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split ColorPack into RGB and HSV filters. updated tests
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136
src/filters/HSV.js
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136
src/filters/HSV.js
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(function () {
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/**
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* HSV Filter. Adjusts the hue, saturation and value of an image.
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* Performs w*h pixel reads and w*h pixel writes.
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* @function
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* @author ippo615
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* @memberof Kinetic.Filters
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* @param {ImageData} src, the source image data (what will be transformed)
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* @param {ImageData} dst, the destination image data (where it will be saved)
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* @param {Object} opt
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* @param {Number} [opt.hue] amount to shift to the hue (in degrees)
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* 0 represents no shift, while 360 is the maximum. Default: 0
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* @param {Number} [opt.saturation] amount to scale the saturation.
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* 1 means no change, 0.5 halves (more gray), 2.0 doubles
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* (more color), etc... Default is 1.
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* @param {Number} [opt.value] amount to scale the value.
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* 1 means no change, 0.5 halves (darker), 2.0 doubles (lighter), etc..
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* Default is 1.
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*/
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var HSV = function (src, dst, opt) {
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var srcPixels = src.data,
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dstPixels = dst.data,
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nPixels = srcPixels.length,
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i;
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var v = opt.value || 1,
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s = opt.saturation || 1,
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h = Math.abs((opt.hue || 0) + 360) % 360;
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// Basis for the technique used:
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// http://beesbuzz.biz/code/hsv_color_transforms.php
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// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
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// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
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// H is the hue shift in degrees (0 to 360)
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// vsu = V*S*cos(H*PI/180);
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// vsw = V*S*sin(H*PI/180);
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//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
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//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
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//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
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// Precompute the values in the matrix:
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var vsu = v*s*Math.cos(h*Math.PI/180),
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vsw = v*s*Math.sin(h*Math.PI/180);
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// (result spot)(source spot)
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var rr = 0.299*v+0.701*vsu+0.167*vsw,
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rg = 0.587*v-0.587*vsu+0.330*vsw,
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rb = 0.114*v-0.114*vsu-0.497*vsw;
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var gr = 0.299*v-0.299*vsu-0.328*vsw,
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gg = 0.587*v+0.413*vsu+0.035*vsw,
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gb = 0.114*v-0.114*vsu+0.293*vsw;
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var br = 0.299*v-0.300*vsu+1.250*vsw,
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bg = 0.587*v-0.586*vsu-1.050*vsw,
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bb = 0.114*v+0.886*vsu-0.200*vsw;
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var r,g,b,a;
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for (i = 0; i < nPixels; i += 4) {
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r = srcPixels[i+0];
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g = srcPixels[i+1];
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b = srcPixels[i+2];
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a = srcPixels[i+3];
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dstPixels[i+0] = rr*r + rg*g + rb*b;
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dstPixels[i+1] = gr*r + gg*g + gb*b;
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dstPixels[i+2] = br*r + bg*g + bb*b;
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dstPixels[i+3] = a; // alpha
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}
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};
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Kinetic.Filters.HSV = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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HSV(src, dst||src, opt );
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}else{
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HSV.call(this, src, dst||src, opt || {
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hue: this.hue(),
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saturation: this.saturation(),
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value: this.value()
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});
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}
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};
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// For compatibility with older hue shift stuff
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Kinetic.Filters.ShiftHue = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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HSV(src, dst||src, opt );
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}else{
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HSV.call(this, src, dst||src, opt || {
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hue: this.hueShiftDeg()
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});
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}
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};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'hue', 0);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'hueShift', 0);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'saturation', 1);
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Node, 'value', 1);
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/**
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* get/set hsv hue in degrees
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* @name hue
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} hue value between 0 and 359
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* @returns {Number}
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*/
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/**
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* get/set hsv hueShift in degrees
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* @name hueShift
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} hue value between 0 and 359
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* @returns {Number}
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*/
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/**
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* get/set hsv saturation
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* @name saturation
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} saturation 1 is no change, 0.5 halves the saturation, 2.0 doubles, etc..
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* @returns {Number}
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*/
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/**
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* get/set hsv value
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* @name value
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} value 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
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* @returns {Number}
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*/
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})();
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