exposed absolute positioning logic inside the _prepareDrag method so that developers have access to it via the setAbsolutePosition() method

This commit is contained in:
Eric Rowell
2012-04-14 10:40:54 -07:00
parent 2108736df7
commit fb9f324cfb
6 changed files with 145 additions and 76 deletions

View File

@@ -33,7 +33,7 @@ Kinetic.Node = function(config) {
this.attrs.draggable = false;
this.eventListeners = {};
// set attrs
// set attrs
this.setAttrs(config);
};
/*
@@ -298,6 +298,53 @@ Kinetic.Node.prototype = {
getAbsolutePosition: function() {
return this.getAbsoluteTransform().getTranslation();
},
/**
* set absolute position relative to stage
*/
setAbsolutePosition: function(pos, override) {
/*
* save rotation and scale and then
* remove them from the transform
*/
var rot = this.attrs.rotation;
var scale = {
x: this.attrs.scale.x,
y: this.attrs.scale.y
};
this.attrs.rotation = 0;
this.attrs.scale = {
x: 1,
y: 1
};
// unravel transform
var it = this.getAbsoluteTransform();
it.invert();
it.translate(pos.x, pos.y);
pos = {
x: this.attrs.x + it.getTranslation().x,
y: this.attrs.y + it.getTranslation().y
};
// handle override
if(override !== undefined) {
if(override.x !== undefined) {
pos.x = override.x;
}
if(override.y !== undefined) {
pos.y = override.y;
}
}
this.setPosition(pos.x, pos.y);
// restore rotation and scale
this.rotate(rot);
this.attrs.scale = {
x: scale.x,
y: scale.y
};
},
/**
* move node by an amount
* @param {Number} x