Fix stage.getPointerPosition() logic. close #733

This commit is contained in:
Anton Lavrenov
2019-09-06 13:39:26 -05:00
parent d73d7be1cd
commit be3f7e8059
4 changed files with 94 additions and 1332 deletions

View File

@@ -623,4 +623,47 @@ suite('TouchEvents', function() {
assert.equal(tap, 1, 'tap triggered');
assert.equal(dbltap, 0, 'no dbltap triggered');
});
test.only('tap should give pointer position', function() {
var stage = addStage();
var layer = new Konva.Layer();
stage.add(layer);
var circle1 = new Konva.Circle({
x: 100,
y: 100,
radius: 70,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
name: 'myCircle1',
draggable: true
});
layer.add(circle1);
layer.draw();
var tap = 0;
var click = 0;
stage.on('tap', e => {
assert.equal(e.target, circle1);
assert.equal(stage.getPointerPosition().x, 100);
assert.equal(stage.getPointerPosition().y, 100);
tap += 1;
});
stage.on('click', e => {
click += 1;
});
stage.simulateTouchStart(
[{ x: 100, y: 100, id: 0 }],
[{ x: 100, y: 100, id: 0 }]
);
stage.simulateTouchEnd([], [{ x: 100, y: 100, id: 0 }]);
assert.equal(tap, 1, 'tap triggered');
assert.equal(click, 0, 'no click triggered');
});
});