mirror of
https://github.com/konvajs/konva.git
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apply opacity to cache
This commit is contained in:
18
kinetic.js
18
kinetic.js
@@ -4,7 +4,7 @@
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* http://www.kineticjs.com/
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* http://www.kineticjs.com/
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* Copyright 2013, Eric Rowell
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* Copyright 2013, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: 2014-05-09
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* Date: 2014-05-12
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*
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*
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* Copyright (C) 2011 - 2013 by Eric Rowell
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* Copyright (C) 2011 - 2013 by Eric Rowell
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*
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*
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@@ -2469,7 +2469,7 @@ var Kinetic = {};
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hitContext.translate(x * -1, y * -1);
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hitContext.translate(x * -1, y * -1);
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// don't need to translate canvas if shape is not added to layer
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// don't need to translate canvas if shape is not added to layer
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if (this.nodeType === 'Shape' && layer) {
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if (this.nodeType === 'Shape') {
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sceneContext.translate(this.x() * -1, this.y() * -1);
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sceneContext.translate(this.x() * -1, this.y() * -1);
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hitContext.translate(this.x() * -1, this.y() * -1);
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hitContext.translate(this.x() * -1, this.y() * -1);
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}
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}
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@@ -2491,6 +2491,7 @@ var Kinetic = {};
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_drawCachedSceneCanvas: function(context) {
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_drawCachedSceneCanvas: function(context) {
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context.save();
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context.save();
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this.getLayer()._applyTransform(this, context);
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this.getLayer()._applyTransform(this, context);
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context._applyOpacity(this);
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context.drawImage(this._getCachedSceneCanvas()._canvas, 0, 0);
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context.drawImage(this._getCachedSceneCanvas()._canvas, 0, 0);
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context.restore();
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context.restore();
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},
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},
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@@ -2913,7 +2914,7 @@ var Kinetic = {};
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*/
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*/
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shouldDrawHit: function(canvas) {
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shouldDrawHit: function(canvas) {
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var layer = this.getLayer();
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var layer = this.getLayer();
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return ((canvas && canvas.isCache) || (layer && layer.hitGraphEnabled()))
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return (canvas && canvas.isCache) || (layer && layer.hitGraphEnabled())
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&& this.isListening() && this.isVisible() && !Kinetic.isDragging();
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&& this.isListening() && this.isVisible() && !Kinetic.isDragging();
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},
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},
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/**
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/**
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@@ -7669,7 +7670,7 @@ var Kinetic = {};
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},
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},
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shouldDrawHit: function(canvas) {
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shouldDrawHit: function(canvas) {
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var layer = this.getLayer();
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var layer = this.getLayer();
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return ((canvas && canvas.isCache) || (layer && layer.hitGraphEnabled()))
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return (canvas && canvas.isCache) || (layer && layer.hitGraphEnabled())
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&& this.isVisible() && !Kinetic.isDragging();
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&& this.isVisible() && !Kinetic.isDragging();
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}
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}
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});
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});
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@@ -7927,6 +7928,9 @@ var Kinetic = {};
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// layer might be undefined if we are using cache before adding to layer
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// layer might be undefined if we are using cache before adding to layer
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if (layer) {
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if (layer) {
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layer._applyTransform(this, bufferContext, top);
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layer._applyTransform(this, bufferContext, top);
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} else {
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var m = this.getAbsoluteTransform(top).getMatrix();
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context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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}
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drawFunc.call(this, bufferContext);
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drawFunc.call(this, bufferContext);
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@@ -7948,6 +7952,9 @@ var Kinetic = {};
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// layer might be undefined if we are using cache before adding to layer
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// layer might be undefined if we are using cache before adding to layer
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if (layer) {
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if (layer) {
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layer._applyTransform(this, context, top);
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layer._applyTransform(this, context, top);
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} else {
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var m = this.getAbsoluteTransform(top).getMatrix();
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context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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}
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if (hasShadow) {
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if (hasShadow) {
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@@ -7984,6 +7991,9 @@ var Kinetic = {};
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context._applyLineJoin(this);
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context._applyLineJoin(this);
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if (layer) {
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if (layer) {
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layer._applyTransform(this, context, top);
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layer._applyTransform(this, context, top);
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} else {
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var m = this.getAbsoluteTransform(top).getMatrix();
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context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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}
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drawFunc.call(this, context);
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drawFunc.call(this, context);
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8
kinetic.min.js
vendored
8
kinetic.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -221,6 +221,7 @@
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_drawCachedSceneCanvas: function(context) {
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_drawCachedSceneCanvas: function(context) {
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context.save();
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context.save();
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this.getLayer()._applyTransform(this, context);
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this.getLayer()._applyTransform(this, context);
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context._applyOpacity(this);
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context.drawImage(this._getCachedSceneCanvas()._canvas, 0, 0);
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context.drawImage(this._getCachedSceneCanvas()._canvas, 0, 0);
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context.restore();
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context.restore();
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},
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},
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