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updated Levels filter and test
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@@ -4,54 +4,35 @@
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* Levels Filter. Adjusts the channels so that there are no more
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* than n different values for that channel. This is also applied
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* to the alpha channel.
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* Performs w*h pixel reads and w*h pixel writes.
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* @function
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* @author ippo615
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* @memberof Kinetic.Filters
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* @param {ImageData} src, the source image data (what will be transformed)
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* @param {ImageData} dst, the destination image data (where it will be saved)
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* @param {Object} opt
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* @param {Number} [opt.quantizationLevels], the number of values allowed for each
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* channel. Between 2 and 255. Default is 2.
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* @param {Object} imageData
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*/
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var Levels = function (src, dst, opt) {
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var nLevels = Math.round(opt.quantizationLevels || 2);
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var srcPixels = src.data,
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dstPixels = dst.data,
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nPixels = srcPixels.length,
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scale = (255 / nLevels),
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i;
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for (i = 0; i < nPixels; i += 1) {
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dstPixels[i] = Math.floor(srcPixels[i] / scale) * scale;
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Kinetic.Filters.Levels = function (imageData) {
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// level must be between 1 and 255
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var level = Math.round(this.level() * 254) + 1,
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data = imageData.data,
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len = data.length,
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scale = (255 / level),
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i;
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for (i = 0; i < len; i += 1) {
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data[i] = Math.floor(data[i] / scale) * scale;
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}
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};
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Kinetic.Filters.Levels = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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Levels(src, dst||src, opt );
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}else{
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Levels.call(this, src, dst||src, {
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quantizationLevels: this.getQuantizationLevels()
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});
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}
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};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'quantizationLevels', 4);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'level', 0.5);
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/**
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* get quantization levels. Returns the number of unique levels for each color
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* channel. 2 is the minimum, 255 is the maximum. For Kinetic.Filters.Levels
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* @name getQuantizationLevels
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* get/set levels. Must be a number between 0 and 1
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* @name level
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* @method
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* @memberof Kinetic.Image.prototype
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* @memberof Kinetic.Node.prototype
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* @param {Number} level between 0 and 1
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* @returns {Number}
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*/
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/**
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* get quantization levels. Sets the number of unique levels for each color
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* channel. 2 is the minimum, 255 is the maximum. For Kinetic.Filters.Levels
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* @name setQuantizationLevels
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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})();
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