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new tap event. touchmove no longer incorrectly fires onmousemove event. dbltap now correctly bubbles. cleaned up some other event handling logic.
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@@ -16,6 +16,7 @@ function log(message) {
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* Test constructor
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*/
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function Test() {
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//this.testOnly = 'EVENTS - mousedown mouseup mouseover mouseout mousemove click dblclick / touchstart touchend touchmove tap dbltap';
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this.testOnly = '';
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this.counter = 0;
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