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when a new stage is instantiated, it now clears the container DOM element
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@@ -24,6 +24,7 @@
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SPACE = ' ',
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UNDERSCORE = '_',
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CONTAINER = 'container',
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EMPTY_STRING = '',
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EVENTS = [MOUSEDOWN, MOUSEMOVE, MOUSEUP, MOUSEOUT, TOUCHSTART, TOUCHMOVE, TOUCHEND],
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// cached variables
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@@ -554,12 +555,17 @@
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};
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},
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_buildDOM: function() {
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var container = this.getContainer();
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// clear content inside container
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container.innerHTML = EMPTY_STRING;
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// content
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this.content = document.createElement(DIV);
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this.content.style.position = RELATIVE;
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this.content.style.display = INLINE_BLOCK;
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this.content.className = KINETICJS_CONTENT;
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this.attrs.container.appendChild(this.content);
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container.appendChild(this.content);
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this.bufferCanvas = new Kinetic.SceneCanvas();
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this.hitCanvas = new Kinetic.HitCanvas();
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@@ -6,7 +6,6 @@ Test.Modules.STAGE = {
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height: 200
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});
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},
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'instantiate stage with dom element': function(containerId) {
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var containerDom = document.getElementById(containerId);
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var stage = new Kinetic.Stage({
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@@ -15,6 +14,19 @@ Test.Modules.STAGE = {
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height: 200
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});
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},
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'stage instantiation should clear container': function(containerId) {
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var container = document.getElementById(containerId);
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var dummy = document.createElement('p');
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container.appendChild(dummy);
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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test(container.getElementsByTagName('p').length === 0, 'container should have no p tags');
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},
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'set stage size': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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