fix text rendering. fix #1634

This commit is contained in:
Anton Lavrenov
2023-09-04 11:38:45 -05:00
parent b687b97b7f
commit f39c57d000
2 changed files with 44 additions and 0 deletions

View File

@@ -9,6 +9,7 @@ import {
loadImage,
isBrowser,
isNode,
compareCanvases,
} from './test-utils';
describe('Text', function () {
@@ -987,6 +988,40 @@ describe('Text', function () {
assert.equal(layer.getContext().getTrace(), trace);
});
it('text with underline and shadow', function () {
var stage = addStage();
var layer = new Konva.Layer();
var text = new Konva.Text({
text: 'Test',
fill: 'black',
fontSize: 40,
textDecoration: 'underline',
shadowEnabled: true,
shadowColor: 'red',
shadowOffsetX: 15,
shadowOffsetY: 15,
});
layer.add(text);
stage.add(layer);
var trace =
'clearRect();save();shadowColor;shadowBlur;shadowOffsetX;shadowOffsetY;drawImage();restore();';
assert.equal(layer.getContext().getTrace(true), trace);
// now check result visually
// text with red shadow is the same as red text with back text on top
const group = new Konva.Group({});
layer.add(group);
group.add(text.clone({ shadowEnabled: false, x: 15, y: 15, fill: 'red' }));
group.add(text.clone({ shadowEnabled: false }));
const groupCanvas = group.toCanvas();
compareCanvases(groupCanvas, text.toCanvas(), 200);
});
// ======================================================
it('change font size should update text data', function () {
var stage = addStage();