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fixed multiple bugs related to toDataURL() when using hidden layers
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14
dist/kinetic-core.js
vendored
14
dist/kinetic-core.js
vendored
@@ -2937,7 +2937,7 @@ Kinetic.Stage.prototype = {
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function drawLayer(n) {
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var layer = layers[n];
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var layerUrl = layer.getCanvas().toDataURL();
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var layerUrl = layer.toDataURL();
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var imageObj = new Image();
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imageObj.onload = function() {
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context.drawImage(imageObj, 0, 0);
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@@ -3693,8 +3693,18 @@ Kinetic.Layer.prototype = {
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var mimeType = config && config.mimeType ? config.mimeType : null;
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var quality = config && config.quality ? config.quality : null;
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if(config && config.width && config.height) {
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/*
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* if layer is hidden, return blank canvas
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* else if width and height are defined, create blank canvas and draw onto it
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* else return canvas as is
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*/
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if(!this.isVisible()) {
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var stage = this.getStage();
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canvas = new Kinetic.Canvas(stage.getWidth(), stage.getHeight());
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}
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else if(config && config.width && config.height) {
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canvas = new Kinetic.Canvas(config.width, config.height);
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this.draw(canvas);
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}
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else {
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canvas = this.getCanvas();
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6
dist/kinetic-core.min.js
vendored
6
dist/kinetic-core.min.js
vendored
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