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fixed bug related to multiple removals of same node
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@@ -40,12 +40,15 @@ Kinetic.Container.prototype = {
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* @param {Node} child
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*/
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_remove: function(child) {
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if(child.name !== undefined) {
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this.childrenNames[child.name] = undefined;
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if(this.children[child.index].id == child.id) {
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if(child.name !== undefined) {
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this.childrenNames[child.name] = undefined;
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}
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this.children.splice(child.index, 1);
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this._setChildrenIndices();
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child = undefined;
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}
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this.children.splice(child.index, 1);
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this._setChildrenIndices();
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child = undefined;
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},
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/**
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* draw children
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14
src/Stage.js
14
src/Stage.js
@@ -166,8 +166,7 @@ Kinetic.Stage.prototype = {
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// then revert to previous no-parameter image/png behavior
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callback(bufferLayer.getCanvas().toDataURL(mimeType, quality));
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}
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catch(exception)
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{
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catch(exception) {
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callback(bufferLayer.getCanvas().toDataURL());
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}
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}
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@@ -183,8 +182,15 @@ Kinetic.Stage.prototype = {
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* @param {Layer} layer
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*/
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remove: function(layer) {
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// remove layer canvas from dom
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this.content.removeChild(layer.canvas);
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/*
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* remove canvas DOM from the document if
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* it exists
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*/
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try {
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this.content.removeChild(layer.canvas);
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}
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catch(e) {
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}
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this._remove(layer);
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},
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/**
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