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https://github.com/konvajs/konva.git
synced 2025-09-19 02:37:59 +08:00
new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image
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@@ -350,7 +350,6 @@ Test.prototype.tests = {
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fill: 'green',
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stroke: 'blue',
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strokeWidth: 20,
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detectionType: 'pixel',
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draggable: true
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});
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@@ -362,13 +361,8 @@ Test.prototype.tests = {
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log('mouseout');
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});
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star.on('dragend', function() {
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this.saveImageData();
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});
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layer.add(star);
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stage.add(layer);
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star.saveImageData();
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},
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'EVENTS - drag events click': function(containerId) {
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var stage = new Kinetic.Stage({
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@@ -799,7 +793,6 @@ Test.prototype.tests = {
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fill: 'red',
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stroke: 'black',
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strokeWidth: 4,
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//detectionType: 'pixel'
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});
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Ellipse.setDraggable(true);
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@@ -812,7 +805,6 @@ Test.prototype.tests = {
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stroke: 'black',
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strokeWidth: 4,
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draggable: true
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//detectionType: 'pixel'
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});
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/*
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@@ -1986,12 +1986,6 @@ Test.prototype.tests = {
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layer.add(line);
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stage.add(layer);
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line.saveImageData();
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line.on('dragend', function() {
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line.saveImageData();
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});
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line.setPoints([1, 2, 3, 4]);
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test(line.getPoints()[0].x === 1, 'first point x should be 1');
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@@ -2362,7 +2356,7 @@ Test.prototype.tests = {
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height: 200
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});
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var layer = new Kinetic.Layer();
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var darth = new Kinetic.Image({
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var lion = new Kinetic.Image({
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x: 200,
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y: 40,
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image: imageObj,
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@@ -2375,11 +2369,14 @@ Test.prototype.tests = {
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}
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});
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layer.add(darth);
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stage.add(layer);
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layer.add(lion);
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lion.createBufferImage(function() {
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stage.add(layer);
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});
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//document.body.appendChild(layer.bufferCanvas.element);
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};
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imageObj.src = '../assets/lion.png';
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imageObj.src = '../assets/lion.png';
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},
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'SHAPE - custom shape with fill, stroke, and strokeWidth': function(containerId) {
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var stage = new Kinetic.Stage({
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