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hooked opacity rendering into the buffer canvas logic used for shadows so that strokes and fill opacities aren't applied separately
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@@ -1911,12 +1911,22 @@ suite('Node', function() {
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radius: 70,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4
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strokeWidth: 20,
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draggable: true
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});
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circle.setOpacity(0.5);
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layer.add(circle);
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stage.add(layer);
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var sceneTrace = layer.getContext().getTrace();
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//console.log(sceneTrace);
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var bufferTrace = stage.bufferCanvas.getContext().getTrace();
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//console.log(bufferTrace);
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assert.equal(sceneTrace, 'clearRect(0,0,578,200);save();globalAlpha=0.5;drawImage([object HTMLCanvasElement],0,0);restore();');
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assert.equal(bufferTrace, 'clearRect(0,0,578,200);save();transform(1,0,0,1,289,100);beginPath();arc(0,0,70,0,6.283,false);closePath();fillStyle=green;fill();lineWidth=20;strokeStyle=black;stroke();restore();');
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});
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// ======================================================
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