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fix Konva.Transformer for shapes with offset. close #386
This commit is contained in:
parent
74d3a12921
commit
c08de940e4
@ -5,6 +5,11 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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## [new version][unreleased]
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## Fixed
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* `Konva.Transformer` automatically track shape changes
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* `Konva.Transformer` works with shapes with offset too
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## [2.1.2][2018-05-16]
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## Fixed
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547
konva.js
547
konva.js
@ -4919,31 +4919,34 @@
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Konva.Collection.mapMethods(Konva.Node);
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})(Konva);
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(function() {
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'use strict';
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/**
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* Grayscale Filter
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* @function
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Grayscale]);
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*/
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Konva.Filters.Grayscale = function(imageData) {
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var data = imageData.data, len = data.length, i, brightness;
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for (i = 0; i < len; i += 4) {
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brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];
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// red
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data[i] = brightness;
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// green
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data[i + 1] = brightness;
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// blue
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data[i + 2] = brightness;
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}
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};
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})();
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(function() {
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'use strict';
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/**
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* Grayscale Filter
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* @function
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Grayscale]);
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*/
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Konva.Filters.Grayscale = function(imageData) {
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var data = imageData.data,
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len = data.length,
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i,
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brightness;
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for (i = 0; i < len; i += 4) {
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brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];
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// red
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data[i] = brightness;
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// green
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data[i + 1] = brightness;
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// blue
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data[i + 2] = brightness;
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}
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};
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})();
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(function(Konva) {
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'use strict';
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@ -4991,30 +4994,32 @@
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*/
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})(Konva);
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(function() {
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'use strict';
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/**
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* Invert Filter
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* @function
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Invert]);
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*/
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Konva.Filters.Invert = function(imageData) {
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var data = imageData.data, len = data.length, i;
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for (i = 0; i < len; i += 4) {
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// red
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data[i] = 255 - data[i];
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// green
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data[i + 1] = 255 - data[i + 1];
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// blue
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data[i + 2] = 255 - data[i + 2];
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}
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};
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})();
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(function() {
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'use strict';
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/**
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* Invert Filter
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* @function
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Invert]);
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*/
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Konva.Filters.Invert = function(imageData) {
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var data = imageData.data,
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len = data.length,
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i;
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for (i = 0; i < len; i += 4) {
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// red
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data[i] = 255 - data[i];
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// green
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data[i + 1] = 255 - data[i + 1];
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// blue
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data[i + 2] = 255 - data[i + 2];
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}
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};
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})();
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/*
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the Gauss filter
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@ -6920,216 +6925,216 @@
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*/
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})();
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(function() {
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'use strict';
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/**
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* Noise Filter. Randomly adds or substracts to the color channels
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* @function
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* @name Noise
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Noise]);
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* node.noise(0.8);
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*/
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Konva.Filters.Noise = function(imageData) {
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var amount = this.noise() * 255,
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data = imageData.data,
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nPixels = data.length,
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half = amount / 2,
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i;
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for (i = 0; i < nPixels; i += 4) {
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data[i + 0] += half - 2 * half * Math.random();
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data[i + 1] += half - 2 * half * Math.random();
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data[i + 2] += half - 2 * half * Math.random();
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}
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};
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Konva.Factory.addGetterSetter(
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Konva.Node,
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'noise',
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0.2,
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null,
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Konva.Factory.afterSetFilter
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);
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/**
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* get/set noise amount. Must be a value between 0 and 1. Use with {@link Konva.Filters.Noise} filter.
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* @name noise
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* @method
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* @memberof Konva.Node.prototype
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* @param {Number} noise
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* @returns {Number}
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*/
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})();
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(function() {
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'use strict';
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/**
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* Noise Filter. Randomly adds or substracts to the color channels
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* @function
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* @name Noise
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Noise]);
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* node.noise(0.8);
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*/
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Konva.Filters.Noise = function(imageData) {
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var amount = this.noise() * 255,
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data = imageData.data,
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nPixels = data.length,
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half = amount / 2,
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i;
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/*eslint-disable max-depth */
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(function() {
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'use strict';
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/**
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* Pixelate Filter. Averages groups of pixels and redraws
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* them as larger pixels
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* @function
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* @name Pixelate
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Pixelate]);
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* node.pixelSize(10);
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*/
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Konva.Filters.Pixelate = function(imageData) {
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var pixelSize = Math.ceil(this.pixelSize()),
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width = imageData.width,
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height = imageData.height,
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x,
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y,
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i,
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//pixelsPerBin = pixelSize * pixelSize,
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red,
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green,
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blue,
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alpha,
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nBinsX = Math.ceil(width / pixelSize),
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nBinsY = Math.ceil(height / pixelSize),
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xBinStart,
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xBinEnd,
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yBinStart,
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yBinEnd,
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xBin,
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yBin,
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pixelsInBin;
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imageData = imageData.data;
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if (pixelSize <= 0) {
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Konva.Util.error('pixelSize value can not be <= 0');
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return;
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}
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for (xBin = 0; xBin < nBinsX; xBin += 1) {
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for (yBin = 0; yBin < nBinsY; yBin += 1) {
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// Initialize the color accumlators to 0
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red = 0;
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green = 0;
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blue = 0;
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alpha = 0;
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// Determine which pixels are included in this bin
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xBinStart = xBin * pixelSize;
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xBinEnd = xBinStart + pixelSize;
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yBinStart = yBin * pixelSize;
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yBinEnd = yBinStart + pixelSize;
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// Add all of the pixels to this bin!
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pixelsInBin = 0;
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for (x = xBinStart; x < xBinEnd; x += 1) {
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if (x >= width) {
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continue;
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}
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for (y = yBinStart; y < yBinEnd; y += 1) {
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if (y >= height) {
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continue;
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}
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i = (width * y + x) * 4;
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red += imageData[i + 0];
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green += imageData[i + 1];
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blue += imageData[i + 2];
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alpha += imageData[i + 3];
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pixelsInBin += 1;
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}
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}
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// Make sure the channels are between 0-255
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red = red / pixelsInBin;
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green = green / pixelsInBin;
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blue = blue / pixelsInBin;
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alpha = alpha / pixelsInBin;
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// Draw this bin
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for (x = xBinStart; x < xBinEnd; x += 1) {
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if (x >= width) {
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continue;
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}
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for (y = yBinStart; y < yBinEnd; y += 1) {
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if (y >= height) {
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continue;
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}
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i = (width * y + x) * 4;
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imageData[i + 0] = red;
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imageData[i + 1] = green;
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imageData[i + 2] = blue;
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imageData[i + 3] = alpha;
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}
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}
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}
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}
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};
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Konva.Factory.addGetterSetter(
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Konva.Node,
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'pixelSize',
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8,
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null,
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Konva.Factory.afterSetFilter
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);
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/**
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* get/set pixel size. Use with {@link Konva.Filters.Pixelate} filter.
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* @name pixelSize
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* @method
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* @memberof Konva.Node.prototype
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* @param {Integer} pixelSize
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* @returns {Integer}
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*/
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})();
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for (i = 0; i < nPixels; i += 4) {
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data[i + 0] += half - 2 * half * Math.random();
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data[i + 1] += half - 2 * half * Math.random();
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data[i + 2] += half - 2 * half * Math.random();
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}
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};
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(function() {
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'use strict';
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/**
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* Threshold Filter. Pushes any value above the mid point to
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* the max and any value below the mid point to the min.
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* This affects the alpha channel.
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* @function
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* @name Threshold
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Threshold]);
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* node.threshold(0.1);
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*/
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Konva.Filters.Threshold = function(imageData) {
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var level = this.threshold() * 255,
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data = imageData.data,
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len = data.length,
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i;
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for (i = 0; i < len; i += 1) {
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data[i] = data[i] < level ? 0 : 255;
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}
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};
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Konva.Factory.addGetterSetter(
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Konva.Node,
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'threshold',
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0.5,
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null,
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Konva.Factory.afterSetFilter
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);
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/**
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* get/set threshold. Must be a value between 0 and 1. Use with {@link Konva.Filters.Threshold} or {@link Konva.Filters.Mask} filter.
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* @name threshold
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* @method
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* @memberof Konva.Node.prototype
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* @param {Number} threshold
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* @returns {Number}
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*/
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})();
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Konva.Factory.addGetterSetter(
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Konva.Node,
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'noise',
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0.2,
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null,
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Konva.Factory.afterSetFilter
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);
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/**
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* get/set noise amount. Must be a value between 0 and 1. Use with {@link Konva.Filters.Noise} filter.
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* @name noise
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* @method
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* @memberof Konva.Node.prototype
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* @param {Number} noise
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* @returns {Number}
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*/
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})();
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/*eslint-disable max-depth */
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(function() {
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'use strict';
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/**
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* Pixelate Filter. Averages groups of pixels and redraws
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* them as larger pixels
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* @function
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* @name Pixelate
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* @memberof Konva.Filters
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Pixelate]);
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* node.pixelSize(10);
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*/
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Konva.Filters.Pixelate = function(imageData) {
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var pixelSize = Math.ceil(this.pixelSize()),
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width = imageData.width,
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height = imageData.height,
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x,
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y,
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i,
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//pixelsPerBin = pixelSize * pixelSize,
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red,
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green,
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blue,
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alpha,
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nBinsX = Math.ceil(width / pixelSize),
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nBinsY = Math.ceil(height / pixelSize),
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xBinStart,
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xBinEnd,
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yBinStart,
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yBinEnd,
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xBin,
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yBin,
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pixelsInBin;
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imageData = imageData.data;
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if (pixelSize <= 0) {
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Konva.Util.error('pixelSize value can not be <= 0');
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return;
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}
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for (xBin = 0; xBin < nBinsX; xBin += 1) {
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for (yBin = 0; yBin < nBinsY; yBin += 1) {
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// Initialize the color accumlators to 0
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red = 0;
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green = 0;
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blue = 0;
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alpha = 0;
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// Determine which pixels are included in this bin
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xBinStart = xBin * pixelSize;
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xBinEnd = xBinStart + pixelSize;
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yBinStart = yBin * pixelSize;
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yBinEnd = yBinStart + pixelSize;
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// Add all of the pixels to this bin!
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pixelsInBin = 0;
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for (x = xBinStart; x < xBinEnd; x += 1) {
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if (x >= width) {
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continue;
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}
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for (y = yBinStart; y < yBinEnd; y += 1) {
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if (y >= height) {
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continue;
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}
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i = (width * y + x) * 4;
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red += imageData[i + 0];
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green += imageData[i + 1];
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blue += imageData[i + 2];
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alpha += imageData[i + 3];
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pixelsInBin += 1;
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}
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}
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// Make sure the channels are between 0-255
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red = red / pixelsInBin;
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green = green / pixelsInBin;
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blue = blue / pixelsInBin;
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alpha = alpha / pixelsInBin;
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// Draw this bin
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for (x = xBinStart; x < xBinEnd; x += 1) {
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if (x >= width) {
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continue;
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}
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for (y = yBinStart; y < yBinEnd; y += 1) {
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if (y >= height) {
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continue;
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}
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i = (width * y + x) * 4;
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imageData[i + 0] = red;
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imageData[i + 1] = green;
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imageData[i + 2] = blue;
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imageData[i + 3] = alpha;
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}
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}
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}
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}
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};
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Konva.Factory.addGetterSetter(
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Konva.Node,
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'pixelSize',
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8,
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null,
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Konva.Factory.afterSetFilter
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);
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/**
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* get/set pixel size. Use with {@link Konva.Filters.Pixelate} filter.
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* @name pixelSize
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* @method
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* @memberof Konva.Node.prototype
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* @param {Integer} pixelSize
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* @returns {Integer}
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*/
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})();
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(function() {
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'use strict';
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/**
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* Threshold Filter. Pushes any value above the mid point to
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||||
* the max and any value below the mid point to the min.
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* This affects the alpha channel.
|
||||
* @function
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* @name Threshold
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* @memberof Konva.Filters
|
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* @param {Object} imageData
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* @author ippo615
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* @example
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* node.cache();
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* node.filters([Konva.Filters.Threshold]);
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* node.threshold(0.1);
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*/
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Konva.Filters.Threshold = function(imageData) {
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var level = this.threshold() * 255,
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data = imageData.data,
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||||
len = data.length,
|
||||
i;
|
||||
|
||||
for (i = 0; i < len; i += 1) {
|
||||
data[i] = data[i] < level ? 0 : 255;
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'threshold',
|
||||
0.5,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set threshold. Must be a value between 0 and 1. Use with {@link Konva.Filters.Threshold} or {@link Konva.Filters.Mask} filter.
|
||||
* @name threshold
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Number} threshold
|
||||
* @returns {Number}
|
||||
*/
|
||||
})();
|
||||
|
||||
(function() {
|
||||
'use strict';
|
||||
@ -10946,14 +10951,14 @@
|
||||
(function(Konva) {
|
||||
'use strict';
|
||||
/**
|
||||
* BaseLayer constructor.
|
||||
* @constructor
|
||||
* @memberof Konva
|
||||
* @augments Konva.Container
|
||||
* @param {Object} config
|
||||
* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
|
||||
* to clear the canvas before each layer draw. The default value is true.
|
||||
* @param {Number} [config.x]
|
||||
* BaseLayer constructor.
|
||||
* @constructor
|
||||
* @memberof Konva
|
||||
* @augments Konva.Container
|
||||
* @param {Object} config
|
||||
* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
|
||||
* to clear the canvas before each layer draw. The default value is true.
|
||||
* @param {Number} [config.x]
|
||||
* @param {Number} [config.y]
|
||||
* @param {Number} [config.width]
|
||||
* @param {Number} [config.height]
|
||||
@ -10973,14 +10978,14 @@
|
||||
* the entire stage by dragging any portion of the stage
|
||||
* @param {Number} [config.dragDistance]
|
||||
* @param {Function} [config.dragBoundFunc]
|
||||
* * @param {Object} [config.clip] set clip
|
||||
* * @param {Object} [config.clip] set clip
|
||||
* @param {Number} [config.clipX] set clip x
|
||||
* @param {Number} [config.clipY] set clip y
|
||||
* @param {Number} [config.clipWidth] set clip width
|
||||
* @param {Number} [config.clipHeight] set clip height
|
||||
* @param {Function} [config.clipFunc] set clip func
|
||||
|
||||
*/
|
||||
*/
|
||||
Konva.BaseLayer = function(config) {
|
||||
this.___init(config);
|
||||
};
|
||||
@ -18864,8 +18869,8 @@
|
||||
var rect = node.getClientRect({ skipTransform: true });
|
||||
var rotation = Konva.getAngle(node.rotation());
|
||||
|
||||
var dx = rect.x * node.scaleX() - node.offsetX();
|
||||
var dy = rect.y * node.scaleY() - node.offsetY();
|
||||
var dx = rect.x * node.scaleX() - node.offsetX() * node.scaleX();
|
||||
var dy = rect.y * node.scaleY() - node.offsetY() * node.scaleY();
|
||||
|
||||
return {
|
||||
x: node.x() + dx * Math.cos(rotation) + dy * Math.sin(-rotation),
|
||||
@ -19235,8 +19240,8 @@
|
||||
var scaleY = (newAttrs.height - padding * 2) / pure.height;
|
||||
|
||||
var rotation = Konva.getAngle(node.getRotation());
|
||||
var dx = pure.x * scaleX - padding;
|
||||
var dy = pure.y * scaleY - padding;
|
||||
var dx = pure.x * scaleX - padding - node.offsetX() * scaleX;
|
||||
var dy = pure.y * scaleY - padding - node.offsetY() * scaleY;
|
||||
|
||||
this.getNode().setAttrs({
|
||||
scaleX: scaleX,
|
||||
|
||||
2
konva.min.js
vendored
2
konva.min.js
vendored
File diff suppressed because one or more lines are too long
@ -57,5 +57,6 @@
|
||||
"type": "git",
|
||||
"url": "git://github.com/konvajs/konva.git"
|
||||
},
|
||||
"license": "MIT"
|
||||
"license": "MIT",
|
||||
"dependencies": {}
|
||||
}
|
||||
|
||||
@ -1,16 +1,16 @@
|
||||
(function(Konva) {
|
||||
'use strict';
|
||||
/**
|
||||
* BaseLayer constructor.
|
||||
* @constructor
|
||||
* @memberof Konva
|
||||
* @augments Konva.Container
|
||||
* @param {Object} config
|
||||
* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
|
||||
* to clear the canvas before each layer draw. The default value is true.
|
||||
* @@nodeParams
|
||||
* @@containerParams
|
||||
*/
|
||||
* BaseLayer constructor.
|
||||
* @constructor
|
||||
* @memberof Konva
|
||||
* @augments Konva.Container
|
||||
* @param {Object} config
|
||||
* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
|
||||
* to clear the canvas before each layer draw. The default value is true.
|
||||
* @@nodeParams
|
||||
* @@containerParams
|
||||
*/
|
||||
Konva.BaseLayer = function(config) {
|
||||
this.___init(config);
|
||||
};
|
||||
|
||||
@ -1,25 +1,28 @@
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Grayscale Filter
|
||||
* @function
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Grayscale]);
|
||||
*/
|
||||
Konva.Filters.Grayscale = function(imageData) {
|
||||
var data = imageData.data, len = data.length, i, brightness;
|
||||
|
||||
for (i = 0; i < len; i += 4) {
|
||||
brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];
|
||||
// red
|
||||
data[i] = brightness;
|
||||
// green
|
||||
data[i + 1] = brightness;
|
||||
// blue
|
||||
data[i + 2] = brightness;
|
||||
}
|
||||
};
|
||||
})();
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Grayscale Filter
|
||||
* @function
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Grayscale]);
|
||||
*/
|
||||
Konva.Filters.Grayscale = function(imageData) {
|
||||
var data = imageData.data,
|
||||
len = data.length,
|
||||
i,
|
||||
brightness;
|
||||
|
||||
for (i = 0; i < len; i += 4) {
|
||||
brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];
|
||||
// red
|
||||
data[i] = brightness;
|
||||
// green
|
||||
data[i + 1] = brightness;
|
||||
// blue
|
||||
data[i + 2] = brightness;
|
||||
}
|
||||
};
|
||||
})();
|
||||
|
||||
@ -1,24 +1,26 @@
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Invert Filter
|
||||
* @function
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Invert]);
|
||||
*/
|
||||
Konva.Filters.Invert = function(imageData) {
|
||||
var data = imageData.data, len = data.length, i;
|
||||
|
||||
for (i = 0; i < len; i += 4) {
|
||||
// red
|
||||
data[i] = 255 - data[i];
|
||||
// green
|
||||
data[i + 1] = 255 - data[i + 1];
|
||||
// blue
|
||||
data[i + 2] = 255 - data[i + 2];
|
||||
}
|
||||
};
|
||||
})();
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Invert Filter
|
||||
* @function
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Invert]);
|
||||
*/
|
||||
Konva.Filters.Invert = function(imageData) {
|
||||
var data = imageData.data,
|
||||
len = data.length,
|
||||
i;
|
||||
|
||||
for (i = 0; i < len; i += 4) {
|
||||
// red
|
||||
data[i] = 255 - data[i];
|
||||
// green
|
||||
data[i + 1] = 255 - data[i + 1];
|
||||
// blue
|
||||
data[i + 2] = 255 - data[i + 2];
|
||||
}
|
||||
};
|
||||
})();
|
||||
|
||||
@ -1,44 +1,44 @@
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Noise Filter. Randomly adds or substracts to the color channels
|
||||
* @function
|
||||
* @name Noise
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Noise]);
|
||||
* node.noise(0.8);
|
||||
*/
|
||||
Konva.Filters.Noise = function(imageData) {
|
||||
var amount = this.noise() * 255,
|
||||
data = imageData.data,
|
||||
nPixels = data.length,
|
||||
half = amount / 2,
|
||||
i;
|
||||
|
||||
for (i = 0; i < nPixels; i += 4) {
|
||||
data[i + 0] += half - 2 * half * Math.random();
|
||||
data[i + 1] += half - 2 * half * Math.random();
|
||||
data[i + 2] += half - 2 * half * Math.random();
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'noise',
|
||||
0.2,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set noise amount. Must be a value between 0 and 1. Use with {@link Konva.Filters.Noise} filter.
|
||||
* @name noise
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Number} noise
|
||||
* @returns {Number}
|
||||
*/
|
||||
})();
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Noise Filter. Randomly adds or substracts to the color channels
|
||||
* @function
|
||||
* @name Noise
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Noise]);
|
||||
* node.noise(0.8);
|
||||
*/
|
||||
Konva.Filters.Noise = function(imageData) {
|
||||
var amount = this.noise() * 255,
|
||||
data = imageData.data,
|
||||
nPixels = data.length,
|
||||
half = amount / 2,
|
||||
i;
|
||||
|
||||
for (i = 0; i < nPixels; i += 4) {
|
||||
data[i + 0] += half - 2 * half * Math.random();
|
||||
data[i + 1] += half - 2 * half * Math.random();
|
||||
data[i + 2] += half - 2 * half * Math.random();
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'noise',
|
||||
0.2,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set noise amount. Must be a value between 0 and 1. Use with {@link Konva.Filters.Noise} filter.
|
||||
* @name noise
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Number} noise
|
||||
* @returns {Number}
|
||||
*/
|
||||
})();
|
||||
|
||||
@ -1,120 +1,120 @@
|
||||
/*eslint-disable max-depth */
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Pixelate Filter. Averages groups of pixels and redraws
|
||||
* them as larger pixels
|
||||
* @function
|
||||
* @name Pixelate
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Pixelate]);
|
||||
* node.pixelSize(10);
|
||||
*/
|
||||
|
||||
Konva.Filters.Pixelate = function(imageData) {
|
||||
var pixelSize = Math.ceil(this.pixelSize()),
|
||||
width = imageData.width,
|
||||
height = imageData.height,
|
||||
x,
|
||||
y,
|
||||
i,
|
||||
//pixelsPerBin = pixelSize * pixelSize,
|
||||
red,
|
||||
green,
|
||||
blue,
|
||||
alpha,
|
||||
nBinsX = Math.ceil(width / pixelSize),
|
||||
nBinsY = Math.ceil(height / pixelSize),
|
||||
xBinStart,
|
||||
xBinEnd,
|
||||
yBinStart,
|
||||
yBinEnd,
|
||||
xBin,
|
||||
yBin,
|
||||
pixelsInBin;
|
||||
imageData = imageData.data;
|
||||
|
||||
if (pixelSize <= 0) {
|
||||
Konva.Util.error('pixelSize value can not be <= 0');
|
||||
return;
|
||||
}
|
||||
|
||||
for (xBin = 0; xBin < nBinsX; xBin += 1) {
|
||||
for (yBin = 0; yBin < nBinsY; yBin += 1) {
|
||||
// Initialize the color accumlators to 0
|
||||
red = 0;
|
||||
green = 0;
|
||||
blue = 0;
|
||||
alpha = 0;
|
||||
|
||||
// Determine which pixels are included in this bin
|
||||
xBinStart = xBin * pixelSize;
|
||||
xBinEnd = xBinStart + pixelSize;
|
||||
yBinStart = yBin * pixelSize;
|
||||
yBinEnd = yBinStart + pixelSize;
|
||||
|
||||
// Add all of the pixels to this bin!
|
||||
pixelsInBin = 0;
|
||||
for (x = xBinStart; x < xBinEnd; x += 1) {
|
||||
if (x >= width) {
|
||||
continue;
|
||||
}
|
||||
for (y = yBinStart; y < yBinEnd; y += 1) {
|
||||
if (y >= height) {
|
||||
continue;
|
||||
}
|
||||
i = (width * y + x) * 4;
|
||||
red += imageData[i + 0];
|
||||
green += imageData[i + 1];
|
||||
blue += imageData[i + 2];
|
||||
alpha += imageData[i + 3];
|
||||
pixelsInBin += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the channels are between 0-255
|
||||
red = red / pixelsInBin;
|
||||
green = green / pixelsInBin;
|
||||
blue = blue / pixelsInBin;
|
||||
alpha = alpha / pixelsInBin;
|
||||
|
||||
// Draw this bin
|
||||
for (x = xBinStart; x < xBinEnd; x += 1) {
|
||||
if (x >= width) {
|
||||
continue;
|
||||
}
|
||||
for (y = yBinStart; y < yBinEnd; y += 1) {
|
||||
if (y >= height) {
|
||||
continue;
|
||||
}
|
||||
i = (width * y + x) * 4;
|
||||
imageData[i + 0] = red;
|
||||
imageData[i + 1] = green;
|
||||
imageData[i + 2] = blue;
|
||||
imageData[i + 3] = alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'pixelSize',
|
||||
8,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set pixel size. Use with {@link Konva.Filters.Pixelate} filter.
|
||||
* @name pixelSize
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Integer} pixelSize
|
||||
* @returns {Integer}
|
||||
*/
|
||||
})();
|
||||
/*eslint-disable max-depth */
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Pixelate Filter. Averages groups of pixels and redraws
|
||||
* them as larger pixels
|
||||
* @function
|
||||
* @name Pixelate
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Pixelate]);
|
||||
* node.pixelSize(10);
|
||||
*/
|
||||
|
||||
Konva.Filters.Pixelate = function(imageData) {
|
||||
var pixelSize = Math.ceil(this.pixelSize()),
|
||||
width = imageData.width,
|
||||
height = imageData.height,
|
||||
x,
|
||||
y,
|
||||
i,
|
||||
//pixelsPerBin = pixelSize * pixelSize,
|
||||
red,
|
||||
green,
|
||||
blue,
|
||||
alpha,
|
||||
nBinsX = Math.ceil(width / pixelSize),
|
||||
nBinsY = Math.ceil(height / pixelSize),
|
||||
xBinStart,
|
||||
xBinEnd,
|
||||
yBinStart,
|
||||
yBinEnd,
|
||||
xBin,
|
||||
yBin,
|
||||
pixelsInBin;
|
||||
imageData = imageData.data;
|
||||
|
||||
if (pixelSize <= 0) {
|
||||
Konva.Util.error('pixelSize value can not be <= 0');
|
||||
return;
|
||||
}
|
||||
|
||||
for (xBin = 0; xBin < nBinsX; xBin += 1) {
|
||||
for (yBin = 0; yBin < nBinsY; yBin += 1) {
|
||||
// Initialize the color accumlators to 0
|
||||
red = 0;
|
||||
green = 0;
|
||||
blue = 0;
|
||||
alpha = 0;
|
||||
|
||||
// Determine which pixels are included in this bin
|
||||
xBinStart = xBin * pixelSize;
|
||||
xBinEnd = xBinStart + pixelSize;
|
||||
yBinStart = yBin * pixelSize;
|
||||
yBinEnd = yBinStart + pixelSize;
|
||||
|
||||
// Add all of the pixels to this bin!
|
||||
pixelsInBin = 0;
|
||||
for (x = xBinStart; x < xBinEnd; x += 1) {
|
||||
if (x >= width) {
|
||||
continue;
|
||||
}
|
||||
for (y = yBinStart; y < yBinEnd; y += 1) {
|
||||
if (y >= height) {
|
||||
continue;
|
||||
}
|
||||
i = (width * y + x) * 4;
|
||||
red += imageData[i + 0];
|
||||
green += imageData[i + 1];
|
||||
blue += imageData[i + 2];
|
||||
alpha += imageData[i + 3];
|
||||
pixelsInBin += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the channels are between 0-255
|
||||
red = red / pixelsInBin;
|
||||
green = green / pixelsInBin;
|
||||
blue = blue / pixelsInBin;
|
||||
alpha = alpha / pixelsInBin;
|
||||
|
||||
// Draw this bin
|
||||
for (x = xBinStart; x < xBinEnd; x += 1) {
|
||||
if (x >= width) {
|
||||
continue;
|
||||
}
|
||||
for (y = yBinStart; y < yBinEnd; y += 1) {
|
||||
if (y >= height) {
|
||||
continue;
|
||||
}
|
||||
i = (width * y + x) * 4;
|
||||
imageData[i + 0] = red;
|
||||
imageData[i + 1] = green;
|
||||
imageData[i + 2] = blue;
|
||||
imageData[i + 3] = alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'pixelSize',
|
||||
8,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set pixel size. Use with {@link Konva.Filters.Pixelate} filter.
|
||||
* @name pixelSize
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Integer} pixelSize
|
||||
* @returns {Integer}
|
||||
*/
|
||||
})();
|
||||
|
||||
@ -1,44 +1,44 @@
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Threshold Filter. Pushes any value above the mid point to
|
||||
* the max and any value below the mid point to the min.
|
||||
* This affects the alpha channel.
|
||||
* @function
|
||||
* @name Threshold
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Threshold]);
|
||||
* node.threshold(0.1);
|
||||
*/
|
||||
|
||||
Konva.Filters.Threshold = function(imageData) {
|
||||
var level = this.threshold() * 255,
|
||||
data = imageData.data,
|
||||
len = data.length,
|
||||
i;
|
||||
|
||||
for (i = 0; i < len; i += 1) {
|
||||
data[i] = data[i] < level ? 0 : 255;
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'threshold',
|
||||
0.5,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set threshold. Must be a value between 0 and 1. Use with {@link Konva.Filters.Threshold} or {@link Konva.Filters.Mask} filter.
|
||||
* @name threshold
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Number} threshold
|
||||
* @returns {Number}
|
||||
*/
|
||||
})();
|
||||
(function() {
|
||||
'use strict';
|
||||
/**
|
||||
* Threshold Filter. Pushes any value above the mid point to
|
||||
* the max and any value below the mid point to the min.
|
||||
* This affects the alpha channel.
|
||||
* @function
|
||||
* @name Threshold
|
||||
* @memberof Konva.Filters
|
||||
* @param {Object} imageData
|
||||
* @author ippo615
|
||||
* @example
|
||||
* node.cache();
|
||||
* node.filters([Konva.Filters.Threshold]);
|
||||
* node.threshold(0.1);
|
||||
*/
|
||||
|
||||
Konva.Filters.Threshold = function(imageData) {
|
||||
var level = this.threshold() * 255,
|
||||
data = imageData.data,
|
||||
len = data.length,
|
||||
i;
|
||||
|
||||
for (i = 0; i < len; i += 1) {
|
||||
data[i] = data[i] < level ? 0 : 255;
|
||||
}
|
||||
};
|
||||
|
||||
Konva.Factory.addGetterSetter(
|
||||
Konva.Node,
|
||||
'threshold',
|
||||
0.5,
|
||||
null,
|
||||
Konva.Factory.afterSetFilter
|
||||
);
|
||||
/**
|
||||
* get/set threshold. Must be a value between 0 and 1. Use with {@link Konva.Filters.Threshold} or {@link Konva.Filters.Mask} filter.
|
||||
* @name threshold
|
||||
* @method
|
||||
* @memberof Konva.Node.prototype
|
||||
* @param {Number} threshold
|
||||
* @returns {Number}
|
||||
*/
|
||||
})();
|
||||
|
||||
@ -240,8 +240,8 @@
|
||||
var rect = node.getClientRect({ skipTransform: true });
|
||||
var rotation = Konva.getAngle(node.rotation());
|
||||
|
||||
var dx = rect.x * node.scaleX() - node.offsetX();
|
||||
var dy = rect.y * node.scaleY() - node.offsetY();
|
||||
var dx = rect.x * node.scaleX() - node.offsetX() * node.scaleX();
|
||||
var dy = rect.y * node.scaleY() - node.offsetY() * node.scaleY();
|
||||
|
||||
return {
|
||||
x: node.x() + dx * Math.cos(rotation) + dy * Math.sin(-rotation),
|
||||
@ -611,8 +611,8 @@
|
||||
var scaleY = (newAttrs.height - padding * 2) / pure.height;
|
||||
|
||||
var rotation = Konva.getAngle(node.getRotation());
|
||||
var dx = pure.x * scaleX - padding;
|
||||
var dy = pure.y * scaleY - padding;
|
||||
var dx = pure.x * scaleX - padding - node.offsetX() * scaleX;
|
||||
var dy = pure.y * scaleY - padding - node.offsetY() * scaleY;
|
||||
|
||||
this.getNode().setAttrs({
|
||||
scaleX: scaleX,
|
||||
|
||||
@ -178,11 +178,13 @@ suite('Transformer', function() {
|
||||
stage.add(layer);
|
||||
|
||||
var rect = new Konva.Rect({
|
||||
x: 50,
|
||||
y: 50,
|
||||
x: 100,
|
||||
y: 100,
|
||||
draggable: true,
|
||||
width: 100,
|
||||
height: 100,
|
||||
scaleX: 2,
|
||||
scaleY: 2,
|
||||
fill: 'yellow',
|
||||
offsetX: 50,
|
||||
offsetY: 50
|
||||
@ -196,14 +198,14 @@ suite('Transformer', function() {
|
||||
layer.draw();
|
||||
assert.equal(tr.getClassName(), 'Transformer');
|
||||
|
||||
assert.equal(tr.x(), rect.x() - 50);
|
||||
assert.equal(tr.y(), rect.y() - 50);
|
||||
assert.equal(tr.x(), 0);
|
||||
assert.equal(tr.y(), 0);
|
||||
assert.equal(tr.width(), rect.width() * rect.scaleX());
|
||||
assert.equal(tr.height(), rect.height() * rect.scaleY());
|
||||
assert.equal(tr.rotation(), rect.rotation());
|
||||
});
|
||||
|
||||
test.skip('fit rect with offset', function() {
|
||||
test('fit rect with offset', function() {
|
||||
var stage = addStage();
|
||||
var layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
@ -225,19 +227,24 @@ suite('Transformer', function() {
|
||||
tr.attachTo(rect);
|
||||
|
||||
tr._fitNodeInto({
|
||||
x: 50,
|
||||
y: 50,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: 200,
|
||||
height: 100
|
||||
});
|
||||
layer.draw();
|
||||
|
||||
assert.equal(rect.x(), 100);
|
||||
assert.equal(rect.y(), 100);
|
||||
assert.equal(rect.y(), 50);
|
||||
assert.equal(rect.width() * rect.scaleX(), 200);
|
||||
assert.equal(rect.height() * rect.scaleY(), 100);
|
||||
assert.equal(rect.rotation(), rect.rotation());
|
||||
|
||||
layer.draw();
|
||||
assert.equal(tr.x(), 0);
|
||||
assert.equal(tr.y(), 0);
|
||||
assert.equal(tr.width(), 200);
|
||||
assert.equal(tr.height(), 100);
|
||||
assert.equal(rect.rotation(), rect.rotation());
|
||||
});
|
||||
|
||||
test('add transformer for circle', function() {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user