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more new transition architecture integration
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parent
77aea95e7a
commit
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300
dist/kinetic-core.js
vendored
300
dist/kinetic-core.js
vendored
@ -63,141 +63,32 @@ Kinetic.GlobalObject = {
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}
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}
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},
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/*
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_endTransition: function() {
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var config = this.config;
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for(var key in config) {
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if(config.hasOwnProperty(key)) {
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if(config[key].x !== undefined || config[key].y !== undefined) {
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var propArray = ['x', 'y'];
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for(var n = 0; n < propArray.length; n++) {
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var prop = propArray[n];
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if(config[key][prop] !== undefined) {
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this.node[key][prop] = config[key][prop];
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}
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}
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}
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else {
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this.node[key] = config[key];
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}
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addAnimation: function(func) {
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this.animations.push(func);
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},
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removeAnimation: function(id) {
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var animations = this.animations;
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for(var n = 0; n < animations.length; n++) {
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if(animations[n].id === id) {
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this.animations.splice(n, 1);
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return false;
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}
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}
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},
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_transitionPow: function(transition, key, prop, powFunc) {
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var pow = powFunc();
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var config = transition.config;
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var timeDiff = this.frame.timeDiff;
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if(prop !== undefined) {
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var start = transition.starts[key][prop];
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var change = config[key][prop] - start;
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var b = change / (Math.pow(config.duration * 1000, pow));
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transition.node[key][prop] = b * Math.pow(transition.time, pow) + start;
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}
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else {
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var start = transition.starts[key];
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var change = config[key] - start;
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var b = change / (Math.pow(config.duration * 1000, pow));
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transition.node[key] = b * Math.pow(transition.time, pow) + start;
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}
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},
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_chooseTransition: function(transition, key, prop) {
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var config = transition.config;
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var that = this;
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switch(config.easing) {
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case 'ease-in':
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this._transitionPow(transition, key, prop, function() {
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return 2.5;
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});
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break;
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case 'ease-out':
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this._transitionPow(transition, key, prop, function() {
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return 0.4;
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});
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break;
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case 'ease-in-out':
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this._transitionPow(transition, key, prop, function() {
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var change = -2.1;
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var b = change / (config.duration * 1000);
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return 2.5 + b * transition.time;
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});
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break;
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// linear is default
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default:
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this._transitionPow(transition, key, prop, function() {
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return 1;
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});
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break;
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}
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},
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_runTransition: function(transition) {
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var config = transition.config;
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for(var key in config) {
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if(config.hasOwnProperty(key) && key !== 'duration' && key !== 'easing' && key !== 'callback') {
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if(config[key].x !== undefined || config[key].y !== undefined) {
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var propArray = ['x', 'y'];
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for(var n = 0; n < propArray.length; n++) {
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var prop = propArray[n];
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if(config[key][prop] !== undefined) {
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this._chooseTransition(transition, key, prop);
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}
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}
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}
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else {
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this._chooseTransition(transition, key);
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}
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}
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}
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},
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_clearTransition: function(node) {
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var layer = node.getLayer();
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for(var n = 0; n < layer.transitions.length; n++) {
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if(layer.transitions[n].node.id === node.id) {
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layer.transitions.splice(n, 1);
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}
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}
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},
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*/
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_runFrames: function() {
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var draws = {};
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for(var n = 0; n < this.animations.length; n++) {
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this.animations[n].func(this.frame);
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var anim = this.animations[n];
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draws[anim.drawId] = anim.draw;
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anim.func(this.frame);
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}
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/*
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for(var n = 0; n < this.stages.length; n++) {
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var stage = this.stages[n];
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// run animation if available
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if(stage.isAnimating && stage.onFrameFunc !== undefined) {
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stage.onFrameFunc(this.frame);
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}
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// loop through layers
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var layers = stage.getChildren();
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for(var k = 0; k < layers.length; k++) {
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var layer = layers[k];
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var didTransition = false;
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// loop through transitions
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for(var i = 0; i < layer.transitions.length; i++) {
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didTransition = true;
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var transition = layer.transitions[i];
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transition.time += this.frame.timeDiff;
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if(transition.time >= transition.config.duration * 1000) {
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this._endTransition.apply(transition);
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this._clearTransition(transition.node);
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if(transition.config.callback !== undefined) {
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transition.config.callback();
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}
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}
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else {
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this._runTransition(transition);
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}
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}
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if(didTransition) {
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layer.draw();
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}
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}
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}
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* draw all necessary layers or stages
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*/
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for(var key in draws) {
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draws[key].draw();
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}
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},
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_updateFrameObject: function() {
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var date = new Date();
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@ -726,46 +617,23 @@ Kinetic.Node.prototype = {
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transitionTo: function(config) {
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var layer = this.getLayer();
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var that = this;
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//var duration = config.duration * 1000;
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//var starts = {};
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//var go = Kinetic.GlobalObject;
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/*
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* clear transition if one is currenlty running.
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* This make it easy to start new transitions without
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* having to explicitly cancel old ones
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*/
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/*
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go._clearTransition(this);
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var go = Kinetic.GlobalObject;
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for(var key in config) {
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if(config.hasOwnProperty(key) && key !== 'duration' && key !== 'easing' && key !== 'callback') {
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if(config[key].x !== undefined || config[key].y !== undefined) {
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starts[key] = {};
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var propArray = ['x', 'y'];
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for(var n = 0; n < propArray.length; n++) {
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var prop = propArray[n];
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if(config[key][prop] !== undefined) {
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starts[key][prop] = this[key][prop];
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}
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}
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if(key !== 'duration' && key !== 'easing') {
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if(config[key].x === undefined && config[key].y === undefined) {
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this._addTransition(key, config);
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}
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else {
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starts[key] = this[key];
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var props = ['x', 'y'];
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for(var n = 0; n < props.length; n++) {
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var prop = props[n];
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that._addComponentTransition(key, prop, config);
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}
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}
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}
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}
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go.transitions.push({
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id: layer.transitionIdCounter++,
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time: 0,
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config: config,
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node: this,
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starts: starts
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});
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*/
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go._handleAnimation();
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},
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@ -846,6 +714,69 @@ Kinetic.Node.prototype = {
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return m;
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},
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_addTransition: function(key, config) {
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var easing = config.easing;
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if(easing === undefined) {
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easing = 'linear';
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}
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var go = Kinetic.GlobalObject;
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var that = this;
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var layer = this.getLayer();
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var id = go.animIdCounter++;
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var tween = new Kinetic.Transition(that, function(i) {
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that[key] = i;
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}, Kinetic.Transitions[easing], that[key], config[key], config.duration);
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go.addAnimation({
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id: id,
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func: function() {
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tween.onEnterFrame();
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},
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drawId: layer.id,
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draw: layer
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});
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tween.onTweenFinished = function() {
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go.removeAnimation(id);
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};
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tween.start();
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},
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_addComponentTransition: function(key, prop, config) {
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var easing = config.easing;
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if(easing === undefined) {
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easing = 'linear';
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}
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var go = Kinetic.GlobalObject;
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var that = this;
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var layer = this.getLayer();
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if(config[key][prop] !== undefined) {
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var id = go.animIdCounter++;
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var tween = new Kinetic.Transition(that, function(i) {
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console.log(prop);
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that[key][prop] = i;
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}, Kinetic.Transitions[easing], that[key][prop], config[key][prop], config.duration);
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go.addAnimation({
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id: id,
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func: function() {
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tween.onEnterFrame();
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},
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drawId: layer.id,
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draw: layer
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});
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tween.onTweenFinished = function() {
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go.removeAnimation(id);
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};
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tween.start();
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}
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},
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/**
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* initialize drag and drop
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*/
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@ -1103,7 +1034,7 @@ Kinetic.Stage.prototype = {
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*/
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onFrame: function(func) {
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var go = Kinetic.GlobalObject;
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go.animations.push({
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go.addAnimation({
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id: go.animIdCounter++,
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func: func
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});
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@ -2993,7 +2924,7 @@ Kinetic.Transition.prototype = {
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return this._time;
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},
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setDuration: function(d) {
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this._duration = (d == null || d <= 0) ? 100000 : d;
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this._duration = (d === null || d <= 0) ? 100000 : d;
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},
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getDuration: function() {
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return this._duration;
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@ -3011,8 +2942,9 @@ Kinetic.Transition.prototype = {
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});
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},
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getPosition: function(t) {
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if(t == undefined)
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if(t === undefined) {
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t = this._time;
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}
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return this.func(t, this.begin, this._change, this._duration);
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},
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setFinish: function(f) {
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@ -3031,7 +2963,7 @@ Kinetic.Transition.prototype = {
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},
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rewind: function(t) {
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this.stop();
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this._time = (t == undefined) ? 0 : t;
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this._time = (t === undefined) ? 0 : t;
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this.fixTime();
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this.update();
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},
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@ -3049,8 +2981,9 @@ Kinetic.Transition.prototype = {
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this.onEnterFrame();
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},
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onEnterFrame: function() {
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if(this.isPlaying)
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if(this.isPlaying) {
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this.nextFrame();
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}
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},
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nextFrame: function() {
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this.setTime((this.getTimer() - this._startTime) / 1000);
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@ -3099,17 +3032,18 @@ Kinetic.Transition.prototype = {
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return false;
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},
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broadcastMessage: function() {
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var arr = new Array();
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var arr = [];
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for(var i = 0; i < arguments.length; i++) {
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arr.push(arguments[i])
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arr.push(arguments[i]);
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}
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var e = arr.shift();
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var a = this._listeners;
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var l = a.length;
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for(var i = 0; i < l; i++) {
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if(a[i][e])
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if(a[i][e]) {
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a[i][e].apply(a[i], arr);
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}
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}
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},
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fixTime: function() {
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this._startTime = this.getTimer() - this._time * 1000;
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@ -3120,22 +3054,22 @@ Kinetic.Transition.prototype = {
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};
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Kinetic.Transitions = {
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backEaseIn: function(t, b, c, d, a, p) {
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'back-ease-in': function(t, b, c, d, a, p) {
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var s = 1.70158;
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return c * (t /= d) * t * ((s + 1) * t - s) + b;
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},
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backEaseOut: function(t, b, c, d, a, p) {
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'back-ease-out': function(t, b, c, d, a, p) {
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var s = 1.70158;
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return c * (( t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
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},
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backEaseInOut: function(t, b, c, d, a, p) {
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'back-ease-in-out': function(t, b, c, d, a, p) {
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var s = 1.70158;
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if((t /= d / 2) < 1) {
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return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
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}
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return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
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},
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elasticEaseIn: function(t, b, c, d, a, p) {
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'elastic-ease-in': function(t, b, c, d, a, p) {
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// added s = 0
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var s = 0;
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if(t === 0) {
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@ -3156,7 +3090,7 @@ Kinetic.Transitions = {
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}
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return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
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},
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elasticEaseOut: function(t, b, c, d, a, p) {
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'elastic-ease-out': function(t, b, c, d, a, p) {
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// added s = 0
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var s = 0;
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if(t === 0) {
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@ -3177,7 +3111,7 @@ Kinetic.Transitions = {
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}
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return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
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},
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elasticEaseInOut: function(t, b, c, d, a, p) {
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'elastic-ease-in-out': function(t, b, c, d, a, p) {
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var s = 0;
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if(t === 0) {
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return b;
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@ -3200,7 +3134,7 @@ Kinetic.Transitions = {
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}
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return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
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},
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bounceEaseOut: function(t, b, c, d) {
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'bounce-ease-out': function(t, b, c, d) {
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if((t /= d) < (1 / 2.75)) {
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return c * (7.5625 * t * t) + b;
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}
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@ -3214,10 +3148,10 @@ Kinetic.Transitions = {
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return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
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}
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},
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bounceEaseIn: function(t, b, c, d) {
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'bounce-ease-in': function(t, b, c, d) {
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return c - Kinetic.Transitions.bounceEaseOut(d - t, 0, c, d) + b;
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},
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bounceEaseInOut: function(t, b, c, d) {
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'bounce-ease-in-out': function(t, b, c, d) {
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if(t < d / 2) {
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return Kinetic.Transitions.bounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
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}
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@ -3231,25 +3165,25 @@ Kinetic.Transitions = {
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return c * (t /= d) * t * t * t * t + b;
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},
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*/
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regularEaseIn: function(t, b, c, d) {
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'ease-in': function(t, b, c, d) {
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return c * (t /= d) * t + b;
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},
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regularEaseOut: function(t, b, c, d) {
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'ease-out': function(t, b, c, d) {
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return -c * (t /= d) * (t - 2) + b;
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},
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regularEaseInOut: function(t, b, c, d) {
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'ease-in-out': function(t, b, c, d) {
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if((t /= d / 2) < 1) {
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return c / 2 * t * t + b;
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}
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return -c / 2 * ((--t) * (t - 2) - 1) + b;
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},
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strongEaseIn: function(t, b, c, d) {
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'strong-ease-in': function(t, b, c, d) {
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return c * (t /= d) * t * t * t * t + b;
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},
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strongEaseOut: function(t, b, c, d) {
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'strong-ease-out': function(t, b, c, d) {
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return c * (( t = t / d - 1) * t * t * t * t + 1) + b;
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},
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strongEaseInOut: function(t, b, c, d) {
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'strong-ease-in-out': function(t, b, c, d) {
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if((t /= d / 2) < 1) {
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return c / 2 * t * t * t * t * t + b;
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}
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@ -35,141 +35,32 @@ Kinetic.GlobalObject = {
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}
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}
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},
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/*
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_endTransition: function() {
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var config = this.config;
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for(var key in config) {
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if(config.hasOwnProperty(key)) {
|
||||
if(config[key].x !== undefined || config[key].y !== undefined) {
|
||||
var propArray = ['x', 'y'];
|
||||
for(var n = 0; n < propArray.length; n++) {
|
||||
var prop = propArray[n];
|
||||
if(config[key][prop] !== undefined) {
|
||||
this.node[key][prop] = config[key][prop];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.node[key] = config[key];
|
||||
}
|
||||
addAnimation: function(func) {
|
||||
this.animations.push(func);
|
||||
},
|
||||
removeAnimation: function(id) {
|
||||
var animations = this.animations;
|
||||
for(var n = 0; n < animations.length; n++) {
|
||||
if(animations[n].id === id) {
|
||||
this.animations.splice(n, 1);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
_transitionPow: function(transition, key, prop, powFunc) {
|
||||
var pow = powFunc();
|
||||
|
||||
var config = transition.config;
|
||||
var timeDiff = this.frame.timeDiff;
|
||||
if(prop !== undefined) {
|
||||
var start = transition.starts[key][prop];
|
||||
var change = config[key][prop] - start;
|
||||
var b = change / (Math.pow(config.duration * 1000, pow));
|
||||
transition.node[key][prop] = b * Math.pow(transition.time, pow) + start;
|
||||
}
|
||||
else {
|
||||
var start = transition.starts[key];
|
||||
var change = config[key] - start;
|
||||
var b = change / (Math.pow(config.duration * 1000, pow));
|
||||
transition.node[key] = b * Math.pow(transition.time, pow) + start;
|
||||
}
|
||||
},
|
||||
_chooseTransition: function(transition, key, prop) {
|
||||
var config = transition.config;
|
||||
var that = this;
|
||||
switch(config.easing) {
|
||||
case 'ease-in':
|
||||
this._transitionPow(transition, key, prop, function() {
|
||||
return 2.5;
|
||||
});
|
||||
break;
|
||||
case 'ease-out':
|
||||
this._transitionPow(transition, key, prop, function() {
|
||||
return 0.4;
|
||||
});
|
||||
break;
|
||||
case 'ease-in-out':
|
||||
this._transitionPow(transition, key, prop, function() {
|
||||
var change = -2.1;
|
||||
var b = change / (config.duration * 1000);
|
||||
return 2.5 + b * transition.time;
|
||||
});
|
||||
break;
|
||||
// linear is default
|
||||
default:
|
||||
this._transitionPow(transition, key, prop, function() {
|
||||
return 1;
|
||||
});
|
||||
break;
|
||||
}
|
||||
},
|
||||
_runTransition: function(transition) {
|
||||
var config = transition.config;
|
||||
for(var key in config) {
|
||||
if(config.hasOwnProperty(key) && key !== 'duration' && key !== 'easing' && key !== 'callback') {
|
||||
if(config[key].x !== undefined || config[key].y !== undefined) {
|
||||
var propArray = ['x', 'y'];
|
||||
for(var n = 0; n < propArray.length; n++) {
|
||||
var prop = propArray[n];
|
||||
if(config[key][prop] !== undefined) {
|
||||
this._chooseTransition(transition, key, prop);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
this._chooseTransition(transition, key);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
_clearTransition: function(node) {
|
||||
var layer = node.getLayer();
|
||||
for(var n = 0; n < layer.transitions.length; n++) {
|
||||
if(layer.transitions[n].node.id === node.id) {
|
||||
layer.transitions.splice(n, 1);
|
||||
}
|
||||
}
|
||||
},
|
||||
*/
|
||||
_runFrames: function() {
|
||||
var draws = {};
|
||||
for(var n = 0; n < this.animations.length; n++) {
|
||||
this.animations[n].func(this.frame);
|
||||
var anim = this.animations[n];
|
||||
draws[anim.drawId] = anim.draw;
|
||||
anim.func(this.frame);
|
||||
}
|
||||
|
||||
/*
|
||||
for(var n = 0; n < this.stages.length; n++) {
|
||||
var stage = this.stages[n];
|
||||
// run animation if available
|
||||
if(stage.isAnimating && stage.onFrameFunc !== undefined) {
|
||||
stage.onFrameFunc(this.frame);
|
||||
}
|
||||
|
||||
// loop through layers
|
||||
var layers = stage.getChildren();
|
||||
for(var k = 0; k < layers.length; k++) {
|
||||
var layer = layers[k];
|
||||
var didTransition = false;
|
||||
// loop through transitions
|
||||
for(var i = 0; i < layer.transitions.length; i++) {
|
||||
didTransition = true;
|
||||
var transition = layer.transitions[i];
|
||||
transition.time += this.frame.timeDiff;
|
||||
if(transition.time >= transition.config.duration * 1000) {
|
||||
this._endTransition.apply(transition);
|
||||
this._clearTransition(transition.node);
|
||||
if(transition.config.callback !== undefined) {
|
||||
transition.config.callback();
|
||||
}
|
||||
}
|
||||
else {
|
||||
this._runTransition(transition);
|
||||
}
|
||||
}
|
||||
|
||||
if(didTransition) {
|
||||
layer.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
* draw all necessary layers or stages
|
||||
*/
|
||||
for(var key in draws) {
|
||||
draws[key].draw();
|
||||
}
|
||||
},
|
||||
_updateFrameObject: function() {
|
||||
var date = new Date();
|
||||
|
106
src/Node.js
106
src/Node.js
@ -482,46 +482,23 @@ Kinetic.Node.prototype = {
|
||||
transitionTo: function(config) {
|
||||
var layer = this.getLayer();
|
||||
var that = this;
|
||||
|
||||
|
||||
//var duration = config.duration * 1000;
|
||||
//var starts = {};
|
||||
//var go = Kinetic.GlobalObject;
|
||||
|
||||
/*
|
||||
* clear transition if one is currenlty running.
|
||||
* This make it easy to start new transitions without
|
||||
* having to explicitly cancel old ones
|
||||
*/
|
||||
/*
|
||||
go._clearTransition(this);
|
||||
var go = Kinetic.GlobalObject;
|
||||
|
||||
for(var key in config) {
|
||||
if(config.hasOwnProperty(key) && key !== 'duration' && key !== 'easing' && key !== 'callback') {
|
||||
if(config[key].x !== undefined || config[key].y !== undefined) {
|
||||
starts[key] = {};
|
||||
var propArray = ['x', 'y'];
|
||||
for(var n = 0; n < propArray.length; n++) {
|
||||
var prop = propArray[n];
|
||||
if(config[key][prop] !== undefined) {
|
||||
starts[key][prop] = this[key][prop];
|
||||
}
|
||||
}
|
||||
if(key !== 'duration' && key !== 'easing') {
|
||||
|
||||
if(config[key].x === undefined && config[key].y === undefined) {
|
||||
this._addTransition(key, config);
|
||||
}
|
||||
else {
|
||||
starts[key] = this[key];
|
||||
var props = ['x', 'y'];
|
||||
for(var n = 0; n < props.length; n++) {
|
||||
var prop = props[n];
|
||||
that._addComponentTransition(key, prop, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
go.transitions.push({
|
||||
id: layer.transitionIdCounter++,
|
||||
time: 0,
|
||||
config: config,
|
||||
node: this,
|
||||
starts: starts
|
||||
});
|
||||
*/
|
||||
|
||||
go._handleAnimation();
|
||||
},
|
||||
@ -602,6 +579,69 @@ Kinetic.Node.prototype = {
|
||||
|
||||
return m;
|
||||
},
|
||||
_addTransition: function(key, config) {
|
||||
var easing = config.easing;
|
||||
if(easing === undefined) {
|
||||
easing = 'linear';
|
||||
}
|
||||
|
||||
var go = Kinetic.GlobalObject;
|
||||
var that = this;
|
||||
var layer = this.getLayer();
|
||||
var id = go.animIdCounter++;
|
||||
|
||||
var tween = new Kinetic.Transition(that, function(i) {
|
||||
that[key] = i;
|
||||
}, Kinetic.Transitions[easing], that[key], config[key], config.duration);
|
||||
|
||||
go.addAnimation({
|
||||
id: id,
|
||||
func: function() {
|
||||
tween.onEnterFrame();
|
||||
},
|
||||
drawId: layer.id,
|
||||
draw: layer
|
||||
});
|
||||
|
||||
tween.onTweenFinished = function() {
|
||||
go.removeAnimation(id);
|
||||
};
|
||||
|
||||
tween.start();
|
||||
},
|
||||
_addComponentTransition: function(key, prop, config) {
|
||||
var easing = config.easing;
|
||||
if(easing === undefined) {
|
||||
easing = 'linear';
|
||||
}
|
||||
|
||||
var go = Kinetic.GlobalObject;
|
||||
var that = this;
|
||||
var layer = this.getLayer();
|
||||
|
||||
if(config[key][prop] !== undefined) {
|
||||
var id = go.animIdCounter++;
|
||||
var tween = new Kinetic.Transition(that, function(i) {
|
||||
console.log(prop);
|
||||
that[key][prop] = i;
|
||||
}, Kinetic.Transitions[easing], that[key][prop], config[key][prop], config.duration);
|
||||
|
||||
go.addAnimation({
|
||||
id: id,
|
||||
func: function() {
|
||||
tween.onEnterFrame();
|
||||
},
|
||||
drawId: layer.id,
|
||||
draw: layer
|
||||
});
|
||||
|
||||
tween.onTweenFinished = function() {
|
||||
go.removeAnimation(id);
|
||||
};
|
||||
|
||||
tween.start();
|
||||
}
|
||||
},
|
||||
/**
|
||||
* initialize drag and drop
|
||||
*/
|
||||
|
@ -71,7 +71,7 @@ Kinetic.Stage.prototype = {
|
||||
*/
|
||||
onFrame: function(func) {
|
||||
var go = Kinetic.GlobalObject;
|
||||
go.animations.push({
|
||||
go.addAnimation({
|
||||
id: go.animIdCounter++,
|
||||
func: func
|
||||
});
|
||||
|
@ -70,7 +70,7 @@ Kinetic.Transition.prototype = {
|
||||
return this._time;
|
||||
},
|
||||
setDuration: function(d) {
|
||||
this._duration = (d == null || d <= 0) ? 100000 : d;
|
||||
this._duration = (d === null || d <= 0) ? 100000 : d;
|
||||
},
|
||||
getDuration: function() {
|
||||
return this._duration;
|
||||
@ -88,8 +88,9 @@ Kinetic.Transition.prototype = {
|
||||
});
|
||||
},
|
||||
getPosition: function(t) {
|
||||
if(t == undefined)
|
||||
if(t === undefined) {
|
||||
t = this._time;
|
||||
}
|
||||
return this.func(t, this.begin, this._change, this._duration);
|
||||
},
|
||||
setFinish: function(f) {
|
||||
@ -108,7 +109,7 @@ Kinetic.Transition.prototype = {
|
||||
},
|
||||
rewind: function(t) {
|
||||
this.stop();
|
||||
this._time = (t == undefined) ? 0 : t;
|
||||
this._time = (t === undefined) ? 0 : t;
|
||||
this.fixTime();
|
||||
this.update();
|
||||
},
|
||||
@ -126,8 +127,9 @@ Kinetic.Transition.prototype = {
|
||||
this.onEnterFrame();
|
||||
},
|
||||
onEnterFrame: function() {
|
||||
if(this.isPlaying)
|
||||
if(this.isPlaying) {
|
||||
this.nextFrame();
|
||||
}
|
||||
},
|
||||
nextFrame: function() {
|
||||
this.setTime((this.getTimer() - this._startTime) / 1000);
|
||||
@ -176,17 +178,18 @@ Kinetic.Transition.prototype = {
|
||||
return false;
|
||||
},
|
||||
broadcastMessage: function() {
|
||||
var arr = new Array();
|
||||
var arr = [];
|
||||
for(var i = 0; i < arguments.length; i++) {
|
||||
arr.push(arguments[i])
|
||||
arr.push(arguments[i]);
|
||||
}
|
||||
var e = arr.shift();
|
||||
var a = this._listeners;
|
||||
var l = a.length;
|
||||
for(var i = 0; i < l; i++) {
|
||||
if(a[i][e])
|
||||
if(a[i][e]) {
|
||||
a[i][e].apply(a[i], arr);
|
||||
}
|
||||
}
|
||||
},
|
||||
fixTime: function() {
|
||||
this._startTime = this.getTimer() - this._time * 1000;
|
||||
@ -197,22 +200,22 @@ Kinetic.Transition.prototype = {
|
||||
};
|
||||
|
||||
Kinetic.Transitions = {
|
||||
backEaseIn: function(t, b, c, d, a, p) {
|
||||
'back-ease-in': function(t, b, c, d, a, p) {
|
||||
var s = 1.70158;
|
||||
return c * (t /= d) * t * ((s + 1) * t - s) + b;
|
||||
},
|
||||
backEaseOut: function(t, b, c, d, a, p) {
|
||||
'back-ease-out': function(t, b, c, d, a, p) {
|
||||
var s = 1.70158;
|
||||
return c * (( t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
|
||||
},
|
||||
backEaseInOut: function(t, b, c, d, a, p) {
|
||||
'back-ease-in-out': function(t, b, c, d, a, p) {
|
||||
var s = 1.70158;
|
||||
if((t /= d / 2) < 1) {
|
||||
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
|
||||
}
|
||||
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
|
||||
},
|
||||
elasticEaseIn: function(t, b, c, d, a, p) {
|
||||
'elastic-ease-in': function(t, b, c, d, a, p) {
|
||||
// added s = 0
|
||||
var s = 0;
|
||||
if(t === 0) {
|
||||
@ -233,7 +236,7 @@ Kinetic.Transitions = {
|
||||
}
|
||||
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
|
||||
},
|
||||
elasticEaseOut: function(t, b, c, d, a, p) {
|
||||
'elastic-ease-out': function(t, b, c, d, a, p) {
|
||||
// added s = 0
|
||||
var s = 0;
|
||||
if(t === 0) {
|
||||
@ -254,7 +257,7 @@ Kinetic.Transitions = {
|
||||
}
|
||||
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
|
||||
},
|
||||
elasticEaseInOut: function(t, b, c, d, a, p) {
|
||||
'elastic-ease-in-out': function(t, b, c, d, a, p) {
|
||||
var s = 0;
|
||||
if(t === 0) {
|
||||
return b;
|
||||
@ -277,7 +280,7 @@ Kinetic.Transitions = {
|
||||
}
|
||||
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
|
||||
},
|
||||
bounceEaseOut: function(t, b, c, d) {
|
||||
'bounce-ease-out': function(t, b, c, d) {
|
||||
if((t /= d) < (1 / 2.75)) {
|
||||
return c * (7.5625 * t * t) + b;
|
||||
}
|
||||
@ -291,10 +294,10 @@ Kinetic.Transitions = {
|
||||
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
|
||||
}
|
||||
},
|
||||
bounceEaseIn: function(t, b, c, d) {
|
||||
'bounce-ease-in': function(t, b, c, d) {
|
||||
return c - Kinetic.Transitions.bounceEaseOut(d - t, 0, c, d) + b;
|
||||
},
|
||||
bounceEaseInOut: function(t, b, c, d) {
|
||||
'bounce-ease-in-out': function(t, b, c, d) {
|
||||
if(t < d / 2) {
|
||||
return Kinetic.Transitions.bounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
|
||||
}
|
||||
@ -308,25 +311,25 @@ Kinetic.Transitions = {
|
||||
return c * (t /= d) * t * t * t * t + b;
|
||||
},
|
||||
*/
|
||||
regularEaseIn: function(t, b, c, d) {
|
||||
'ease-in': function(t, b, c, d) {
|
||||
return c * (t /= d) * t + b;
|
||||
},
|
||||
regularEaseOut: function(t, b, c, d) {
|
||||
'ease-out': function(t, b, c, d) {
|
||||
return -c * (t /= d) * (t - 2) + b;
|
||||
},
|
||||
regularEaseInOut: function(t, b, c, d) {
|
||||
'ease-in-out': function(t, b, c, d) {
|
||||
if((t /= d / 2) < 1) {
|
||||
return c / 2 * t * t + b;
|
||||
}
|
||||
return -c / 2 * ((--t) * (t - 2) - 1) + b;
|
||||
},
|
||||
strongEaseIn: function(t, b, c, d) {
|
||||
'strong-ease-in': function(t, b, c, d) {
|
||||
return c * (t /= d) * t * t * t * t + b;
|
||||
},
|
||||
strongEaseOut: function(t, b, c, d) {
|
||||
'strong-ease-out': function(t, b, c, d) {
|
||||
return c * (( t = t / d - 1) * t * t * t * t + 1) + b;
|
||||
},
|
||||
strongEaseInOut: function(t, b, c, d) {
|
||||
'strong-ease-in-out': function(t, b, c, d) {
|
||||
if((t /= d / 2) < 1) {
|
||||
return c / 2 * t * t * t * t * t + b;
|
||||
}
|
||||
|
@ -19,26 +19,13 @@ Test.prototype.tests = {
|
||||
layer.add(rect);
|
||||
stage.add(layer);
|
||||
|
||||
var tween = new Kinetic.Transition(rect, function(i) {
|
||||
rect.setScale(i);
|
||||
}, Kinetic.Transitions.bounceEaseOut, 10, 1, 2);
|
||||
|
||||
stage.onFrame(function(frame) {
|
||||
tween.onEnterFrame();
|
||||
layer.draw();
|
||||
});
|
||||
|
||||
tween.start();
|
||||
stage.start();
|
||||
|
||||
/*
|
||||
rect.transitionTo({
|
||||
duration: 2,
|
||||
x: 400,
|
||||
y: 30,
|
||||
rotation: Math.PI * 2,
|
||||
duration: 1
|
||||
easing: 'bounce-ease-out'
|
||||
});
|
||||
*/
|
||||
},
|
||||
'TRANSITION - transition position and rotation with two transitions': function(containerId) {
|
||||
var stage = new Kinetic.Stage({
|
||||
|
Loading…
Reference in New Issue
Block a user