for desktop browsers, always set pixel ratio to 1. When users have zoom enabled, it affects pixel ratio and causes artifacts. There doesn't appear to be a way to detect zoom level for modern browsers in order to adjust the pixel ratio

This commit is contained in:
Eric Rowell
2014-02-26 07:57:05 -08:00
parent 3191729210
commit c2e138c6f4
4 changed files with 63 additions and 12 deletions

View File

@@ -2,14 +2,21 @@
// calculate pixel ratio
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d'),
devicePixelRatio = window.devicePixelRatio || 1,
backingStoreRatio = context.webkitBackingStorePixelRatio
|| context.mozBackingStorePixelRatio
|| context.msBackingStorePixelRatio
|| context.oBackingStorePixelRatio
|| context.backingStorePixelRatio
|| 1,
_pixelRatio = devicePixelRatio / backingStoreRatio;
// if using a mobile device, calculate the pixel ratio. Otherwise, just use
// 1. For desktop browsers, if the user has zoom enabled, it affects the pixel ratio
// and causes artifacts on the canvas. As of 02/26/2014, there doesn't seem to be a way
// to reliably calculate the browser zoom for modern browsers, which is why we just set
// the pixel ratio to 1 for desktops
_pixelRatio = Kinetic.UA.mobile ? (function() {
var devicePixelRatio = window.devicePixelRatio || 1,
backingStoreRatio = context.webkitBackingStorePixelRatio
|| context.mozBackingStorePixelRatio
|| context.msBackingStorePixelRatio
|| context.oBackingStorePixelRatio
|| context.backingStorePixelRatio
|| 1;
return devicePixelRatio / backingStoreRatio;
})() : 1;
/**
* Canvas Renderer constructor

View File

@@ -58,11 +58,17 @@ var Kinetic = {};
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec( ua ) ||
/(msie) ([\w.]+)/.exec( ua ) ||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec( ua ) ||
[];
[],
// adding mobile flag as well
mobile = !!(navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i));
return {
browser: match[ 1 ] || '',
version: match[ 2 ] || '0'
version: match[ 2 ] || '0',
// adding mobile flab
mobile: mobile
};
})(),

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@@ -319,6 +319,40 @@
_isString: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_STRING;
},
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time. Normally, the throttled function will run
// as much as it can, without ever going more than once per `wait` duration;
// but if you'd like to disable the execution on the leading edge, pass
// `{leading: false}`. To disable execution on the trailing edge, ditto.
_throttle: function(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
options || (options = {});
var later = function() {
previous = options.leading === false ? 0 : new Date().getTime();
timeout = null;
result = func.apply(context, args);
context = args = null;
};
return function() {
var now = new Date().getTime();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
},
/*
* other utils
*/

View File

@@ -16,10 +16,12 @@ suite('DragAndDrop', function() {
stage.add(layer);
layer.add(circle);
setTimeout(function() {
layer.draw();
// test defaults
assert.equal(circle.draggable(), false);
//assert.equal(circle.draggable(), false);
//change properties
circle.setDraggable(true);
@@ -32,7 +34,9 @@ suite('DragAndDrop', function() {
showHit(layer);
// test new properties
assert.equal(circle.getDraggable(), true);
//assert.equal(circle.getDraggable(), true);
}, 50);
});
// ======================================================