Merge pull request #1848 from tbo47/eslint-recommended

Eslint recommended
This commit is contained in:
Anton Lavrenov 2024-12-06 13:31:55 -05:00 committed by GitHub
commit be24e9bb8b
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12 changed files with 95 additions and 133 deletions

3
eslint.config.mjs Normal file
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@ -0,0 +1,3 @@
import tseslint from 'typescript-eslint';
export default tseslint.config(...tseslint.configs.recommended);

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@ -249,11 +249,10 @@ export class Stage extends Container<Layer> {
* @name Konva.Stage#clear
*/
clear() {
let layers = this.children,
len = layers.length,
n;
const layers = this.children,
len = layers.length;
for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
layers[n].clear();
}
return this;
@ -367,12 +366,11 @@ export class Stage extends Container<Layer> {
if (!pos) {
return null;
}
let layers = this.children,
const layers = this.children,
len = layers.length,
end = len - 1,
n;
end = len - 1;
for (n = end; n >= 0; n--) {
for (let n = end; n >= 0; n--) {
const shape = layers[n].getIntersection(pos);
if (shape) {
return shape;
@ -820,8 +818,8 @@ export class Stage extends Container<Layer> {
* });
*/
setPointersPositions(evt) {
let contentPosition = this._getContentPosition(),
x: number | null = null,
const contentPosition = this._getContentPosition();
let x: number | null = null,
y: number | null = null;
evt = evt ? evt : window.event;

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@ -4,7 +4,7 @@ import { Node, NodeConfig } from './Node';
import { Konva } from './Global';
import { Line } from './shapes/Line';
let blacklist = {
const blacklist = {
node: 1,
duration: 1,
easing: 1,
@ -14,8 +14,8 @@ let blacklist = {
PAUSED = 1,
PLAYING = 2,
REVERSING = 3,
idCounter = 0,
colorAttrs = ['fill', 'stroke', 'shadowColor'];
let idCounter = 0;
class TweenEngine {
prop: string;
@ -195,12 +195,12 @@ export class Tween {
onUpdate: Function | undefined;
constructor(config: TweenConfig) {
let that = this,
const that = this,
node = config.node as any,
nodeId = node._id,
duration,
easing = config.easing || Easings.Linear,
yoyo = !!config.yoyo,
yoyo = !!config.yoyo;
let duration,
key;
if (typeof config.duration === 'undefined') {
@ -266,26 +266,23 @@ export class Tween {
this.onUpdate = config.onUpdate;
}
_addAttr(key, end) {
let node = this.node,
nodeId = node._id,
start,
diff,
tweenId,
n,
const node = this.node,
nodeId = node._id;
let diff,
len,
trueEnd,
trueStart,
endRGBA;
// remove conflict from tween map if it exists
tweenId = Tween.tweens[nodeId][key];
const tweenId = Tween.tweens[nodeId][key];
if (tweenId) {
delete Tween.attrs[nodeId][tweenId][key];
}
// add to tween map
start = node.getAttr(key);
let start = node.getAttr(key);
if (Util._isArray(end)) {
diff = [];
@ -310,7 +307,7 @@ export class Tween {
}
if (key.indexOf('fill') === 0) {
for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
if (n % 2 === 0) {
diff.push(end[n] - start[n]);
} else {
@ -326,7 +323,7 @@ export class Tween {
}
}
} else {
for (n = 0; n < len; n++) {
for (let n = 0; n < len; n++) {
diff.push(end[n] - start[n]);
}
}
@ -353,9 +350,9 @@ export class Tween {
Tween.tweens[nodeId][key] = this._id;
}
_tweenFunc(i) {
let node = this.node,
attrs = Tween.attrs[node._id][this._id],
key,
const node = this.node,
attrs = Tween.attrs[node._id][this._id];
let key,
attr,
start,
diff,
@ -525,14 +522,13 @@ export class Tween {
* @name Konva.Tween#destroy
*/
destroy() {
let nodeId = this.node._id,
const nodeId = this.node._id,
thisId = this._id,
attrs = Tween.tweens[nodeId],
key;
attrs = Tween.tweens[nodeId];
this.pause();
for (key in attrs) {
for (const key in attrs) {
delete Tween.tweens[nodeId][key];
}

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@ -260,7 +260,7 @@ export class Transform {
}
// CONSTANTS
let OBJECT_ARRAY = '[object Array]',
const OBJECT_ARRAY = '[object Array]',
OBJECT_NUMBER = '[object Number]',
OBJECT_STRING = '[object String]',
OBJECT_BOOLEAN = '[object Boolean]',
@ -423,8 +423,8 @@ let OBJECT_ARRAY = '[object Array]',
yellow: [255, 255, 0],
yellowgreen: [154, 205, 5],
},
RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/,
animQueue: Array<Function> = [];
RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/;
let animQueue: Array<Function> = [];
const req =
(typeof requestAnimationFrame !== 'undefined' && requestAnimationFrame) ||
@ -904,21 +904,20 @@ export const Util = {
return pc;
},
_prepareArrayForTween(startArray, endArray, isClosed) {
let n,
start: Vector2d[] = [],
const start: Vector2d[] = [],
end: Vector2d[] = [];
if (startArray.length > endArray.length) {
const temp = endArray;
endArray = startArray;
startArray = temp;
}
for (n = 0; n < startArray.length; n += 2) {
for (let n = 0; n < startArray.length; n += 2) {
start.push({
x: startArray[n],
y: startArray[n + 1],
});
}
for (n = 0; n < endArray.length; n += 2) {
for (let n = 0; n < endArray.length; n += 2) {
end.push({
x: endArray[n],
y: endArray[n + 1],

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@ -59,13 +59,12 @@ Factory.addGetterSetter(
*/
export const HSL: Filter = function (imageData) {
let data = imageData.data,
const data = imageData.data,
nPixels = data.length,
v = 1,
s = Math.pow(2, this.saturation()),
h = Math.abs(this.hue() + 360) % 360,
l = this.luminance() * 127,
i;
l = this.luminance() * 127;
// Basis for the technique used:
// http://beesbuzz.biz/code/hsv_color_transforms.php
@ -94,7 +93,7 @@ export const HSL: Filter = function (imageData) {
let r: number, g: number, b: number, a: number;
for (i = 0; i < nPixels; i += 4) {
for (let i = 0; i < nPixels; i += 4) {
r = data[i + 0];
g = data[i + 1];
b = data[i + 2];

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@ -9,11 +9,10 @@ import { Filter } from '../Node';
* node.filters([Konva.Filters.Invert]);
*/
export const Invert: Filter = function (imageData) {
let data = imageData.data,
len = data.length,
i;
const data = imageData.data,
len = data.length;
for (i = 0; i < len; i += 4) {
for (let i = 0; i < len; i += 4) {
// red
data[i] = 255 - data[i];
// green

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@ -1,5 +1,5 @@
import { Factory } from '../Factory';
import { Node, Filter } from '../Node';
import { Filter, Node } from '../Node';
import { Util } from '../Util';
import { getNumberValidator } from '../Validators';
@ -20,53 +20,41 @@ import { getNumberValidator } from '../Validators';
*/
const ToPolar = function (src, dst, opt) {
let srcPixels = src.data,
const srcPixels = src.data,
dstPixels = dst.data,
xSize = src.width,
ySize = src.height,
xMid = opt.polarCenterX || xSize / 2,
yMid = opt.polarCenterY || ySize / 2,
i,
x,
y,
r = 0,
g = 0,
b = 0,
a = 0;
yMid = opt.polarCenterY || ySize / 2;
// Find the largest radius
let rad,
rMax = Math.sqrt(xMid * xMid + yMid * yMid);
x = xSize - xMid;
y = ySize - yMid;
rad = Math.sqrt(x * x + y * y);
let rMax = Math.sqrt(xMid * xMid + yMid * yMid);
let x = xSize - xMid;
let y = ySize - yMid;
const rad = Math.sqrt(x * x + y * y);
rMax = rad > rMax ? rad : rMax;
// We'll be uisng y as the radius, and x as the angle (theta=t)
let rSize = ySize,
tSize = xSize,
radius,
theta;
const rSize = ySize,
tSize = xSize;
// We want to cover all angles (0-360) and we need to convert to
// radians (*PI/180)
let conversion = ((360 / tSize) * Math.PI) / 180,
sin,
cos;
const conversion = ((360 / tSize) * Math.PI) / 180;
// var x1, x2, x1i, x2i, y1, y2, y1i, y2i, scale;
for (theta = 0; theta < tSize; theta += 1) {
sin = Math.sin(theta * conversion);
cos = Math.cos(theta * conversion);
for (radius = 0; radius < rSize; radius += 1) {
for (let theta = 0; theta < tSize; theta += 1) {
const sin = Math.sin(theta * conversion);
const cos = Math.cos(theta * conversion);
for (let radius = 0; radius < rSize; radius += 1) {
x = Math.floor(xMid + ((rMax * radius) / rSize) * cos);
y = Math.floor(yMid + ((rMax * radius) / rSize) * sin);
i = (y * xSize + x) * 4;
r = srcPixels[i + 0];
g = srcPixels[i + 1];
b = srcPixels[i + 2];
a = srcPixels[i + 3];
let i = (y * xSize + x) * 4;
const r = srcPixels[i + 0];
const g = srcPixels[i + 1];
const b = srcPixels[i + 2];
const a = srcPixels[i + 3];
// Store it
//i = (theta * xSize + radius) * 4;
@ -97,35 +85,23 @@ const ToPolar = function (src, dst, opt) {
*/
const FromPolar = function (src, dst, opt) {
let srcPixels = src.data,
const srcPixels = src.data,
dstPixels = dst.data,
xSize = src.width,
ySize = src.height,
xMid = opt.polarCenterX || xSize / 2,
yMid = opt.polarCenterY || ySize / 2,
i,
x,
y,
dx,
dy,
r = 0,
g = 0,
b = 0,
a = 0;
yMid = opt.polarCenterY || ySize / 2;
// Find the largest radius
let rad,
rMax = Math.sqrt(xMid * xMid + yMid * yMid);
x = xSize - xMid;
y = ySize - yMid;
rad = Math.sqrt(x * x + y * y);
let rMax = Math.sqrt(xMid * xMid + yMid * yMid);
let x = xSize - xMid;
let y = ySize - yMid;
const rad = Math.sqrt(x * x + y * y);
rMax = rad > rMax ? rad : rMax;
// We'll be uisng x as the radius, and y as the angle (theta=t)
let rSize = ySize,
const rSize = ySize,
tSize = xSize,
radius,
theta,
phaseShift = opt.polarRotation || 0;
// We need to convert to degrees and we need to make sure
@ -137,18 +113,18 @@ const FromPolar = function (src, dst, opt) {
for (x = 0; x < xSize; x += 1) {
for (y = 0; y < ySize; y += 1) {
dx = x - xMid;
dy = y - yMid;
radius = (Math.sqrt(dx * dx + dy * dy) * rSize) / rMax;
theta = ((Math.atan2(dy, dx) * 180) / Math.PI + 360 + phaseShift) % 360;
const dx = x - xMid;
const dy = y - yMid;
const radius = (Math.sqrt(dx * dx + dy * dy) * rSize) / rMax;
let theta = ((Math.atan2(dy, dx) * 180) / Math.PI + 360 + phaseShift) % 360;
theta = (theta * tSize) / 360;
x1 = Math.floor(theta);
y1 = Math.floor(radius);
i = (y1 * xSize + x1) * 4;
r = srcPixels[i + 0];
g = srcPixels[i + 1];
b = srcPixels[i + 2];
a = srcPixels[i + 3];
let i = (y1 * xSize + x1) * 4;
const r = srcPixels[i + 0];
const g = srcPixels[i + 1];
const b = srcPixels[i + 2];
const a = srcPixels[i + 3];
// Store it
i = (y * xSize + x) * 4;

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@ -1,5 +1,5 @@
import { Factory } from '../Factory';
import { Node, Filter } from '../Node';
import { Filter, Node } from '../Node';
import { getNumberValidator } from '../Validators';
function pixelAt(idata, x, y) {
@ -181,8 +181,8 @@ function smoothEdgeMask(mask, sw, sh) {
*/
export const Mask: Filter = function (imageData) {
// Detect pixels close to the background color
let threshold = this.threshold(),
mask = backgroundMask(imageData, threshold);
const threshold = this.threshold();
let mask = backgroundMask(imageData, threshold);
if (mask) {
// Erode
mask = erodeMask(mask, imageData.width, imageData.height);

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@ -1,5 +1,5 @@
import { Factory } from '../Factory';
import { Node, Filter } from '../Node';
import { Filter, Node } from '../Node';
import { getNumberValidator } from '../Validators';
/**

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@ -1,6 +1,7 @@
import { Factory } from '../Factory';
import { Node, Filter } from '../Node';
import { Filter, Node } from '../Node';
import { getNumberValidator } from '../Validators';
/**
* Posterize Filter. Adjusts the channels so that there are no more
* than n different values for that channel. This is also applied
@ -15,16 +16,14 @@ import { getNumberValidator } from '../Validators';
* node.filters([Konva.Filters.Posterize]);
* node.levels(0.8); // between 0 and 1
*/
export const Posterize: Filter = function (imageData) {
// level must be between 1 and 255
let levels = Math.round(this.levels() * 254) + 1,
const levels = Math.round(this.levels() * 254) + 1,
data = imageData.data,
len = data.length,
scale = 255 / levels,
i;
scale = 255 / levels;
for (i = 0; i < len; i += 1) {
for (let i = 0; i < len; i += 1) {
data[i] = Math.floor(data[i] / scale) * scale;
}
};

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@ -15,18 +15,15 @@ import { RGBComponent } from '../Validators';
* node.blue(120);
* node.green(200);
*/
export const RGB: Filter = function (imageData) {
let data = imageData.data,
const data = imageData.data,
nPixels = data.length,
red = this.red(),
green = this.green(),
blue = this.blue(),
i,
brightness;
blue = this.blue();
for (i = 0; i < nPixels; i += 4) {
brightness =
for (let i = 0; i < nPixels; i += 4) {
const brightness =
(0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2]) / 255;
data[i] = brightness * red; // r
data[i + 1] = brightness * green; // g

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@ -12,17 +12,13 @@ import { Filter } from '../Node';
* node.filters([Konva.Filters.Sepia]);
*/
export const Sepia: Filter = function (imageData) {
let data = imageData.data,
nPixels = data.length,
i,
r,
g,
b;
const data = imageData.data,
nPixels = data.length;
for (i = 0; i < nPixels; i += 4) {
r = data[i + 0];
g = data[i + 1];
b = data[i + 2];
for (let i = 0; i < nPixels; i += 4) {
const r = data[i + 0];
const g = data[i + 1];
const b = data[i + 2];
data[i + 0] = Math.min(255, r * 0.393 + g * 0.769 + b * 0.189);
data[i + 1] = Math.min(255, r * 0.349 + g * 0.686 + b * 0.168);