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prettier, fix some tests, new test runner
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@@ -333,6 +333,7 @@ suite('Sprite', function() {
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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// need fix, but who is using sprites??
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test.skip('can change frame rate on fly', function(done) {
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var imageObj = new Image();
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imageObj.onload = function() {
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@@ -386,18 +387,16 @@ suite('Sprite', function() {
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setTimeout(function() {
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sprite.frameRate(100);
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assert.equal(sprite.frameRate(), 100);
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// don't run animation after change frame rate
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assert.equal(sprite.anim.isRunning(), false);
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sprite.start();
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assert.equal(sprite.anim.isRunning(), false, '1');
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}, 23);
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setTimeout(function() {
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sprite.start();
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sprite.frameRate(52);
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assert.equal(sprite.anim.isRunning(), true);
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// for this moment should tick more than 2 times
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// make sure that sprite is not restating after set frame rate
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assert.equal(sprite.frameIndex() > 2, true);
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assert.equal(sprite.frameIndex() > 2, true, '2');
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done();
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}, 68);
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};
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