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prettier, fix some tests, new test runner
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@@ -12,7 +12,8 @@ Konva.Util.extend(Konva.WebGLLayer, Konva.Layer);
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Konva.SceneWebGLCanvas = function(config) {
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var conf = config || {};
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var width = conf.width || 0, height = conf.height || 0;
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var width = conf.width || 0,
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height = conf.height || 0;
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Konva.Canvas.call(this, conf);
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WebGL2D.enable(this._canvas);
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