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updated overloaded docs for d&d, node, shape, stage, sprite, text, and wedge
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@@ -255,13 +255,6 @@
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context.drawImage(hitCanvas._canvas, 0, 0);
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context.restore();
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},
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/*
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* the default isDraggable method returns false.
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* if the DragAndDrop module is included, this is overwritten
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*/
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isDraggable: function() {
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return false;
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},
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/**
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* bind events to the node. KineticJS supports mouseover, mousemove,
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* mouseout, mouseenter, mouseleave, mousedown, mouseup, click, dblclick, touchstart, touchmove,
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