diff --git a/src/shapes/Image.js b/src/shapes/Image.js index 0f4dfe69..bb6b09eb 100644 --- a/src/shapes/Image.js +++ b/src/shapes/Image.js @@ -132,12 +132,12 @@ Kinetic.Image.prototype = { /** * create image buffer which enables more accurate hit detection mapping of the image * by avoiding event detections for transparent pixels - * @name createImageBuffer + * @name createImageHitRegion * @methodOf Kinetic.Image.prototype * @param {Function} [callback] callback function to be called once * the buffer image has been created and set */ - createImageBuffer: function(callback) { + createImageHitRegion: function(callback) { var canvas = new Kinetic.Canvas(this.attrs.width, this.attrs.height); var context = canvas.getContext(); context.drawImage(this.attrs.image, 0, 0); diff --git a/tests/js/unit/nodeTests.js b/tests/js/unit/nodeTests.js index d72bb2f1..84b602ef 100644 --- a/tests/js/unit/nodeTests.js +++ b/tests/js/unit/nodeTests.js @@ -760,7 +760,7 @@ Test.Modules.NODE = { //console.log(layer.toDataURL()); - cachedShape.createImageBuffer(function() { + cachedShape.createImageHitRegion(function() { layer.draw(); //console.log(layer.toDataURL()); diff --git a/tests/js/unit/shapes/imageTests.js b/tests/js/unit/shapes/imageTests.js index b11f9d49..c7c6b6db 100644 --- a/tests/js/unit/shapes/imageTests.js +++ b/tests/js/unit/shapes/imageTests.js @@ -151,7 +151,7 @@ Test.Modules.IMAGE = { layer.add(lion); - lion.createImageBuffer(function() { + lion.createImageHitRegion(function() { stage.add(layer); layer.drawHit();