shadow logic is now applied to buffer context, not a newly created one each time drawScene is created

This commit is contained in:
Eric Rowell
2013-09-26 22:10:37 -07:00
parent 4cf15cedb8
commit ba6e30aa97
2 changed files with 23 additions and 23 deletions

View File

@@ -300,10 +300,10 @@
this.content.style.width = width + PX;
this.content.style.height = height + PX;
this.bufferCanvas.setSize(width, height, 1);
this.hitCanvas.setSize(width, height);
this.bufferCanvas.setSize(width, height);
this.bufferHitCanvas.setSize(width, height);
// set pointer defined layer dimensions
// set layer dimensions
for(n = 0; n < len; n++) {
layer = layers[n];
layer.getCanvas().setSize(width, height);
@@ -646,7 +646,7 @@
container.appendChild(this.content);
this.bufferCanvas = new Kinetic.SceneCanvas();
this.hitCanvas = new Kinetic.HitCanvas();
this.bufferHitCanvas = new Kinetic.HitCanvas();
this._resizeDOM();
},