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first pass at new drawing caching mechanism
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@@ -2897,8 +2897,8 @@ suite('Node', function() {
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var layer = new Kinetic.Layer();
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var group = new Kinetic.Group();
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var circle = new Kinetic.Circle({
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x: 100,
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y: 100,
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x: 70,
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y: 70,
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radius: 70,
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fill: 'green',
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stroke: 'black',
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@@ -2911,29 +2911,48 @@ suite('Node', function() {
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layer.add(group);
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stage.add(layer);
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console.log('-- before cache')
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assert.equal(circle._cache['sceneCanvas'], undefined);
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assert.equal(circle._cache['hitCanvas'], undefined);
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assert.equal(circle._cache.canvas, undefined);
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circle.cache({
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width: 100,
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height: 100
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x: -74,
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y: -74,
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width: 148,
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height: 148
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});
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assert.notEqual(circle._cache['sceneCanvas'], undefined);
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assert.notEqual(circle._cache['hitCanvas'], undefined);
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assert.notEqual(circle._cache.canvas.scene, undefined);
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assert.notEqual(circle._cache.canvas.hit, undefined);
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assert.equal(circle._cache.canvas.x, -74);
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assert.equal(circle._cache.canvas.y, -74);
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layer.draw();
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document.body.appendChild(circle._cache.sceneCanvas._canvas);
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document.body.appendChild(circle._cache.hitCanvas._canvas);
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//document.body.appendChild(circle._cache.canvas.scene._canvas);
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// document.body.appendChild(circle._cache.canvas.hit._canvas);
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showHit(layer)
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console.log(layer.getContext().getTrace());
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//console.log(layer.getContext().getTrace());
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assert.equal(layer.getContext().getTrace(), 'clearRect(0,0,578,200);save();transform(1,0,0,1,70,70);beginPath();arc(0,0,70,0,6.283,false);closePath();fillStyle=green;fill();lineWidth=4;strokeStyle=black;stroke();restore();clearRect(0,0,578,200);save();transform(1,0,0,1,-4,-4);drawImage([object HTMLCanvasElement],0,0);restore();');
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// setTimeout(function() {
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// console.log('draw')
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// layer.draw();
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// }, 1000)
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// setTimeout(function() {
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// console.log('draw')
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// layer.draw();
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// }, 2000)
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// setTimeout(function() {
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// console.log('draw')
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// layer.draw();
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// }, 3000)
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});
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});
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