7 +2,7 @@
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// Node
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///////////////////////////////////////////////////////////////////////
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/**
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* Node constructor. Nodes are entities that can move around
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* Node constructor. Nodes are entities that can be transformed, layered,
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* and have events bound to them. They are the building blocks of a KineticJS
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* application
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* @constructor
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@@ -45,7 +45,7 @@ Kinetic.Node.prototype = {
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* such as 'mousedown mouseup mousemove'. include a namespace to bind an
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* event by name such as 'click.foobar'.
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* @param {String} typesStr
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* @param {function} handler
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* @param {Function} handler
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*/
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on: function(typesStr, handler) {
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var types = typesStr.split(' ');
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@@ -340,10 +340,6 @@ Kinetic.Shape.prototype = {
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return (alpha !== undefined && alpha !== 0);
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}
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},
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/**
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* draw shape
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* @param {Layer} layer Layer that the shape will be drawn on
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*/
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_draw: function(layer) {
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if(layer !== undefined && this.drawFunc !== undefined) {
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var stage = layer.getStage();
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