added stage.reset() method so that you can reset the stage to its original state. hooked this in with stage.load() so that the stage starts when a clean slate when loading json

This commit is contained in:
Eric Rowell
2012-04-28 13:57:43 -07:00
parent 9cc380608e
commit bd17b54aa8
5 changed files with 19 additions and 5 deletions

View File

@@ -95,7 +95,8 @@ Test.prototype.tests = {
var stage = new Kinetic.Stage({
container: containerId,
width: 578,
height: 200
height: 200,
x: 100
});
var layer = new Kinetic.Layer();
var group = new Kinetic.Group();
@@ -115,8 +116,11 @@ Test.prototype.tests = {
group.add(circle);
layer.draw();
var expectedJson = '{"attrs":{"width":578,"height":200,"visible":true,"listening":true,"alpha":1,"x":0,"y":0,"scale":{"x":1,"y":1},"rotation":0,"centerOffset":{"x":0,"y":0},"dragConstraint":"none","dragBounds":{},"draggable":false},"nodeType":"Stage","children":[{"attrs":{"throttle":12,"visible":true,"listening":true,"alpha":1,"x":0,"y":0,"scale":{"x":1,"y":1},"rotation":0,"centerOffset":{"x":0,"y":0},"dragConstraint":"none","dragBounds":{},"draggable":false},"nodeType":"Layer","children":[{"attrs":{"visible":true,"listening":true,"alpha":1,"x":0,"y":0,"scale":{"x":1,"y":1},"rotation":0,"centerOffset":{"x":0,"y":0},"dragConstraint":"none","dragBounds":{},"draggable":false},"nodeType":"Group","children":[{"attrs":{"radius":70,"fill":"green","stroke":"black","strokeWidth":4,"detectionType":"path","visible":true,"listening":true,"name":"myCircle","alpha":1,"x":289,"y":100,"scale":{"x":1,"y":1},"rotation":0,"centerOffset":{"x":0,"y":0},"dragConstraint":"none","dragBounds":{},"draggable":true},"nodeType":"Shape","shapeType":"Circle"}]}]}]}';
test(stage.toJSON() === expectedJson, 'problem with serialization');
test(stage.getChildren().length === 1, 'stage should have one child');
test(stage.getX() === 100, 'stage x should be 100');
stage.reset();
test(stage.getChildren().length === 0, 'stage should have no children');
test(stage.getX() === 0, 'stage x should be 0');
},
'STAGE - test getAttrs()': function(containerId) {
var stage = new Kinetic.Stage({