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fixed mousemove event bug, and added a very rigorous functional test to test all of the basic shape events for both desktop and mobile
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@@ -42,7 +42,7 @@ Kinetic.Layer.prototype = {
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var timeDiff = time - this.lastDrawTime;
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var tt = 1000 / throttle;
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if(timeDiff >= tt) {
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if(timeDiff >= tt || throttle > 200) {
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this._draw();
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if(this.drawTimeout !== undefined) {
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