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turns out there was no performance problems with the path (made a dumb mistake with implementation). However, during the analysis, I ended up adding event detection throttling which is pretty handy. It cuts down unecessary mousemove event handling dramatically and greatly improves performance when you have thousands of shapes
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@@ -16,7 +16,7 @@ function log(message) {
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* Test constructor
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*/
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function Test() {
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this.testOnly = 'SHAPE - add path';
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this.testOnly = '';
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this.counter = 0;
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testCounter = document.createElement('div');
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