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0.9.5
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@@ -1,8 +1,4 @@
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@param {String} [config.fill] fill color
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* @param {Integer} [config.fillRed] set fill red component
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* @param {Integer} [config.fillGreen] set fill green component
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* @param {Integer} [config.fillBlue] set fill blue component
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* @param {Integer} [config.fillAlpha] set fill alpha component
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* @param {Image} [config.fillPatternImage] fill pattern image
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* @param {Number} [config.fillPatternX]
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* @param {Number} [config.fillPatternY]
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@@ -33,10 +29,6 @@
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* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
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* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
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* @param {String} [config.stroke] stroke color
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* @param {Integer} [config.strokeRed] set stroke red component
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* @param {Integer} [config.strokeGreen] set stroke green component
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* @param {Integer} [config.strokeBlue] set stroke blue component
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* @param {Integer} [config.strokeAlpha] set stroke alpha component
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* @param {Number} [config.strokeWidth] stroke width
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* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
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* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
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@@ -48,10 +40,6 @@
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* @param {String} [config.lineCap] can be butt, round, or sqare. The default
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* is butt
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* @param {String} [config.shadowColor]
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* @param {Integer} [config.shadowRed] set shadow color red component
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* @param {Integer} [config.shadowGreen] set shadow color green component
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* @param {Integer} [config.shadowBlue] set shadow color blue component
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* @param {Integer} [config.shadowAlpha] set shadow color alpha component
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* @param {Number} [config.shadowBlur]
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* @param {Object} [config.shadowOffset] object with x and y component
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* @param {Number} [config.shadowOffsetX]
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