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fixed glitchy flash on transitions when applying multiple transitions to the same node at different times
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@@ -76,7 +76,7 @@ Kinetic.Stage.prototype = {
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*/
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stop: function() {
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var go = Kinetic.GlobalObject;
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go._removeAnimation(this.anim.id);
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go._removeAnimation(this.anim);
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go._handleAnimation();
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},
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/**
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