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update CHANGELOG with new version
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@ -25,7 +25,7 @@ group.find('Shape').forEach((shape) => shape.visible(false));
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**New features:**
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- All updates on canvas will do automatic redraw with `layer.batchDraw()`. This features is configurable with `Konva.autoDrawEnbaled` property.
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- All updates on canvas will do automatic redraw with `layer.batchDraw()`. This features is configurable with `Konva.autoDrawEnabled` property. Konva will automatically redraw layer when you change any property, remove or add nodes, do caching. So you don't need to call `layer.draw()` or `layer.batchDraw()` in most of the cases.
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- New method `layer.getNativeCanvasElement()`
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- new `flipEnabled` property for `Konva.Transformer`
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- new `node.isClientRectOnScreen()` method
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20
README.md
20
README.md
@ -21,7 +21,7 @@ This repository began as a GitHub fork of [ericdrowell/KineticJS](https://github
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# Quick Look
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```html
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<script src="https://unpkg.com/konva@7.2.5/konva.min.js"></script>
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<script src="https://unpkg.com/konva@8/konva.min.js"></script>
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<div id="container"></div>
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<script>
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var stage = new Konva.Stage({
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@ -47,8 +47,6 @@ This repository began as a GitHub fork of [ericdrowell/KineticJS](https://github
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});
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layer.add(box);
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layer.draw();
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// add cursor styling
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box.on('mouseover', function () {
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document.body.style.cursor = 'pointer';
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@ -72,10 +70,10 @@ Konva supports UMD loading. So you can use all possible variants to load the fra
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### 1 Load Konva via classical `<script>` tag:
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```html
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<script src="https://unpkg.com/konva@7.2.5/konva.min.js"></script>
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<script src="https://unpkg.com/konva@8/konva.min.js"></script>
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```
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You can also use a CDN: [https://unpkg.com/konva@7.2.5/konva.min.js](https://unpkg.com/konva@7.2.5/konva.min.js)
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You can also use a CDN: [https://unpkg.com/konva@8/konva.min.js](https://unpkg.com/konva@8/konva.min.js)
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### 2 Install with npm:
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@ -84,21 +82,17 @@ npm install konva --save
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```
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```javascript
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// The old way (e.g. a CommonJS-style import)
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var Konva = require('konva');
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// The modern way (e.g. an ES6-style import for webpack, parcel)
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import Konva from 'konva';
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```
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#### Typescript usage
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Add DOM definitions into your `tsconfig.json` and set `esModuleInterop` to `true`:
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Add DOM definitions into your `tsconfig.json`:
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```
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{
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"compilerOptions": {
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"esModuleInterop": true,
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"lib": [
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"es6",
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"dom"
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@ -107,12 +101,6 @@ Add DOM definitions into your `tsconfig.json` and set `esModuleInterop` to `true
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}
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```
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Then use it:
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```javascript
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import Konva from 'konva';
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```
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### 3 Minimal bundle
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```javascript
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@ -6,14 +6,12 @@
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"README.md",
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"konva.js",
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"konva.min.js",
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"konva.d.ts",
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"types",
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"lib"
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],
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"type": "module",
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"main": "./lib/index-node.js",
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"browser": "./lib/index.js",
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"typings": "./types/index-types.d.ts",
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"typings": "./lib/index-types.d.ts",
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"scripts": {
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"start": "npm run test:watch",
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"compile": "npm run clean && npm run tsc && cp ./src/index-types.d.ts ./lib/index-types.d.ts && npm run rollup",
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@ -105,8 +105,7 @@ var ABSOLUTE_OPACITY = 'absoluteOpacity',
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'offsetXChange.konva',
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'offsetYChange.konva',
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'transformsEnabledChange.konva',
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].join(SPACE),
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SCALE_CHANGE_STR = ['scaleXChange.konva', 'scaleYChange.konva'].join(SPACE);
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].join(SPACE);
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let idCounter = 1;
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