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added drawScene() method which only redraws the scene and not the buffer
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9
dist/kinetic-core.js
vendored
9
dist/kinetic-core.js
vendored
@@ -3635,6 +3635,15 @@ Kinetic.Layer = Kinetic.Container.extend({
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drawBuffer: function() {
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this.draw(this.bufferCanvas);
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},
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/**
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* draw children nodes on scene. this includes any groups
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* or shapes
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* @name drawScene
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* @methodOf Kinetic.Layer.prototype
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*/
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drawScene: function() {
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this.draw(this.getCanvas());
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},
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/**
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* set before draw handler
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* @name beforeDraw
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2
dist/kinetic-core.min.js
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2
dist/kinetic-core.min.js
vendored
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